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Actually it is.
Just think for a moment after all that fails like Red Alert 3/Earth 2160/Empire Earth 3 = the most famous AAA RTS Series, do exact the same Errors by DOW3, it can only be done by people who don't know RTS games.
And if you dont know RTS games, you would simply look at the best selling one and say,
yep make a copy out of it. Greed, short production time and incompetence can't copy Starcraft. That's why it doesn't work.
In case of RTS games, they did never did something original.
As C&C was suddenly the best RTS in the 90tes, multiple developers did copy paste C&C all over again. KKND and KKND2, Earth 2140 and Earth 2150, Dark Reign: The Future of War and Dark Reign2, World War III: Black Gold, WarGames, Dark Colony, Dominion: Storm Over Gift 3, Warzone 2100 and so many others, were extreme copies of C&C.
Starcraft did stand out as unique, because everybody else was back there copy C&C.
So they started after Warcraft3, copy paste Starcraft/Warcraft, but there is one thing.
C&C is easy to copy, look just how 8 Bit Armies did go good without any kind of advertisement, modern day graphics or famous name. All the people need is a good a gameplay.
Compare that to ANY rts of the last decade.
Some people will say "age of empires!", but those are either HD versions or remakes, which im looking forward too personally, but thats only because i grew up with it.
The people that like it smaller scale are the people born somewhere in the late 70's or early 80's. (like myself) that used to play C&C on LAN parties, those days are over.
It needs to be grand, its needs to be awesome and yeh, the 4X type games.
Which would suit 40k universe anyway.
I notice the people that dislike that suggestion are the ones that want it to be as close as the boardgames as possible.. so stick to boardgames? Boring as hell anyway.
i would say that the Company of Heroes series brought something unique to the fold as well, it's a territorial RTS, with more complex mechanics lke cover, suppression, and destructible cover, using environments (snow, buildings, fences) to your advantage. tanks that take time to manuever instead of turning around 180 degress in an instant.
i was hoping DoW III would be an improvement on these mechanics since it's Relic.
oh and Dark Colony, i missed that old game, not on GoG.com also. i guess there's also the Battle for Middle Earth series where the bases are fixed/built on a 'stand' or platform. good thing BFME had veterency, i love racking up unit experience in it.
if only some RTS have morale like Total War haha, would be funny to see units waver at the sight of a tank.
Look, it not the only franchise that was stripped away from what it does make unique,
dumbed down and completely abandoned for what it stands for.
As someone whom play RTS games, I am not surprised that it did happen by DOW3,
I just surprised it did take so long for them to be failed up this way too.
If we look for example at the first Victim of Starcraft Blueprinting. = Earth 2160.
All the puzzles pieces come together.
In year 1999, TopWare Interactive created one of the greatest Singeplayer RTS title.
Earth 2150 was designed to have a home base and transport your units to another map,
be played over several missions and carry over your units and upgrades.
Had a huge research tree and unit customizations.
Earth 2160 were just some missions and were compared to predecessor pretty fast done.
Earth 2150 had a solid equal base build like C&C Generals(again was 4 year older)
Base build/Balance in 2160 was just messed up, because some faction were able faster to build or needed less space. Even the Story like main protagonist turn into alien was copy pasted from Starcraft.
I love Earth 2160, the graphics are really great even by todays standards, but the gameplay and story design, were way worse than from its 6 year older precursor.
Earth 2160 did at no point need a 4rts alien faction , they were just messed up zerg copy.
Earth 2160 would have been way better with 2150 base build. And if all the resources were not wasted to make dumbed down bad balance Starcraft blueprint, they could have had made even a great Story design like in 2150. Where you carry your progress, units and resources over missions.
Its really sad, we know the developers do their best to make good games, but there is sadly somebody in charge who does not know what he is doing and if he is on a wrong trail, it's never going to end well. Its was the same foolish attempt to please the modern market,
by give up what RTS franchise do stand for. So it lost most of the fans it had.
