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It doesn't have wargear, that's one of the ways it's closer to DoW 1.
I was going to say like an ARPG.
More like that, forget this MOBA nonsense. :
I claim it is lackluster because I have seen it 6 times now with several different opinions attached to it. However I trust my friends and their opinions more than any Youtuber.
My friends have streamed it a couple times, and neither of us particularly liked it. The pacing is bad, the voice work really wasn't all that great, and the missions were pretty boring.
I will accept that I haven't played the singleplayer myself, so I completely understand where you are coming from. But with how linear and heavily scripted it is, I might as well have lol.
MOBA = Multiplayer Online Battle Arena.
DoW2's campaign is not multiplayer, nor does it requires you to be online or fight in an arena. The only word that applies here is battle. Maybe it's a B.
If anything, it's a very RPG inspired RTS, because you have a group of heroes with levels and equipment, though you command them like you would units in RTS. DoW2 multiplayer is just plain RTS with a bit of RPG flavoured sliced in with units and heroes level and wargear (which isn't nearly as expansive as in the campaign.)
DoW3, on the other hand, is an RTS with a considerable amount of MOBA influence, you got powerful hero units, nigh on useless cannon fodders, lanes and central objectives you need to destroy. Since you are commanding an entire army instead of just one unit, it's still not a MOBA.
There's still too much MOBA influence in this game than I would like, though.
Yes, there are no campaign map and the choice where you go and spice around it like in SC2 with the bar, ships, with hangar, story with talking animated characters and interactive elements
and cinematics thats true. But for me that was the only motivation to play SC2 campaign bacause of the high quality of the "spice" what was "put on the top". But the actual missions were forgetable and very repetitive where almost every mission felt like a custom skirmish against the AI with limited options to build .
While here I found the gameplay in DoW3 campaign actually fun what balances out the lack of "seasoning."
(I compared it to SC2 because I guess that is considered as a very good campaign in an RTS.)
That said I wouldn't say the campaign is terrible, it does play just like an extended tutorial really (The way it doles out skulls is a testament to that) I think maybe doing the factions in bulk instead of splitting them mission to mission may of helped, same timeline different journey.
For reference my favourite RTS campaigns are around Homeworld / Company of Heroes / Struggling to think of a non-relic one. Could I call Dungeon Keeper 2 an RTS? I'll probably suddenly think of some tommorow.
Act of War was pretty great!! I loved Warcraft 3 as well.
I was thinking of Act of war ya know, I might get blundgeoned for saying this but I did enjoy C&C3's campaign. Oh Tiberium Sun, now that was awesome! Ahh they are flooding back now.
CNC3 is disliked? Really?
Tiberium Wars and Kane Wrath are probably among my favorite RTS games of all time. How can anyone hate them? They even play and look well to this very day.
Sometimes I'm a bit out of the loop on these things, I remember one friend really disliking CnC3 to the point of calling it EA3, but yeah I personally enjoyed it a lot, don't think I got around to Kane's Wrath, will probably do it during the summer dry spell.
The only game I remember being absolutely hated in CNC is Tiberium Twilight, the fourth one.
Oh God that trainwreck of a game doesn't deserve utterance anywhere. Probably just some small group disliked 3 and unfortunately I was assosciated with one.
Seven missions left on the DOW3 campaign I'll try and hop back with my thoughts when I break through it.