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The cards come in two colors (blood and sand), and one from each forms your hand. Your two cards cant be of the same color. When you draw a card, you choose one card to draw and one card to discard. Since the cards cant be of the same color, you must always discard same color card as you draw. When you draw cards, you can choose whether to draw from the deck or the card that has been discarded by previous players.
You have two cards, and you need to get a pair (sabacc). The lower the pair the better. In other words, the two cards values are subtracted from one another, and you need the result to get as close to zero as possible. This means that a pair is the best since X minus X is always a zero. When comparing two pairs, the pair with lower card value is better.
There are two special cards:
- a sylop (which is always same value as the other card, but a sylop pair loses to a real pair although beats a non-pair. Sylop is represented by a diamond icon on the card.
- an impostor (where the cards value is determined by rolling the dice, you get to choose one from two results). An impostor is represented by 3 diamond icons.
1. If you dont already have a pair, draw and replace the higher of your cards. You want your pair to be as low as possible (meaning a pair of 1's is the best hand "prime sabacc"). If you have a pair, just stand.
2. If you get a sylop (diamond icon) or an impostor (3 diamond icons), keep it, and try to replace your other card. A sylop is always a pair (sylop sabacc), but its not as valuable as a real sabacc. An impostor is better than nothing and might still net you a win, especially once you get the magnetic dice cheat.
3. Use your shift tokens to preserve as much of your coins as possible, it doesnt really matter when. You can use the tariff card to tax the other players from their coins when they have only few remaining, since they need coins in order to draw.
4. Even if you dont get a pair, you might still win if opponent also has nothing, since the value of the hand is determined by the difference in the cards value.
So 3-1 is better than 5-1 as an example. You might want to use Nix to spy on opponents cards in such a case, although it doesnt matter terribly much since you can't fold in this game for some reason.
Ive barely scratched the surface, but I hope this was at least a little help.
However, the game is heavily RNG based, so you can only win if the RNGesus likes you.
As you play the game you can unlock ways to cheat at these tables and that will help a lot at the more difficult card games.
As far as I can tell they also always get suspicious when you use magnetic dice, so that trick only works roughly once per game, but if you do it right that's a guaranteed round you'll win.
I've never seen anyone notice me do a double draw. You can do that all day long as far as I can tell.
Also if you use them, others will also start to use them, and target you more.
If you're lucky you want to get a card that mimics the other card in your hand.
Best hand is when you get two of those which equals to 0.
The dice rolling card is kinda eh, you try to get 2 of out 6 chance to get the number you want.
Mostly you just try see if the hand and on table cards are good enough for you to try to spend tokens to get better cards, if you're sure to a winning hand, spend as much as possible, as you just win all of it back.
If you know you have a bad hand, and there isn't a chance to get good cards, just stand it out, though do try to get at least a pair, you lose more tokens that way.
Most of the time you win, because everyone else dried themselves out.
This is not quite correct; the rules say "Sylop Sabacc or Impostor Sabacc are equivalent to a standard Sabacc hand of the same value." So 2+Sylop loses to 1+1, ties with 2+2 and beats 3+3.
So who ever got the equal value are just tied, if they both are top, they lose nothing, if they're in second and so on place, they lose 1 token + what was used.
Like you meant, the priority is the hand value, not what cards are in the hand.
I would get it if they would think that sylop+1 would beat real pair, but the other way around I don't get that logic.
To be more precise, everyone with a losing Sabacc hand is taxed one extra token, regardless of the place they're in.
What about a tie for first place, does the game consider ties, or it just considers the order of reveal and the highest hand?
Yes, a tie for the first place is possible, the rules specifically mention that: "Two or more players can be winners in case of a tie." All of them get their stakes refunded to them.