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Welcome to balancing RTS.
Who is this unknown group you refer to? I don't know anyone except some low tier players that complain. But ok, I can do this myself. I know a lot of people, many of which were actually Eldar players, that say Eldar is completly fine.
In fact, I see a lot of good Eldar players that can compete with me, early game and later. Im Rank 11 (whatever this means) in 2on2 and 13 in 3on3. If I wouldnt get some noob allies from time to time I would be even higher. Eldar is fine.
But SM are very strong, I give you that.
To be honest, it would have been better if they did progressive number tweaking, rather than "pendulum swing" type changes, that force players to completely re-learn how to play.
The low tier players are the majority. Just go to the official forums and check it out for yourself.
Games do not survive on hardcore players alone. A faction with such a high skill floor, will not be picked often, and that is to the detriment of the game.
And even with them, they don't have the burst potential like rokkitboys, and actually get destroyed by vehicles themselves.
Would be nice if eldar had some sort of ability like the banner, where they can put down temporary webway gate influence, this way they have options to push without investing 150 req and 30 power early on
The thing is, it costs 250 Energy, and performs more like a Heavy Weapons Team than the DRs. Falcon is a funny Ostwind + transport from CoH1, except it floats and is more expensive.
I have been experimenting with it, using it with 2 DR and moving around the field
Forget early anti-tank, Eldar have no early counter to mass ranged infantry. Only Elites can deal with blobs as Eldar.
The banner idea just make me have a great Elite idea for Eldar:
Exodite Warlock, 3 Elite Points cost.
Abilities:
-Forge of Vaul: an area bursts into flames that deal no initial damage, but burn infantry that stand in it for long, progressively dealing more damage the longer they stay in the are.
-Eldritch Bolt: a bolt of psychic lightning is lauched from the Runesword and stuns a single target that it hits, stun only works on Elites, but damage works on normal entities.
-The Great Hunt: the Warlock becomes stationary and floats up a few feet in the air, granting a smaller radius Webway effect where he stands, and modifies his abilities. Forge of Vaul gets a larger AoE and slows units inside; Eldritch Bolt applies a short Silence on Elites it hits, after the stun resolves.
Koreans do not speak for the rest of the world.
- Reduce Webway Gate cost, maybe remove Power cost
- Reduce Ranger unlock cost, maybe remove Power cost
- Reduce FP Power cost or increase firing rate
- Reduce DA reload time
I can tell you this does not work. Hit-and-run tactics will lose you map control and your opponent will just flood you with units, as he will have most of the resource points.
As Eldar, to win, you have to brutally out-micro your opponent, and play with CC Elites (Macha, Jayn Zar, Kyre), having your units as support for the Elites.
Funny enough, other races use their Elites to support the army, Eldar use the army to support Elites.
To win as Eldar, you have to not lose any unit (squads, not individual models) in your first fight, and make sure to always punish your opponent for creeping in your territory. Do not be afraid of retreating if it saves you units. Learn the power of perfectly microing your Elites, as some of them are capable of full army wipes, if comboed well, or supported by the right units.
Koreans already have Starcraft, so making a game just for them would be futile.
In fact, they even rejected Starcraft 2, in favour of returning to Brood War.
I can play Eldar, and have beat Korean players as Eldar, but they are too weak, definitely too underpowered and underperforming.