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http://steamcommunity.com/workshop/discussions/18446744073709551615/1291817208495032156/?appid=285190
I believe I saw someone advertise a video tutorial series a while back.
1. Game modes are a separate category of modification (Win Condition, via the Wizard), and need maps to be made compatible with them. However, I have been told that they support balance changes and similar kinds of file tweaks. Haven't tested that myself.
2. Balance mods are referenced in the wiki as "Tuning Packs". Whenever you read this, just basically assume they're on about your bog standard game-tweaking modification.
Quick Tuning Pack Walkthrough
(sorry if you know some of this, I'll prolly re-use this at some point)
1. Create a mod through the Mod Tools, double click the XML entry under "attrib" to launch the Attribute Editor.
2. Admire the high-res logo on that loading splashscreen.
3. To make any changes to any unit (or to create new units, upgrades, and so on) you have to Clone an existing node. You can customise the filepath for this if you want to copy it to a new location (i.e. for a new unit).
4. Once this is done, you can edit the values in the right-hand pane by clicking the little [+] next to "extensions".
5. For example, to increase the the amount of Banshees in the default Banshee squad, you would Clone the sbps reference (Attributes menu at the top > sbps), keep everything the same (so it overwrites the basic Banshee squad), and alter the following attribute:
"extensions" > "squad_loadout_ext" > "unit_list" > "1. loadout_data" > "num"
A lot of it is playing around with this. There isn't a full set of documentation, though a lot of these fields have "description" values visible at the bottom of the right-hand pane. Some of them will unfortunately say "No Description", though.
Hope this helps! If you have a more specific question, I'll do my best to help.
You can then follow this to set up the description of your mod, and Build it for use ingame:
http://modding.dawnofwar.com/tuning-pack-wizard
If the base game is patched, or you make changes, I recommend running a Clean before Rebuilding.
If anyone knows how to make it a toggle ability that would also work.
a) look at how other squad weapon upgrades work, and have a go at copying that code to the Cloned heavy bolter turret, or
b) look at the "spawner" (or similarly-named) property of a building to add your new turret name to the list.
- i dont find the atributes files for the buildings
- i've tried to create squad with various type of unit but when i reinforce it, it's refilling with the original unit type
- to loot and upgrade all of those various units type i have to give them the abilities to loot for each type of units, and when i use the basic "loot" abbilities it does the same issue that the reinforcement, all of them just become the original unit type ( in this case 'ard boyz)