Star Wars Outlaws

Star Wars Outlaws

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Card Game is too hard for me.
How to play this local card game? I spent 5 hours and didn’t win even once, spent almost 10k credits, and the result was zero. “Thank you” to the developers for not giving the option to skip this mini-game, because of this I cannot complete the side quests and the Wild Card add-on. I don’t understand anything about cards, I didn’t know how to play them, it’s too difficult for me.
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Showing 1-15 of 16 comments
DPat7567 Dec 2, 2024 @ 12:53am 
If it helps, there are tutorials and you can access both through the menu and during the Sabacc games. The main objective is to have a hand closest to zero by the end of the three turns. The red cards are negative, while the orange are positive. If multiple players have hands that equal zero, the lowest pair wins (e.g. 1 and -1 beats 6 and -6 as well as 1 and -2).
Bloodartist Dec 2, 2024 @ 3:12am 
The game is refreshingly deep, and as befits the Star wars universe and scoundrels, Im sure at the top its about how well you can cheat, but Ive not gotten there yet.

The cards come in two colors (blood and sand), and one from each forms your hand. Your two cards cant be of the same color. When you draw a card, you choose one card to draw and one card to discard. Since the cards cant be of the same color, you must always discard same color card as you draw. When you draw cards, you can choose whether to draw from the deck or the card that has been discarded by previous players.

You have two cards, and you need to get a pair (sabacc). The lower the pair the better. In other words, the two cards values are subtracted from one another, and you need the result to get as close to zero as possible. This means that a pair is the best since X minus X is always a zero. When comparing two pairs, the pair with lower card value is better.


There are two special cards:
- a sylop (which is always same value as the other card, but a sylop pair loses to a real pair although beats a non-pair. Sylop is represented by a diamond icon on the card.
- an impostor (where the cards value is determined by rolling the dice, you get to choose one from two results). An impostor is represented by 3 diamond icons.

1. If you dont already have a pair, draw and replace the higher of your cards. You want your pair to be as low as possible (meaning a pair of 1's is the best hand "prime sabacc"). If you have a pair, just stand.

2. If you get a sylop (diamond icon) or an impostor (3 diamond icons), keep it, and try to replace your other card. A sylop is always a pair (sylop sabacc), but its not as valuable as a real sabacc. An impostor is better than nothing and might still net you a win, especially once you get the magnetic dice cheat.

3. Use your shift tokens to preserve as much of your coins as possible, it doesnt really matter when. You can use the tariff card to tax the other players from their coins when they have only few remaining, since they need coins in order to draw.

4. Even if you dont get a pair, you might still win if opponent also has nothing, since the value of the hand is determined by the difference in the cards value.
So 3-1 is better than 5-1 as an example. You might want to use Nix to spy on opponents cards in such a case, although it doesnt matter terribly much since you can't fold in this game for some reason.

Ive barely scratched the surface, but I hope this was at least a little help.
Last edited by Bloodartist; Dec 2, 2024 @ 3:31am
Kakella_6630 Dec 2, 2024 @ 3:58am 
Thx guys for help, but i still dont get it how to play this card game, stuck in dlc in this card game ((((
Bloodartist Dec 2, 2024 @ 4:05am 
You can practice in regular cantina sabacc tables... They are probably easier.
Last edited by Bloodartist; Dec 2, 2024 @ 4:05am
JKDos Dec 2, 2024 @ 5:18am 
Read the in game tutorial. I was confused for days until I read it.

However, the game is heavily RNG based, so you can only win if the RNGesus likes you.
Diernayr Dec 2, 2024 @ 6:33am 
I didnt like it either OP, it was 15 mins of frustration and 15 minutes of my life I will never get back.
LoveTruffle Dec 2, 2024 @ 8:52am 
Not all tables you can play at are equal. Some games are weighted against the player to simulate the other players cheating or having some other unnatural advantage. I would recommend learning to play on a table not tied to any quest or mission as those seem to be the most balanced experiences.

As you play the game you can unlock ways to cheat at these tables and that will help a lot at the more difficult card games.
LoveTruffle Dec 3, 2024 @ 8:52am 
Originally posted by Eldin:
Same though the tutorials as mentioned here are helping explain it. Last night was my first time trying it and tried Nix cheat but failed so many times I got banned from the table and brandished a cheater lol.
The tutorials don't tell you how and when to use cheats very well. You really have to figure that out on your own. If it's just you and one other player at the table they won't notice Nyx sneaking a peak at their hand, but if Nyx is looking at multiple hands at one time, they'll get suspicious.

