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If you do a few contracts you should be able to offset any reputation loss from your decisions :) .
With regards to the counter offer you get just before you complete the contract, I can appreciate the choice of screwing over other factions but it was a missed opportunity because the counter offer is always more credits which I can easily get elsewhere. Had the counter offers included unique blaster parts or cosmetics, the choice would be way more interesting and actually useful.
The game is more forgiving that it seemed to me at the begining. If you are careful, and try to not get caught, it's easy to be in good terms with everyone.
However, once I reach the endgame and I will be playing just for completionist, I plan to go a little berserk and antagonize one of them. Maybe the pikes, never really liked them. :P
Managing factions is very simple: Just don't change the beneficiary of the mission. ie. Do the mission for the faction who originally hired you.
When you start a mission for faction A and finish it, faction A gets reputation boost. Nobody gets negative reputation (at least if you aren't caught/cause an alarm).
However if you switch the faction as you are finishing the mission, faction B gets rep boost but faction A, the original faction, gets reputation penalty. Ergo: changing is bad.