Star Wars Outlaws

Star Wars Outlaws

Statistiche:
New game+
Any way to do this?
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Visualizzazione di 16-27 commenti su 27
Messaggio originale di conejeitor:
Messaggio originale di mhsiea:
It sounded like an attack. I apologize if I took it wrong.
Hostility is not towards you, is towards the game, and it does make sense: This is an AAA game, fairly expensive, fairly full of stuff, made by hundreds, many CEOs very well payed, and yet, a Star wars game that remains incomplete and fairly boring.
You can be nice to the puiblishers or be hostile. For consumers, if the product is not good enough, it is our duty to be hostile, so they´ll improve.
You are entitled to your opinion. I think that every open world game has stretches that are just filler, which is why they aren't my favorite format.
Messaggio originale di mhsiea:
Messaggio originale di conejeitor:
Hostility is not towards you, is towards the game, and it does make sense: This is an AAA game, fairly expensive, fairly full of stuff, made by hundreds, many CEOs very well payed, and yet, a Star wars game that remains incomplete and fairly boring.
You can be nice to the puiblishers or be hostile. For consumers, if the product is not good enough, it is our duty to be hostile, so they´ll improve.
You are entitled to your opinion. I think that every open world game has stretches that are just filler, which is why they aren't my favorite format.

Red Dead Redemption 2 is the best open world game I've ever played. Minimal grind. Quality story and quality side stories. Nice clean map.
Messaggio originale di mhsiea:
Messaggio originale di conejeitor:
Hostility is not towards you, is towards the game, and it does make sense: This is an AAA game, fairly expensive, fairly full of stuff, made by hundreds, many CEOs very well payed, and yet, a Star wars game that remains incomplete and fairly boring.
You can be nice to the puiblishers or be hostile. For consumers, if the product is not good enough, it is our duty to be hostile, so they´ll improve.
You are entitled to your opinion. I think that every open world game has stretches that are just filler, which is why they aren't my favorite format.
Skyrim, most Assassins creeds, Cyberpunk, the Witcher 3: it´s not imposible.
If you commit to a format, you should do it well, overall if you are charging full price.
Otherwise you´ll deserve the hostility from the consumers.

IMO the issue is not the open world, it is the gameplay mechanics. Fighting is just boring. I think this happened because It was planned first as a stealth game and at the last minute they switched it. They were not clear which gameplay to use all along, so it ended subpar. I thought we would get some sort of "Hogwarts legacy" gameplay. or a "guardians of the galaxy" type. Instead we got something that is neither fish nor fowl.
Ultima modifica da conejeitor; 17 gen, ore 7:22
There are progression locked moments that a full complement of acquired items, locations, etc. would break, but there is another Star Wars game that deals with that by re-locking only the things that are tied to progressing the game/story which the player will encounter along the way anyway.

(Jedi Survivor. Its performance flaws are many, but its solution to the Metroidvania gameplay is acceptable in NG+. It does still lock away sidequest areas that'll prevent access earlier than the original main story progression allows despite not being tied directly to the main story, it removes all grind for collections and such except not fast travel and map reveal. When a story-based ability is unlocked, the player has the points to level it up to maximum immediately.)

Of course, that game had NG+ designed into it from the get-go thanks to the feedback from its predecessor whose NG+ was added after the fact and is very, very lacking. We'll see how this developer moves forward from Outlaws.
Ultima modifica da EricHVela; 17 gen, ore 7:46
Messaggio originale di EricHVela:
There are progression locked moments that a full complement of acquired items, locations, etc. would break, but there is another Star Wars game that deals with that by re-locking only the things that are tied to progressing the game/story which the player will encounter along the way anyway.

(Jedi Survivor. Its performance flaws are many, but its solution to the Metroidvania gameplay is acceptable in NG+. It does still lock away sidequest areas that'll prevent access earlier than the original main story progression allows despite not being tied directly to the main story, it removes all grind for collections and such except not fast travel and map reveal. When a story-based ability is unlocked, the player has the points to level it up to maximum immediately.)

Of course, that game had NG+ designed into it from the get-go thanks to the feedback from its predecessor whose NG+ was added after the fact and is very, very lacking. We'll see how this developer moves forward from Outlaws.

Yeah, I guess one big reason for our disapointment is that the last 2 star wars games were masterpieces. We did not expected/diserved less, and boy, we got it.
Ultima modifica da conejeitor; 17 gen, ore 8:02
Messaggio originale di conejeitor:
Messaggio originale di EricHVela:
There are progression locked moments that a full complement of acquired items, locations, etc. would break, but there is another Star Wars game that deals with that by re-locking only the things that are tied to progressing the game/story which the player will encounter along the way anyway.

(Jedi Survivor. Its performance flaws are many, but its solution to the Metroidvania gameplay is acceptable in NG+. It does still lock away sidequest areas that'll prevent access earlier than the original main story progression allows despite not being tied directly to the main story, it removes all grind for collections and such except not fast travel and map reveal. When a story-based ability is unlocked, the player has the points to level it up to maximum immediately.)

