Star Wars Outlaws
Most underrated and misunderstood game I've played in many years.
Gamers are such mindless, tribal creatures right now. If this wasn't attached to Ubisoft, this would get all the praise. Ubisoft gets all the hate just because nowadays. If this wasn't Star Wars(another raped IP) this would be considered a masterpiece. This is the best Star Wars games I've played and I've tried them all(well maybe besides KOTOR). This is not even a typical Star Wars game, just an amazing game in a Star Wars world.
The way you discover and engage with content is the best I've seen. You don't just talk to someone to get an objective, there are many ways to do it. It happens naturally. The maps have amazing variety, there are places that are sparse, and dense. The game is simply not formulaic. It surprises you. I generally am tired of open world games after a few hours, this I finished. It's a 8/10 minimum game, maybe 9/10. And I don't even like Star Wars.
Отредактировано diesoon; 19 фев в 9:49
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Сообщения 115 из 23
Agreed. The world building is superb. The gameplay is a bit basic but they really nailed the star wars universe vibe. Exploring the cities and settlements is really fun.
The Star Wars atmosphere is great :steamthumbsup: but the gameplay is poor imo.

I don't have much experience with ubisoft but I feel this is the problem. The Ubisoft launcher and the interface leave A LOT to be desired. Poor design lets the game down. Tbh the Ubisoft launcher just needs deleting altogether: it adds absolutely NOTHING except un-necessary bloat. What is it even there for? certainly not for the players benefit.

It's not all bad, but overall I think for an *expensive game* it is a let down. The fact that the save system does not work properly and there are some terrible bugs in the quest system...it lacks the kind of polish that really should be there.

I like Kay and have no problem with her, I think this is one of the things they got right, just a pity about other lacklustre aspects.

@OP: Underrated? How exactly? I don't see it. This game could be as you think it to be if it had some proper development.
Отредактировано Sticky Wicket; 20 фев в 16:10
Автор сообщения: diesoon
Gamers are such mindless, tribal creatures right now. If this wasn't attached to Ubisoft, this would get all the praise. Ubisoft gets all the hate just because nowadays. If this wasn't Star Wars(another raped IP) this would be considered a masterpiece. This is the best Star Wars games I've played and I've tried them all(well maybe besides KOTOR). This is not even a typical Star Wars game, just an amazing game in a Star Wars world.
The way you discover and engage with content is the best I've seen. You don't just talk to someone to get an objective, there are many ways to do it. It happens naturally. The maps have amazing variety, there are places that are sparse, and dense. The game is simply not formulaic. It surprises you. I generally am tired of open world games after a few hours, this I finished. It's a 8/10 minimum game, maybe 9/10. And I don't even like Star Wars.

Yep - its really good. Best SW-Game out there because they hit the SW-Atmosphere, World and Characters directly on the spot! Played 20 hours in the three days and will go in again today :-) P.S.: Outlaws is much better than the other two new "Jedi"-Games!
Отредактировано EuerDickerFreund; 20 фев в 23:33
Автор сообщения: diesoon
Gamers are such mindless, tribal creatures right now. If this wasn't attached to Ubisoft, this would get all the praise. Ubisoft gets all the hate just because nowadays. If this wasn't Star Wars(another raped IP) this would be considered a masterpiece. This is the best Star Wars games I've played and I've tried them all(well maybe besides KOTOR). This is not even a typical Star Wars game, just an amazing game in a Star Wars world.
The way you discover and engage with content is the best I've seen. You don't just talk to someone to get an objective, there are many ways to do it. It happens naturally. The maps have amazing variety, there are places that are sparse, and dense. The game is simply not formulaic. It surprises you. I generally am tired of open world games after a few hours, this I finished. It's a 8/10 minimum game, maybe 9/10. And I don't even like Star Wars.

your not talking about a game.
You are talking about a Choose Your Own Adventure novel in an interactive graphic context. That is not a game
Those books by the way were terrible.
Star Wars is a hazard for creators. The game is okay for me but not particularly exceptional for me. Star Wars demands the exceptional by most of its fans.

