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When it comes to heroic and iron challenges though, yeah, it's a shame they're not more restricted like in the older games, that was definitely more challenging. At the same time, more power has been moved into heroes since then, so if you bring strong heroes in Alliance (like the dragons) that'll always have a big impact on difficulty. The only way to make challenges hard to beat would be if they were all "no heroes" or made you use specific heroes.
Miathan - Campaign impossible mode is easy. In fact, that is a central "thing" for game designers nowadays. Completing a game is always very easy, but there exists challenges in a game for those who want extra challenge. It's designed that way so people don't get angry if they can't complete a game due to skill issues.
100% agree with you on the heroes - the dragons are way too powerful and there isn't really much challenge involved when you use them. It is the job of a game designer to build challenges that aren't trivial for those who like challenges and this just breaks it.
I don't think it is possible to win heroic and iron mode challenges on impossible mode without heroes. I'd pay good money to see someone beating the hardest levels of KR5 on impossible with no heroes. At the same you're right that certain heroes just make things too easy and the challenge doesn't feel "impossible". It is Ironhide's job to restrict heroes so that the balance of the level feels right - something they've not done a good job of.
That's clearly not the case here since impossible mode isn't even available when you start the game. Noone can fail to finish the campaign because of it. It's an optional challenge for those who have already completed it, therefore it can and should be high difficulty.
We must all keep in mind that computer games are ridiculously expensive things to make. It would not surprise me if KR5 alone cost around $2 -3 milllion dollars to make.
I've just finished Alliance in impossible mode on every stage. I think the devs have mostly done a very good job of balancing the game at hard difficulty and this more closely resembles KR1. Certainly there are no hugely OP towers like the blazing gem in KR4 and whilst it does matter what towers you bring - the impact is significantly reduced. If you want a truly balanced impossible game mode, I suggest you try it with the following self-imposed restrictions and I have verified that this is possible in the current version:
1) Multiply the stage that you're playing on by 6. The result is the number of upgrade points you may spend and bring into the game.
2) No dragons. Out of all the heroes they are the ones that are hugely OP.
3) Bring whatever towers you like. Tower choice does matter but it's not like KR4 where you had blazing gem that was a must-have.
They're actually even more broken than Blazing Gem.