Of course, that game had NG+ designed into it from the get-go thanks to the feedback from its predecessor whose NG+ was added after the fact and is very, very lacking. We'll see how this developer moves forward from Outlaws.

Yeah, I guess one big reason for our disapointment is that the last 2 star wars games were masterpieces. We did not expected/diserved less, and boy, we got it.

I didn’t enjoy Jedi Survivor. Gameplay was solid but the story was forgettable.
Messaggio originale di Citizen Cook:
Messaggio originale di conejeitor:

Yeah, I guess one big reason for our disapointment is that the last 2 star wars games were masterpieces. We did not expected/diserved less, and boy, we got it.

I didn’t enjoy Jedi Survivor. Gameplay was solid but the story was forgettable.
Jedi Survivor is also an example of a game that worked perfectly for some people and never worked right for others.
Messaggio originale di conejeitor:
Messaggio originale di EricHVela:
There are progression locked moments that a full complement of acquired items, locations, etc. would break, but there is another Star Wars game that deals with that by re-locking only the things that are tied to progressing the game/story which the player will encounter along the way anyway.

(Jedi Survivor. Its performance flaws are many, but its solution to the Metroidvania gameplay is acceptable in NG+. It does still lock away sidequest areas that'll prevent access earlier than the original main story progression allows despite not being tied directly to the main story, it removes all grind for collections and such except not fast travel and map reveal. When a story-based ability is unlocked, the player has the points to level it up to maximum immediately.)

Of course, that game had NG+ designed into it from the get-go thanks to the feedback from its predecessor whose NG+ was added after the fact and is very, very lacking. We'll see how this developer moves forward from Outlaws.

Yeah, I guess one big reason for our disapointment is that the last 2 star wars games were masterpieces. We did not expected/diserved less, and boy, we got it.
Yep, not very often that a star wars game flops, but this one sure showed us on how hard one can flop.
Messaggio originale di ubi-kubiq:
Hey conejeitor,

thanks for reaching out.

I'm afraid New Game + is not available in Star Wars Outlaws.

why? thats really too bad. i dont want too start all over and find every little trinkent.
the things i collected, like ship manouvers and upgrades and such are badass.
so would be cool if i play with those in a new story mode.

cant you make a plus new game, with everything already collected. and just start a new story mission. and then eventually find doubles but they dont add up, like side journey found thingie you already have, add,count,set as 0, from things you already have.?? or will a new + game mode really break starwars outlaws?

i dont mind if some of storyline and tool quests are interwoven and you must replay/ do some some thing again, even if you already have the tools alr3eady because of the + mode.


-------------------------------------------------------------------------------- chatgpt code in c++ as an example. dont know what snowdrop uses, or if its so easy as i make it seem.

like all items you can find collect abilities in an array.

and then something like this

Certainly! Below is a C code that counts items while excluding items that are already collected (i.e., marked as collected or 0-enabled). It assumes you have an array that tracks the collection status of each item.

c
Kopiëren
#include <stdio.h>

#define MAX_ITEMS 10 // Define the maximum number of items

// Function to count the uncollected items
int countUncollectedItems(int items[], int size) {
int count = 0;
for (int i = 0; i < size; i++) {
if (items != 0) { // If the item is not collected (not 0)
count++;
}
}
return count;
}

int main() {
// Example items array: 0 means item is collected, non-zero means item is available
int items[MAX_ITEMS] = {1, 0, 3, 0, 5, 0, 0, 8, 0, 2};

// Get the count of uncollected items
int uncollectedCount = countUncollectedItems(items, MAX_ITEMS);

// Print the result
printf("Number of uncollected items: %d\n", uncollectedCount);

return 0;
}
Explanation:
The array items[] stores the status of each item. 0 means the item is already collected or disabled, and any non-zero value means the item is available.
The function countUncollectedItems() loops through the items[] array, counts the number of items that are not 0, and returns this count.
The result is printed out, showing the number of uncollected items.
You can modify the items[] array to reflect your collection system or change the size as needed.
Ultima modifica da aliaszaliasz; 17 gen, ore 22:14
Messaggio originale di mhsiea:
Messaggio originale di Citizen Cook:

I didn’t enjoy Jedi Survivor. Gameplay was solid but the story was forgettable.
Jedi Survivor is also an example of a game that worked perfectly for some people and never worked right for others.

It worked for me but then EA broke controller support with their trash launcher. As far as I know, it’s still broken.
Messaggio originale di AquaryusDelights:
Messaggio originale di conejeitor:

Yeah, I guess one big reason for our disapointment is that the last 2 star wars games were masterpieces. We did not expected/diserved less, and boy, we got it.
Yep, not very often that a star wars game flops, but this one sure showed us on how hard one can flop.

Have a Star Wars game ever flopped before?
Messaggio originale di Citizen Cook:
Messaggio originale di AquaryusDelights:
Yep, not very often that a star wars game flops, but this one sure showed us on how hard one can flop.

Have a Star Wars game ever flopped before?
at least a third, but we had a good long run (he is likely young..)
Ultima modifica da conejeitor; 18 gen, ore 5:51
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Data di pubblicazione: 11 dic 2024, ore 17:19
Messaggi: 27