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Red Dead Redemption 2 is the best open world game I've ever played. Minimal grind. Quality story and quality side stories. Nice clean map.
If you commit to a format, you should do it well, overall if you are charging full price.
Otherwise you´ll deserve the hostility from the consumers.
IMO the issue is not the open world, it is the gameplay mechanics. Fighting is just boring. I think this happened because It was planned first as a stealth game and at the last minute they switched it. They were not clear which gameplay to use all along, so it ended subpar. I thought we would get some sort of "Hogwarts legacy" gameplay. or a "guardians of the galaxy" type. Instead we got something that is neither fish nor fowl.
(Jedi Survivor. Its performance flaws are many, but its solution to the Metroidvania gameplay is acceptable in NG+. It does still lock away sidequest areas that'll prevent access earlier than the original main story progression allows despite not being tied directly to the main story, it removes all grind for collections and such except not fast travel and map reveal. When a story-based ability is unlocked, the player has the points to level it up to maximum immediately.)
Of course, that game had NG+ designed into it from the get-go thanks to the feedback from its predecessor whose NG+ was added after the fact and is very, very lacking. We'll see how this developer moves forward from Outlaws.
Yeah, I guess one big reason for our disapointment is that the last 2 star wars games were masterpieces. We did not expected/diserved less, and boy, we got it.
I didn’t enjoy Jedi Survivor. Gameplay was solid but the story was forgettable.
why? thats really too bad. i dont want too start all over and find every little trinkent.
the things i collected, like ship manouvers and upgrades and such are badass.
so would be cool if i play with those in a new story mode.
cant you make a plus new game, with everything already collected. and just start a new story mission. and then eventually find doubles but they dont add up, like side journey found thingie you already have, add,count,set as 0, from things you already have.?? or will a new + game mode really break starwars outlaws?
i dont mind if some of storyline and tool quests are interwoven and you must replay/ do some some thing again, even if you already have the tools alr3eady because of the + mode.
-------------------------------------------------------------------------------- chatgpt code in c++ as an example. dont know what snowdrop uses, or if its so easy as i make it seem.
like all items you can find collect abilities in an array.
and then something like this
Certainly! Below is a C code that counts items while excluding items that are already collected (i.e., marked as collected or 0-enabled). It assumes you have an array that tracks the collection status of each item.
c
Kopiëren
#include <stdio.h>
#define MAX_ITEMS 10 // Define the maximum number of items
// Function to count the uncollected items
int countUncollectedItems(int items[], int size) {
int count = 0;
for (int i = 0; i < size; i++) {
if (items != 0) { // If the item is not collected (not 0)
count++;
}
}
return count;
}
int main() {
// Example items array: 0 means item is collected, non-zero means item is available
int items[MAX_ITEMS] = {1, 0, 3, 0, 5, 0, 0, 8, 0, 2};
// Get the count of uncollected items
int uncollectedCount = countUncollectedItems(items, MAX_ITEMS);
// Print the result
printf("Number of uncollected items: %d\n", uncollectedCount);
return 0;
}
Explanation:
The array items[] stores the status of each item. 0 means the item is already collected or disabled, and any non-zero value means the item is available.
The function countUncollectedItems() loops through the items[] array, counts the number of items that are not 0, and returns this count.
The result is printed out, showing the number of uncollected items.
You can modify the items[] array to reflect your collection system or change the size as needed.
It worked for me but then EA broke controller support with their trash launcher. As far as I know, it’s still broken.
Have a Star Wars game ever flopped before?