WW3 Black Gold, and Warzone 2100, were copies of the Earth series, not C&C.
Well Earth 2140 was a clone to C&C Series, so clone of a clone.
The best-selling RTS game is Warzone 2100 (Pumpkin Studios, 1999) for the PlayStation, with sales of 5.01 million as of 22 June 2013, according to VGChartz.
http://www.guinnessworldrecords.com/world-records/best-selling-console-real-time-strategy-game
As we can see anything that did copy C&C was pretty successful, most of clones got a sequel,
https://www.giantbomb.com/profile/fisk0/lists/c-c-clones-or-westwood-style-real-time-strategy-ga/90022/
how has it been in same time for clones for Blizzard stuff ?
Atrox 2002 was 1to1 copy of Starcraft but did anybody even like it ? No add-on or sequel.
https://games.gamepressure.com/game.asp?ID=5474
https://www.youtube.com/watch?v=mXOiz7Onq34
Vital Device: Entrapped by the Queen 2001
https://www.youtube.com/watch?v=3_wbmdtwIU8
Final Odissey from (Joymax) 1999
https://www.youtube.com/watch?v=H4XYE0KtXlc
Primitive Wars 2001
https://en.wikipedia.org/wiki/Primitive_Wars
https://www.youtube.com/watch?v=bxwVCGT5wtM
Kingdom Under Fire: A War of Heroes 2001 did copy Warcraft2, but did anybody care ?
https://en.wikipedia.org/wiki/Kingdom_Under_Fire:_A_War_of_Heroes
https://www.youtube.com/watch?v=bBtVabavCBY
Dark Planet: Battle for Natrolis 2002 did fail up on same route.
https://ru.wikipedia.org/wiki/Dark_Planet:_Battle_for_Natrolis
https://www.youtube.com/watch?v=vU1ojbDkLP8
(Impact of Power) - Windows (July 31, 2001)
http://www.hardcoregaming101.net/korea/part2/games-other8.htm
https://www.youtube.com/watch?v=ArYKjFAbdwk
And many, many other RTS did clone Starcraft, but it was some kind of all time a fail,
because we did see nobody actually making a sequel after a Starcraft/Warcraft clone.
Is it really this hard to realize
-1- after all this failed MOBAs and Star/Warcraft Copies,
that RTS people don't want such stuff ?
-2- RTS games used to be a market for millions of players.
Just remember how good the old games were and still are.
Just remember for what RTS games do stand for.
https://www.youtube.com/watch?v=Q6dWWAZC8AM
https://www.youtube.com/watch?v=77CJY4PyhFI
https://www.youtube.com/watch?v=Nc00FmqND6c
https://www.youtube.com/watch?v=c2vm-QjK2xQ
https://www.youtube.com/watch?v=nz2_MukY2sE
https://www.youtube.com/watch?v=_dkILIjs8J0
https://www.youtube.com/watch?v=X9Q2EGM-cwI
+1 Its somehow by all companies now.
Let me say other companies never had such Relic gameplay,
still the games did sell good, but suddenly they started to make weird choices.
####################################
Actually this happened the same way by
C&C4 Tiberium twilight and Universe at War & Grey goo.
For some reasons Petroglyph/Electronic Arts were obsessed to make mobile bases.
A mobile base is dumber than a grounded one,
especially if the maps are small and you know where the resources are.
############################################################
A lot companies did try to make MMORTS, Petroglyph who invented as Westwood Studios RTS games, for some reasons did try several time to reinvent the wheel.
Battle Battalions, Victory Command, End of Nations and Victory WW2.
OK you can fail maybe one, but they fail 4 times to make MMORTS ? Why ?
https://www.youtube.com/watch?v=f6-RIv3566E
I am a huge fan (RTS) Petroglyph Games.
https://en.wikipedia.org/wiki/Petroglyph_Games
As RTS their Star Wars: Empire at War,
does beat by online numbers even 10 years younger DOW3.
