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Meh, warhammer lore is over the top.
For instance how does a grey knight who is 10 feet tall take down a blood thirster which is like 100 feet tall? Just think about it, realistically the grey knight can just whack at the bloodthirsters feet, but in warhammer lore it's described as battles raging on for days where blows are traded evenly.
The grey knight would have to pull off some DBZ gymastics ♥♥♥♥♥♥ to evenly trade blows with a bloodthirster.
You have tons of stories in warhammer lore where if you think about it from a objective point of view regarding the dimensions of the combatants involved makes absolutely no sense unless some over the top stuff is involved.
Because a lot of people its stupid and just want a remaster of DOW1 just that, they are stuck in a 20 Years old game and they cant handle the video games needs to change
If it were darker colored maps like Typhon or Meridian from DoW II, I feel like the reception may have been different.
It would've - especially for the crowd focusing on the animations and aspects such as terminators jumping.
However, if you fire up Dawn of War 2 and play through the campaign or a match of multiplayer, you can see the same effects are somewhat "overpresent" in the game as well - just not as noticable because it doesn't have the scale of Dawn of War 1 combat with the graphics of modern day.
If Dawn of War 1 was "remastered" to today, the effects would still be over the top in large battles and multiplied on brighter maps.
if dow3 is cartoonish then Dow1 is looney toons anime?
Um.... who again are you calling stupid?
ouch...
I'm not convinced yet. I did not enjoy DOW2. maybe I should try it again though.
As for the graphics i've played the game at events and the closed beta.
It's cartoony... you can't deny that i doubt much of you have played the game! so can't really have an opinion asides screenshots made too look good.
But yes the game is cartoony in big and small casses for example:
Armour - all freshly painted no warmarks present (ingame) they look like fresh recruits! (which they are not)
Combat - now to deny this simply means you shouldn't play 40k it's flashy and iritating all of what i played my screen was filled with daka and streamlined melee in which i couldn't see much at all!
Movement - now this is the worst... have you all seen how Gabriel moves in termi armour?! case closed.
As for the outlines and suchness all of these i was able to reduce and remove making it look nicer but if they've kept that in since alpha i wont know each build changes a fair amount.
Honestly most of you should reserve your complaints until you play the game some may like it! others may not at the end of the day for me at least it will be a good RTS for competitive players however wont be a good "40K" game.