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I was waiting for someone to say that, but honestly, it's not just that. I've been caught from just bugginess where I'm Okay fighting them off and out of no where I get bust or maybe I trip up over something on the speeder out of nowhere. Just glitchy behavior and it can lead to this. It still doesn't mean what they do for the punishment is correct because again, you're losing your time spent to accomplish the missions making the object of completing those missions completely worthless if you lose what they earned you.
I'd say, strip the player of all their bacta vials and grenades or something, so they need to re-collect them. Not an impossible thing and not as annoying to lose. A better mechanic.
I didn't know that. That's interesting but still a PITA, lol.
Plus, this game isn't the first to do that. That's literally how Grand Theft Auto and Red Dead handle deaths/arrests-- except you can't get your lost money back in those games.
I recommend just doing a handful of space jobs in the Trailblazer. Also, if you like to get in dogfights and frequently fight the Imps wherever you can start a fight... they drop a lot of duranium and stuff like that, which you can sell to some vendors.
After a point in the game I almost never ran out of money, always at like 10k+ credits. Just take a little break to do some side stuff and exploring. It's actually worth doing in this game. Almost all of the locations are totally unique and have good planning to how they are designed and laid out. Only a few vaults you find are identical-- and they're all stashed by the same people so it kinda makes sense anyway.
Anyway, good luck.
I can attest to this as I got caught during the Aila Bren Slicer Side Mission escaping the Imps FOB. Went to the closest Imperial terminal to Mirogana and sliced into the terminal to get my Credit called "Retreive Arrest Credits".
Right? It's actually pretty cool since it's persistent-- imo it actually makes the mechanic fun and more engaging. Even if it's easy to overlook-- your criminality has a lasting impact... so it's not like the Empire suddenly has amnesia about you every time you escape them, or get out of jail-- which is kinda typical of most law enforcement mechanics in open world games. So, even though it wasn't ground-breaking or anything, it's a nice touch that makes the law enforcement in this game slightly more fun to engage with.