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I don't have much experience with ubisoft but I feel this is the problem. The Ubisoft launcher and the interface leave A LOT to be desired. Poor design lets the game down. Tbh the Ubisoft launcher just needs deleting altogether: it adds absolutely NOTHING except un-necessary bloat. What is it even there for? certainly not for the players benefit.
It's not all bad, but overall I think for an *expensive game* it is a let down. The fact that the save system does not work properly and there are some terrible bugs in the quest system...it lacks the kind of polish that really should be there.
I like Kay and have no problem with her, I think this is one of the things they got right, just a pity about other lacklustre aspects.
@OP: Underrated? How exactly? I don't see it. This game could be as you think it to be if it had some proper development.
Yep - its really good. Best SW-Game out there because they hit the SW-Atmosphere, World and Characters directly on the spot! Played 20 hours in the three days and will go in again today :-) P.S.: Outlaws is much better than the other two new "Jedi"-Games!
your not talking about a game.
You are talking about a Choose Your Own Adventure novel in an interactive graphic context. That is not a game
Those books by the way were terrible.
What makes Star Wars a particular hazard is that what people want from Star Wars varies from person to person.
You're going to hate Star Wars: Eclipse, then. That's all Quantic Dream does, but there does seem to be a market for it even if it's not for you.
I have never played any Star Wars title.
To reiterate so that I am very clearly understood, I do not think AAA games are inherently just bad as in I perfer Dr. Pepper over Pepsi. To be clear, I think AAA titles pretty much writ large could not possible be worse on pretty much every metric measured and overall indie games make them look like a friggin joke. Additionally, I can not stand games that are focused as Narratives, I think just doing that is a non-starter in having any clue about what a game actually is to being with.
More over, no about of argument will change my view on that.
I just came in out of boredom to be frank.
1) The release was too early and too buggy
2) Many players hate Ubisoft
3) The game does not take the user by the hand. It is not easy to keep the overview over the mission structure, what to do next and when to upgrade your equipment and when to do some side missions. So players can get lost and lose interest pretty fast.
My only problem is 3), but since I love the game I continue playing and stay patient.
Agree (somewhat).
The game was (and still is) far too buggy.
I think the problem is Ubisoft for making an interface and game structure that adds un-necessary bloat and makes the game un-necessarily fiddly and hard to navigate for no reason at all other than to adhere to some nonsense Ubisoft agenda or something...?
I like games that make the player think, but the problem here is that Ubisoft has made a game that is un-intuitive and follows a very idiosyncratic way of doing things decided by them...and it just doesn't work imo.
I love Star wars but I did lose interest in this game because of poor design and poor quest structure (that often just does not work properly), badly implemented stealth, and badly implemented save system that altogether feels like it has been thrown together by a bunch of amateur developers with an alarming lack of attention to detail.
I am not impressed.
that sounds very lineal and not 'open world' to me
and hand holding games are the games I leave alone.
Because you have made it clear you dont know what you are talking about when it comes to Star Wars games
by saying 'I have never played any Star Wars title'
this is not unique to Star Wars, this is true for every single game ever made, every movie ever made, every car ever made.
That can not be avoided Star Wars or not
What's the bloat? You can skip all of the sidequests, the game is easy.
Hard to navigate? No. I never got once lost in this game, you are just making stuff up.
What's the nonsense Ubisoft agenda? Agenda? Wtf?
Un-intuitive? I never got lost once in this game or confused. Everything is pretty obvious, except when you have to find something in a general area, which is part of exploration.
Idiosyncratic way of doing things? Can you just give one example? What does that even mean? Ubisoft games are wildly different.
What's the poor design? What's the poor quest structure? This is one of the best quest structure in gaming ever. You discover and engage with quests in so many different ways in comparison to all other games where someone talks to you and gives you the quest. The stealth works, it's just too easy. The save system sucks, but it works, you just cannot save every 5 minutes, you need to finish some sections and then you can save, you mean you cannot withstand 15-20 minutes without saving in this easy game? Your whole post is nonsense. Game is amazing.
Star Wars is Kotor vibes, Force Unleashed, Jedi Survivor at best. It's not 789, it's 123 at best.
This inoffensive "happy" culture is repulsive. Not to mention stupid mechanics, like slapping armored men unconscious. But I guess they were too busy with cute pets to make stealth semi-realistic.
So no, it's not Star Wars.
The issue with modern gaming.