But at best I don't understand why did they try 4 times in a row to make an MMORTS without base build. Mobile bases are not a solution either, even Desert of Kharak isn't really so great in sold numbers. Why have they wasted since 2007 so many years for games nobody did ask for and did forsaken what they truly are.
Maybe they are afraid to wake up Electronic Arts that would bring C&C licensed game back?
But Electronic Arts are so incompetent they killed off even Dead Space.
Petroglyph Games have the Team size and the Knowledge to make good AAA Graphics RTS games and they still know how to make the good gameplay like in 8 Bit Armies.
But for some reasons they don't do a AAA Graphics version of 8 Bit Armies.
############################################################
Eugen Systems
https://en.wikipedia.org/wiki/Eugen_Systems
https://steamspy.com/dev/Eugen+Systems
Act of War, R.U.S.E. and Wargame have a huge fan base of 500.000 till 800.000 people,
but Act of Aggression did only reach 150,36 and Steel Division 112,340.
They do smart games, you need brainpower to play them,
but their recent 2 new products did have less content and were way easier to play.
The mobile base thing was stupid your right, its flashy gimicks and not fully thought through ideas that wreck games, best to slowly modify and improve allready existing mechanics rather than ditching them outright for untested replacements, the default MOBA objective for DoW3 could have been launched along side VP and An instead of by its self giving players no choice but to buy it or leave.
the problems are indeed
-1- "marketing" team suggesting + lead designers, who have no idea what they are doing
-2- not improve already existing mechanics
-3- replace (good mechanics), with untested, unpolished and broken ideas/mechanics.
I mean the interviews from Relic where they did say, we watched some DOTA2 videos and assumed to make RTS out of it with Warhammer licence sounded for anybody as a bad idea and the outcome DOW3 did surprise nobody.
Even there, for somebody who does play games MOBAs are actually a failed genre.
If we take DOTA2 and Blizzards MOBA out of the Picture, are mobas better in sales than RTS ?
RTS are around 100.000 till 300.000 Sold copies.
So even RTS at weakest, it still does generate money.
https://steamspy.com/app/290790
https://steamspy.com/app/281610
https://steamspy.com/app/318020
by the way Servo as RTS/MOBA Hybrid like DOW3, had just Owners: 4,254
https://steamspy.com/app/305510
How is it by MOBAs ?
Is any good game there, if we take
https://steamspy.com/
and this List
https://en.wikipedia.org/wiki/List_of_multiplayer_online_battle_arena_games
------------Dead/ servers shut down------------------------
2016 Warhammer 40,000: Dark Nexus Arena
2015 Infinite Crisis
2014 Adventure Time: Battle Party
2014 Dawngate Waystone Games
2014 Fates Forever
2012 Warhammer Online: Wrath of Heroes
2011 Rise of Immortals: Battle for Graxia
2010 Avalon Heroes
2010 Realm of the Titans
-------population by MOBAs---------------
Strife
Players in the last 2 weeks: 5,821
https://steamspy.com/app/339280
Prime World
Players in the last 2 weeks: 4,478
https://steamspy.com/app/235340
Panzar
Players in the last 2 weeks: 6,493
https://steamspy.com/app/240320
Guardians of Middle-earth
Players in the last 2 weeks: 1,692
https://steamspy.com/app/111900
Bloodline Champions
Players in the last 2 weeks: 896
https://steamspy.com/app/6370
Monday Night Combat
Players in the last 2 weeks: 1,354
https://steamspy.com/app/63200
######################################################
Well thats pretty lot of dead meat,
like by 50% the servers were shut down 1 year later,
or the other 40% have pretty small population.
Company of Heroes 2 had a solid player base of
Players in the last 2 weeks: 141,500
https://steamspy.com/app/231430
Company of Heroes 2 had more population than 90% of MOBAs combined.
To find the data you need like 15 min or 30 min, and you see there already how bad the MOBA genre is. Yes DOTA2/Blizzard MOBA has a lot of people, but beside them most of them are either dead or have low player numbers.
What the heck was the marketing doing ?