Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

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Wicky Jun 12, 2017 @ 12:12am
Why did they make eldar absolutely trash in 1v1? impossible to win
Before the patch I had a 90% winrate with over 50 games as eldar, ever since the patch, i cannot win a single game against someone who has an idea on what they are doing, When is the next patch that will fix these issues, the game has become absolutely boring now.
Space marines get a free standard that makes them win the engagement, Orks get a waaagh tower and makes their guys unbeatable, eldar get.... a webway gate that covers 15% of the map for 150 req and 30 power? offers no defence around it, and can't teleport at tier one unless you use that doctrine? and then what? spend 190 power on tier 2 when everything else already costs power, and if your guys need to be in webway gates influence you cannot push out of the AOE otherwise you risk losing everything to every other unit because they move faster, Why don't webway gets get some sort of supression to keep melee guys off of their ranged dudes?
And even when you are defending you can't sit around your building like the other races becayse reinforcing doesn't replish the shield health, so you guys spawn in with literally 20% hp because all of eldar units have 80% shield 20% hp to make up their total health and primptly die straight away. Its been 1 month and 2 weeks since launch and they are literally ruined the game already.
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Showing 16-30 of 36 comments
HighLanderPony Jun 12, 2017 @ 6:11am 
Originally posted by H.J:
relic logic:
"lets screw the game to a point they will beg us to revert to the point it were at release"

Welcome to balancing RTS.
SchwarzerBonbon Jun 12, 2017 @ 6:52am 
Originally posted by jonoliveira12:

A lot of people, many of which are not actual Eldar players, are complaining Eldar is too weak

Who is this unknown group you refer to? I don't know anyone except some low tier players that complain. But ok, I can do this myself. I know a lot of people, many of which were actually Eldar players, that say Eldar is completly fine.
In fact, I see a lot of good Eldar players that can compete with me, early game and later. Im Rank 11 (whatever this means) in 2on2 and 13 in 3on3. If I wouldnt get some noob allies from time to time I would be even higher. Eldar is fine.

But SM are very strong, I give you that.
jonoliveira12 Jun 12, 2017 @ 6:59am 
Originally posted by HighLanderPony:
Originally posted by H.J:
relic logic:
"lets screw the game to a point they will beg us to revert to the point it were at release"

Welcome to balancing RTS.

To be honest, it would have been better if they did progressive number tweaking, rather than "pendulum swing" type changes, that force players to completely re-learn how to play.
jonoliveira12 Jun 12, 2017 @ 7:11am 
Originally posted by AlwayysLuckyy:
Originally posted by jonoliveira12:

A lot of people, many of which are not actual Eldar players, are complaining Eldar is too weak

Who is this unknown group you refer to? I don't know anyone except some low tier players that complain. But ok, I can do this myself. I know a lot of people, many of which were actually Eldar players, that say Eldar is completly fine.
In fact, I see a lot of good Eldar players that can compete with me, early game and later. Im Rank 11 (whatever this means) in 2on2 and 13 in 3on3. If I wouldnt get some noob allies from time to time I would be even higher. Eldar is fine.

But SM are very strong, I give you that.

The low tier players are the majority. Just go to the official forums and check it out for yourself.
Games do not survive on hardcore players alone. A faction with such a high skill floor, will not be picked often, and that is to the detriment of the game.
Wicky Jun 12, 2017 @ 7:12am 
Originally posted by HighLanderPony:
Originally posted by Dr Chumperino:
What exactly did i abuse as eldar? i literally never used scorpions, was there any other cheesing strat?

Spamming DAs into an early Falcon was all the rage pre-patch.
I actually never got falcons, it said transport and i assumed they wern't very good for damage, however, even after that i prefered mass vypers for mobility
Wicky Jun 12, 2017 @ 7:19am 
The main issue i notice with eldar, they tend to tech up laast compared to the other factions, due the the power costs of webway gates / upgrades, and they have little to no early game anti tank, the only option is a subpar DR which will at most deter vehicles, however shadow spectres cost something like 700 req and 50-70 power to even get 1 out, which is absolutely insane. (i don't know the exact numbers since i never get them).
And even with them, they don't have the burst potential like rokkitboys, and actually get destroyed by vehicles themselves.

Would be nice if eldar had some sort of ability like the banner, where they can put down temporary webway gate influence, this way they have options to push without investing 150 req and 30 power early on
jonoliveira12 Jun 12, 2017 @ 7:20am 
Originally posted by Grendel:
Originally posted by Dr Chumperino:
I actually never got falcons, it said transport and i assumed they wern't very good for damage, however, even after that i prefered mass vypers for mobility

the falcon will eat infantry like a monster... which counts in elite infantry.... and he can ambush them from nowhere. i didnt ever transport a unit with it.... it is massive fun though. it really eats them in no time, whole inf squads.

maybe a better love-story than the SM anti inf predator.... and more durable due to its movement. a highly satisfying unit.

