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Go ahead and spawn Ironmaw and play them like Imperial Knight Solaris
Sidenote : Nobody has mentioned Eldar lategame, no comment?
Warp spider mines do percentage based damage, which helps keep them viable late game against vehicles and larger units.
This is all good info with one small caveat, the mines seem really hard to trigger, the unit has to basically step on a kill me button with them. Also, I've found when kiting with warp spiders stuns really ♥♥♥♥ you because say you tele half your army away and the other half gets knocked back the portal doesn't stick around long enough and you end up cutting yourself off.
Obviously the answer is to not get stunned / knocked down but it's such a common mechanic, macha is common along with weirdboy and don't get me started on gabriel although that's a close range one so not really an issue.