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Fordítási probléma jelentése
>dow 3 is a full blown rts game
>revovles around microing a few units
>no macro play
Even if the people screaming its dota are stupid, its equally autistic to claim dawn of war 3 is a full blown rts.
Its far closer to a moba than an rts.
No macro play?
No economy management?
No production queues and phases of a match?
Where are you getting this idea from?
What game did you play? Every single online game I played during the beta had much more than just "a few units". The same with those I fought against.
Overall, Multiplayer online arena battle, thats what dow3 is to me, the multiplayer simply seems like an arena, not a 40k big battle.
Its 2017, not 2007, what excuse do they have now for not having large armies?
And if you say the armies are the same size as dawn of war 1, re-check when the first game was released.
I see similarities beetwen moba and rts.(MOBA destroy Core,Towers,strong Heroes(not like in WC3) weak units(creeps),hiding places(like bushes in LoL) and the map has lanes if u look close)(RTS it has kinda big battels and micro and macro gameplay and little bit base building but limited(it's not a WC3 or DOW1 or SC2)it's limited RTS you cant rush)
Idk u can call DOW3 a hybrid it has both moba and rst feauters.
I think u cant compare Wacraft 3 or Dota/LoL/theblizzardMoba or SC2 with DOW3 because u base building is restricted and yeah the game has a core that need to destroeyd to win.
The fact that u cant rush in this game makes the game weak in rts.
sry for bad english.
Age of Empires Online?
Jesus, don't use those words. People will laugh at you. That's being overly harsh.
This game looks nothing like AoEo. That Age of Empires Online art style is a terrible art style.
You see that type of art in mobile games, not PC games.
764,064 played DOTA II again today, and every other day, for god knows how many years.
That's who Relic was targeting with this newest moba/rts hybrid creation. If you've played DOTA II/LOL then you should know exactly what elements those are. It's a blatant rip-off. No explanation needed.
I actually respect that answer, but maybe I'm doing something wrong here then? Nearly every game I played had some pretty ♥♥♥♥ huge armies and we usually were spitting units out pretty hard. Maybe it just irritates me that people use the army arguement and yet wanted this game to be another DoW 2, I don't understand it.
And honestly I never thought the armies in DoW 1 were anything big either, I always thought this is why UA was so damn popular.
Well back then it was not 2017 and even though the engine was capable of such armies you could not bloat it that much.
Now it is 2017, we get downgraded DoW2 graphics yet... the game looks... small.
Especially the maps are extremly small.
And you cant even truely zoom out...
Absolutely agree. The art style reminds me (in a good way) AoE Online too.
Even the total war series is way more like RTS than dawn of war 3.
Aside of having the freedom to place 4 buildings there is nothing comparable to DoW1 here at all.
what people wanted from dawn of war 2 was how you customize your heroes & that lovely cover system.
Just imagive dow3 with army sizes of supreme commander, cover system of dow2, free base building of dow1.
Stuff like last stand & more races can be released later on.
These maps with turrets, shields and "nexus" should have been like a patch or something optional, it being forced into players is what it cause the "moba" commotion.
So I ask you personally then what the inherent problem is beneath the pop cap, because reading through this thread is a ♥♥♥♥♥♥♥ nightmare. Is it the lack of micro or macro? I'm trying to just better understand what the huge problem is because I've been seeing the same 2 things for months without any damn context.
I mostly only play 4X garbage so I'd just like some insight. Forged Alliance was an absolute fav though.