As far as I can tell they also always get suspicious when you use magnetic dice, so that trick only works roughly once per game, but if you do it right that's a guaranteed round you'll win.

I've never seen anyone notice me do a double draw. You can do that all day long as far as I can tell.
IchigoMait Dec 3, 2024 @ 11:47am 
Dunno, the card games are pretty much ok, but it's mostly dependant on what cards you draw, best is not to use the shift effects at first, and keep 'em when you need 'em.
Also if you use them, others will also start to use them, and target you more.

If you're lucky you want to get a card that mimics the other card in your hand.
Best hand is when you get two of those which equals to 0.
The dice rolling card is kinda eh, you try to get 2 of out 6 chance to get the number you want.

Mostly you just try see if the hand and on table cards are good enough for you to try to spend tokens to get better cards, if you're sure to a winning hand, spend as much as possible, as you just win all of it back.
If you know you have a bad hand, and there isn't a chance to get good cards, just stand it out, though do try to get at least a pair, you lose more tokens that way.
Most of the time you win, because everyone else dried themselves out.
lancelot Dec 4, 2024 @ 2:25am 
Originally posted by Bloodartist:
- a sylop (which is always same value as the other card, but a sylop pair loses to a real pair although beats a non-pair

This is not quite correct; the rules say "Sylop Sabacc or Impostor Sabacc are equivalent to a standard Sabacc hand of the same value." So 2+Sylop loses to 1+1, ties with 2+2 and beats 3+3.
IchigoMait Dec 4, 2024 @ 6:35am 
Originally posted by lancelot:
Originally posted by Bloodartist:
- a sylop (which is always same value as the other card, but a sylop pair loses to a real pair although beats a non-pair

This is not quite correct; the rules say "Sylop Sabacc or Impostor Sabacc are equivalent to a standard Sabacc hand of the same value." So 2+Sylop loses to 1+1, ties with 2+2 and beats 3+3.
Yeah, sylop copies just the value of the other card in your hand, if you only get sylops in your hand, then your hand value is 0.
So who ever got the equal value are just tied, if they both are top, they lose nothing, if they're in second and so on place, they lose 1 token + what was used.
Like you meant, the priority is the hand value, not what cards are in the hand.

I would get it if they would think that sylop+1 would beat real pair, but the other way around I don't get that logic.
Last edited by IchigoMait; Dec 4, 2024 @ 7:52am
lancelot Dec 4, 2024 @ 7:47am 
Originally posted by IchigoMait:
So who ever got the equal value are just tied, if they both are top, they lose nothing, if they're in second and so on place, they lose as many tokens.

To be more precise, everyone with a losing Sabacc hand is taxed one extra token, regardless of the place they're in.
IchigoMait Dec 4, 2024 @ 7:50am 
Originally posted by lancelot:
Originally posted by IchigoMait:
So who ever got the equal value are just tied, if they both are top, they lose nothing, if they're in second and so on place, they lose as many tokens.

To be more precise, everyone with a losing Sabacc hand is taxed one extra token, regardless of the place they're in.
Oh so it was only, what they've used+1. Not as difficult as I thought it was.
What about a tie for first place, does the game consider ties, or it just considers the order of reveal and the highest hand?
Last edited by IchigoMait; Dec 4, 2024 @ 7:51am
lancelot Dec 4, 2024 @ 8:06am 
Originally posted by IchigoMait:
Oh so it was only, what they've used+1. Not as difficult as I thought it was.
What about a tie for first place, does the game consider ties, or it just considers the order of reveal and the highest hand?

Yes, a tie for the first place is possible, the rules specifically mention that: "Two or more players can be winners in case of a tie." All of them get their stakes refunded to them.
IchigoMait Dec 4, 2024 @ 8:08am 
Originally posted by lancelot:
Originally posted by IchigoMait:
Oh so it was only, what they've used+1. Not as difficult as I thought it was.
What about a tie for first place, does the game consider ties, or it just considers the order of reveal and the highest hand?

Yes, a tie for the first place is possible, the rules specifically mention that: "Two or more players can be winners in case of a tie." All of them get their stakes refunded to them.
Ok
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Date Posted: Dec 1, 2024 @ 9:44pm
Posts: 16