The thing is, it costs 250 Energy, and performs more like a Heavy Weapons Team than the DRs. Falcon is a funny Ostwind + transport from CoH1, except it floats and is more expensive.
Wicky Jun 12, 2017 @ 7:21am 
Originally posted by Grendel:
Originally posted by Dr Chumperino:
I actually never got falcons, it said transport and i assumed they wern't very good for damage, however, even after that i prefered mass vypers for mobility

the falcon will eat infantry like a monster... which counts in elite infantry.... and he can ambush them from nowhere. i didnt ever transport a unit with it.... it is massive fun though. it really eats them in no time, whole inf squads.

maybe a better love-story than the SM anti inf predator.... and more durable due to its movement. a highly satisfying unit.
Yeah i've seen it, it's insane, but of course i never got it because i always thought of it as a transport, because of soulstorm.
I have been experimenting with it, using it with 2 DR and moving around the field
jonoliveira12 Jun 12, 2017 @ 7:21am 
Originally posted by Dr Chumperino:
The main issue i notice with eldar, they tend to tech up laast compared to the other factions, due the the power costs of webway gates / upgrades, and they have little to no early game anti tank, the only option is a subpar DR which will at most deter vehicles, however shadow spectres cost something like 700 req and 50-70 power to even get 1 out, which is absolutely insane. (i don't know the exact numbers since i never get them).
And even with them, they don't have the burst potential like rokkitboys, and actually get destroyed by vehicles themselves.

Would be nice if eldar had some sort of ability like the banner, where they can put down temporary webway gate influence, this way they have options to push without investing 150 req and 30 power early on

Forget early anti-tank, Eldar have no early counter to mass ranged infantry. Only Elites can deal with blobs as Eldar.

The banner idea just make me have a great Elite idea for Eldar:
Exodite Warlock, 3 Elite Points cost.
Abilities:
-Forge of Vaul: an area bursts into flames that deal no initial damage, but burn infantry that stand in it for long, progressively dealing more damage the longer they stay in the are.
-Eldritch Bolt: a bolt of psychic lightning is lauched from the Runesword and stuns a single target that it hits, stun only works on Elites, but damage works on normal entities.
-The Great Hunt: the Warlock becomes stationary and floats up a few feet in the air, granting a smaller radius Webway effect where he stands, and modifies his abilities. Forge of Vaul gets a larger AoE and slows units inside; Eldritch Bolt applies a short Silence on Elites it hits, after the stun resolves.
Last edited by jonoliveira12; Jun 12, 2017 @ 7:28am
jonoliveira12 Jun 12, 2017 @ 7:29am 
Originally posted by zzzz:
Funny but koreans on the dow forum thinks Fire Prism is OP. And they also think Eldar is fine.

Time for the noobs to move on and... GITGUD.

Koreans do not speak for the rest of the world.
HighLanderPony Jun 12, 2017 @ 7:30am 
With my limited knowledge, these are my ideas for Eldar buffs, mabye I'll hit the spot with some. Pick a combo of any.

- Reduce Webway Gate cost, maybe remove Power cost
- Reduce Ranger unlock cost, maybe remove Power cost
- Reduce FP Power cost or increase firing rate
- Reduce DA reload time
SchwarzerBonbon Jun 12, 2017 @ 8:40am 
In my opinion, the power of eldar is scouting ahead and sniping stuff and retreat to a save spot when the counter push comes. If you play this right its hell for everyone who plays against you. The opponent has to constantly reinforce, taking away all his resources, while you tech up and harass. To a point you can victory push. Eldars' whole unit composition is based on hit and run. This is not easy, but managable and extremly strong. But not everyone call pull that off. And again, thats why I think eldar is fine. You just have to learn how to play vs certain things, like you have to with any other race.
jonoliveira12 Jun 12, 2017 @ 9:02am 
Originally posted by AlwayysLuckyy:
In my opinion, the power of eldar is scouting ahead and sniping stuff and retreat to a save spot when the counter push comes. If you play this right its hell for everyone who plays against you. The opponent has to constantly reinforce, taking away all his resources, while you tech up and harass. To a point you can victory push. Eldars' whole unit composition is based on hit and run. This is not easy, but managable and extremly strong. But not everyone call pull that off. And again, thats why I think eldar is fine. You just have to learn how to play vs certain things, like you have to with any other race.

I can tell you this does not work. Hit-and-run tactics will lose you map control and your opponent will just flood you with units, as he will have most of the resource points.
As Eldar, to win, you have to brutally out-micro your opponent, and play with CC Elites (Macha, Jayn Zar, Kyre), having your units as support for the Elites.

Funny enough, other races use their Elites to support the army, Eldar use the army to support Elites.
To win as Eldar, you have to not lose any unit (squads, not individual models) in your first fight, and make sure to always punish your opponent for creeping in your territory. Do not be afraid of retreating if it saves you units. Learn the power of perfectly microing your Elites, as some of them are capable of full army wipes, if comboed well, or supported by the right units.
SchwarzerBonbon Jun 12, 2017 @ 9:18am 
Of course this works - if you can play. You cant spam units when you have to reinforce. Its all about the pressure. If you just sit back and wait for the opponent you lose with any race
jonoliveira12 Jun 12, 2017 @ 11:04am 
Originally posted by zzzz:
Originally posted by jonoliveira12:

Koreans do not speak for the rest of the world.

They seem to play fine as eldar while everybody else gets coconut brains. lols!

Koreans already have Starcraft, so making a game just for them would be futile.
In fact, they even rejected Starcraft 2, in favour of returning to Brood War.
I can play Eldar, and have beat Korean players as Eldar, but they are too weak, definitely too underpowered and underperforming.
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Date Posted: Jun 12, 2017 @ 12:12am
Posts: 36