What makes Star Wars a particular hazard is that what people want from Star Wars varies from person to person.


Автор сообщения: Tux
your not talking about a game.
You are talking about a Choose Your Own Adventure novel in an interactive graphic context. That is not a game
Those books by the way were terrible.
You're going to hate Star Wars: Eclipse, then. That's all Quantic Dream does, but there does seem to be a market for it even if it's not for you.
Автор сообщения: EricHVela
Star Wars is a hazard for creators. The game is okay for me but not particularly exceptional for me. Star Wars demands the exceptional by most of its fans.

What makes Star Wars a particular hazard is that what people want from Star Wars varies from person to person.


Автор сообщения: Tux
your not talking about a game.
You are talking about a Choose Your Own Adventure novel in an interactive graphic context. That is not a game
Those books by the way were terrible.
You're going to hate Star Wars: Eclipse, then. That's all Quantic Dream does, but there does seem to be a market for it even if it's not for you.

I have never played any Star Wars title.

To reiterate so that I am very clearly understood, I do not think AAA games are inherently just bad as in I perfer Dr. Pepper over Pepsi. To be clear, I think AAA titles pretty much writ large could not possible be worse on pretty much every metric measured and overall indie games make them look like a friggin joke. Additionally, I can not stand games that are focused as Narratives, I think just doing that is a non-starter in having any clue about what a game actually is to being with.

More over, no about of argument will change my view on that.

I just came in out of boredom to be frank.
Отредактировано Tux; 21 фев в 9:17
I just rolled credits. Great game. Too bad a lot of people won't get to experience it because of the hate.
There are three reasons the game did not achieve the credit it deserves:
1) The release was too early and too buggy
2) Many players hate Ubisoft
3) The game does not take the user by the hand. It is not easy to keep the overview over the mission structure, what to do next and when to upgrade your equipment and when to do some side missions. So players can get lost and lose interest pretty fast.

My only problem is 3), but since I love the game I continue playing and stay patient.
Автор сообщения: jochen.heistermann
There are three reasons the game did not achieve the credit it deserves:
1) The release was too early and too buggy
2) Many players hate Ubisoft
3) The game does not take the user by the hand. It is not easy to keep the overview over the mission structure, what to do next and when to upgrade your equipment and when to do some side missions. So players can get lost and lose interest pretty fast.

My only problem is 3), but since I love the game I continue playing and stay patient.

Agree (somewhat).

The game was (and still is) far too buggy.

I think the problem is Ubisoft for making an interface and game structure that adds un-necessary bloat and makes the game un-necessarily fiddly and hard to navigate for no reason at all other than to adhere to some nonsense Ubisoft agenda or something...?

I like games that make the player think, but the problem here is that Ubisoft has made a game that is un-intuitive and follows a very idiosyncratic way of doing things decided by them...and it just doesn't work imo.

I love Star wars but I did lose interest in this game because of poor design and poor quest structure (that often just does not work properly), badly implemented stealth, and badly implemented save system that altogether feels like it has been thrown together by a bunch of amateur developers with an alarming lack of attention to detail.

I am not impressed.
Автор сообщения: jochen.heistermann
3) The game does not take the user by the hand. It is not easy to keep the overview over the mission structure, what to do next and when to upgrade your equipment and when to do some side missions. So players can get lost and lose interest pretty fast.

that sounds very lineal and not 'open world' to me
and hand holding games are the games I leave alone.
Отредактировано Tux; 22 фев в 6:09
Автор сообщения: Tux
Автор сообщения: EricHVela
Star Wars is a hazard for creators. The game is okay for me but not particularly exceptional for me. Star Wars demands the exceptional by most of its fans.

What makes Star Wars a particular hazard is that what people want from Star Wars varies from person to person.



