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No, the game is no longer being developed.
You guys with private profiles went above and beyond simply "not liking" the game.
- Bad graphics and animations? Have you seen DoW1? Especially with mods. Even then, there's like 3 units with over the top animations: Gabe, SM heavy boter devs and Nobs.
- MOBA? With 250 supply armies? Multitask heavy. No items. Buildable bases and defences. Give me a break. Hell you don't even have to play power core, there's annihilation mode.
- Don't like balance or squishy units? There's mod support unlike in any other game. You can switch mods on the fly by checking boxes in game. DoW games are like Bethesda games, made better by mods. It was true for DoW1 UA mod, DoW2 Elite mod and it would've been true for DoW3 if not for all the outrage over nothing.
- Only 3 races? DoW 1 and 2 had 4 on release. SC3 has 3. C&C games had 3. And it's not like relic refused to make expansions with new races. Do you even know how much it costs to make game assets these days? With todays level of detalization. Especially for an RTS game. An already niche genre on PC platform.
- Bad campaign? Few triple A games have actually good writing. It's the same tropes and the same Mary Sue main heroes 99% of the time. What kind of expectations did you have and why? DoW1 and 2 story is kinda shіt too.
Any investor that deals in video games learned one thing from DoW3 debacle: DoW fans are a bunch of hateful children both mentally and in terms of purchasing power. Don't expect a high budget RTS game in 40k universe in your lifetime.
Actually the people that made DoW 1 and 2 had nothing to do with this abomination. This in combination with the Dev's complete lack of respect for the previous games and a few really bad ideas of their own made this the epic fail that it is.
Haha, you don't know what you're talking about, do you? A moba or a SC2 mod? At least pick one and stick with it.
This game is neither, it's a very solid fundamental RTS game.
It has bushes you can "Stealth" inside much like a MOBA.
You need to destroy a turret then shield before moving on to destroy the "nexus" just like a MOBA, a later game mode was added once they realized no body wanted DoW to turn into a MOBA.
The vanilla line unit DPS/health is very different to the elites DPS/health in a way that makes regular units very much controlable creeps and elites the heroes that do anything meaningfull.
Terminators forward flipping into combat and the campaign acting like a glorified tutorial for multiplayer..
..These are the reasons this game got hate, based on the hate and the size of the playerbase no body wanted DoW to turn into a MOBA that spits in the face of the awesome lore, couple that with very early sales hanging early adopters who payed full price out to dry and then the abandonment of the game and the hate is very justified and well warranted.
Also this...
Thank you for taking the words outta my mouth. Someone had to say it. There were a lot of winey ♥♥♥♥♥♥♥♥ in this community that totally destroyed a great game.
This game wasnt great, thats why no one played it for very long, people didnt just "hate" it for no reason, just because you think the game was great doesnt make it great, great games dont go on sale early, sell poorly, get abandonded by the developer and have very very low player bases lmao.
Em, OK it might sound harsh.
But it is a job from game developers to provide a proper games by themself.
+1
It does indeed feel like this Warhammer 40k mod for Starcraft 2
https://www.youtube.com/watch?v=vNyJN3ZSHkw
I still have quite doubt, if they had an actual plan at all.
Beside 2or3 games, mobas were always a failed genre. It's even now official that Heroes of the Storm from Blizzard itself, is a fail.
https://www.kotaku.com.au/2018/12/blizzard-abruptly-killsheroes-of-the-storm-esports-leavingplayers-and-casters-fuming/
https://www.gamecrate.com/heroes-storm-was-always-doomed/21722
The list of fundamental problems is quite long.
-just 3, not 4 factions at launch
-you have no brutal AI
-the initial version with that skull currency didn't make sense, for RTS at least
-worst of all, you have this grind system with Elites, I mean you are basically stuck for several dozens of hours to play weak or completely useless elites, just to get certain abilities
-Also the massive balance issue with Eldar Rangers.
There are several balance issues with those units.
DOW1 and DOW2 Heroes/Epics didn't have a massive impact of the gameplay, you had always the proper units to counter them, your units were reliable.
The DOW3 Elites were supposed to be crowd control units, but were simply over performing. While the units did die quite fast. DoW3 units were basically blobs and Elites Blob killers. Also due to introduction of Elites, it did leave gaps in the tech tree, you didn't have had certain important units. Like Jump jet orcs or Powerful Walkers for Eldar. "how ever this DoW3 idea was created" This design did take from real play a lot of dynamic any strategy.
Point is, you can't in proper designed RTS obtain a unit, that is basically unstoppable.
But DoW3 did completely focus on exactly such design.
I'm not here to say that "I'll never buy this game." But as a long-time WH40K and DOW fan with both previous games and every expansion, sometimes I still watch the original teaser trailer for DOW III and think back on the dark, gritty, large-scale 40K experience it seemed to promise.
I also remember the first time I saw an actual gameplay trailer. Gabriel Angelos was running around doing acrobatic moves in power armor, he had a new voice that sounded like Jarvis from Iron Man, and a slight hint of breezy anime stylization. Okay, I thought, not sure I was quite seeing 40K's trademark grit (or anything resembling the teaser trailer's art direction), but I gave it a chance, kept watching.
Then, toward the end of the trailer, a giant mech, a third the size of a titan, straight-up did a superhero landing onto the battlefield. I couldn't believe my eyes, so I watched it again just to make sure it had really happened. (It had.)
It was in that moment that I foresaw -- even without too much judgement -- many threads like this in the game's future. And that despite whether anybody blamed the fans or the studio or the executives in business suits, the game was going to fail, because even if it managed to be a Dawn of War game, it would never be able to gain widespread acknowledgement or respect as a proper entry into the Warhammer 40,000 universe. We can debate its merits as a game, but it will not be taken seriously as art, not now, not ever. And you need this second aspect in your corner when you're crafting something out of a beloved, thirty year-old IP.
I didn't write angry letters or forum posts about how the studio had sold out to the lowest common denominator or market trends or whatever it is people think they sold out to. I didn't blame jaded or grumpy old fans. I didn't tell people not to buy it or that I'd never buy it. Way back when the first gameplay trailer had been out for not even an hour, I simply pointed to the superhero landing, and I called it.
I'll probably buy the game someday, but what you need to understand is that my support or your support wouldn't have been enough. A studio with a seeming distaste for Warhammer 40,000's dark themes took perhaps one of the darkest IPs out there and, arrogantly or naively, tried to bend it to their will. It did not go well for them, and there was never a moment when I found any of the fallout to be a surprise.
"It is the 41st Millennium. For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.
Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.
To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."