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Wants Titans in game.
/fp
Chaplain Diomedes is said to be unkillable early game. and i could go on how hero units are able in general to wipe out an entire army single handly. but in the end they are not the same thing as the super units in dawn of war 1.
Super units were made as a game ender. a late game unit you build up to decimate the battlefeild. weather or not it was say the land raider, blood thirster, baneblade and so on so forth. they were made in order to break stalmates and end the game.
this game dose not have such a system. as you can get a super unit at the begining of the game. a hero that is able to wipe out an entire army single handly. becuase hell who needs a titan when your chapter master can j ust jump on a blob of infantry and 1 shot everyone.
also funny thing is even in dawn of war 1 a super unit like a baneblade couldn't instant kill an entire squad with a single shot. they still required an army to back them up. or else they would just get killed off. as even a super unit is not a 1 man army.
also just a note even an Emperor Titan, the most badass and massive titan in existance. will still fall to ruin if not properly supported by ground forces. as while they have massive firepower able to level entire cities in a single voly. they are still only 1 single unit that has 0 abuilty to defend itself at close range. so all you need is to get some units into the titan blow up key stuctures and bam the most powerfull weapon in the entire imperal army is gone.
- Imperial Knight
- Solaria
- Wraithknight
- Wraithknight Taldeer
- Gorkanaut
- Morkanaut
What are those elite units if not titans?
That said, this is still nothing like the table top game. As hero and super units can die just as quick as any other unit. you just need to get lucky with your rolls and bam you win. their is no rolling dice in dawn of war. their is no random chance in dawn of war. if i see you at a choke point and blobbed up. i can aoe your entire squad to death with 1 ability. and their is nothing you can do about it. besides you know don't go down a choke point. but good luck with that as 100% of the maps are based around choke points.
That said super units are strong, they are powerful, and they can do some serious damage. but in the end without an army to back them up. they are just a waist of points. and that is how the table top was intended to be played.
dawn of war 3 is a moba rts hybrid. the heroes are pretty much like a level 20 hero in dota. able to 1 shoot the creap waves without much of a problem. and this include the knights class walkers that are in their. as the morkanaught, wraith knight, and imperal knights are actually not real titans. they are just the largest of walkers you can field without needing to use Apocalypse rules.
the smallest titans are in fact warhound, Revenant, and stompas. as they are all classified as scout titans.
also funny thing is they are not even that good. i never see anyone feild them in the battle reports i watch. super heavys kinda suck in the current meta of the table top. and considering i saw a guy bring 2 imperal knights vs tau and they both got killed during the first turn. i cant see them as being usefull at all due to being just such a big target.
So you guys want even more lethal super units? lmao
but in the end these are units you get at the end of the game. Not 20 seconds from the start of it.
You got to realize relic made this inot a moba rts hybrid. hell they even added towers and a base you had to destory. only diffrence is their are no waves of npc mobs and the heros start out at level 20.
Elites like the Force Commander and Chaplain would've been recruitable early enough, akin to DoW1. But Elites like Solaria and the Imperial Knight would require the appropriate advances and a capture point.