You're going to hate Star Wars: Eclipse, then. That's all Quantic Dream does, but there does seem to be a market for it even if it's not for you.

I have never played any Star Wars title.

To reiterate so that I am very clearly understood, I do not think AAA games are inherently just bad as in I perfer Dr. Pepper over Pepsi. To be clear, I think AAA titles pretty much writ large could not possible be worse on pretty much every metric measured and overall indie games make them look like a friggin joke. Additionally, I can not stand games that are focused as Narratives, I think just doing that is a non-starter in having any clue about what a game actually is to being with.

More over, no about of argument will change my view on that.

I just came in out of boredom to be frank.
No need to waste time on you.
Because you have made it clear you dont know what you are talking about when it comes to Star Wars games
by saying 'I have never played any Star Wars title'
Автор сообщения: EricHVela

What makes Star Wars a particular hazard is that what people want from Star Wars varies from person to person.

this is not unique to Star Wars, this is true for every single game ever made, every movie ever made, every car ever made.
That can not be avoided Star Wars or not
Автор сообщения: Sticky Wicket
Автор сообщения: jochen.heistermann
There are three reasons the game did not achieve the credit it deserves:
1) The release was too early and too buggy
2) Many players hate Ubisoft
3) The game does not take the user by the hand. It is not easy to keep the overview over the mission structure, what to do next and when to upgrade your equipment and when to do some side missions. So players can get lost and lose interest pretty fast.

My only problem is 3), but since I love the game I continue playing and stay patient.

Agree (somewhat).

The game was (and still is) far too buggy.

I think the problem is Ubisoft for making an interface and game structure that adds un-necessary bloat and makes the game un-necessarily fiddly and hard to navigate for no reason at all other than to adhere to some nonsense Ubisoft agenda or something...?

I like games that make the player think, but the problem here is that Ubisoft has made a game that is un-intuitive and follows a very idiosyncratic way of doing things decided by them...and it just doesn't work imo.

I love Star wars but I did lose interest in this game because of poor design and poor quest structure (that often just does not work properly), badly implemented stealth, and badly implemented save system that altogether feels like it has been thrown together by a bunch of amateur developers with an alarming lack of attention to detail.

I am not impressed.
You never make a point, you're just saying the most general things. I have put 30 hours into the game, not one bug. Literally not one bug, besides some minor weird physics on my bike.
What's the bloat? You can skip all of the sidequests, the game is easy.
Hard to navigate? No. I never got once lost in this game, you are just making stuff up.
What's the nonsense Ubisoft agenda? Agenda? Wtf?
Un-intuitive? I never got lost once in this game or confused. Everything is pretty obvious, except when you have to find something in a general area, which is part of exploration.
Idiosyncratic way of doing things? Can you just give one example? What does that even mean? Ubisoft games are wildly different.
What's the poor design? What's the poor quest structure? This is one of the best quest structure in gaming ever. You discover and engage with quests in so many different ways in comparison to all other games where someone talks to you and gives you the quest. The stealth works, it's just too easy. The save system sucks, but it works, you just cannot save every 5 minutes, you need to finish some sections and then you can save, you mean you cannot withstand 15-20 minutes without saving in this easy game? Your whole post is nonsense. Game is amazing.
Отредактировано diesoon; 22 фев в 8:26
Star Wars is not this Nintento and Disney "appeal to children and here's a pet pokemon" vibe.

Star Wars is Kotor vibes, Force Unleashed, Jedi Survivor at best. It's not 789, it's 123 at best.

This inoffensive "happy" culture is repulsive. Not to mention stupid mechanics, like slapping armored men unconscious. But I guess they were too busy with cute pets to make stealth semi-realistic.

So no, it's not Star Wars.
Отредактировано mystemacc; 27 фев в 13:23
Автор сообщения: Starbug
Agreed. The gameplay is a bit basic

The issue with modern gaming.
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Дата создания: 19 фев в 9:45
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