BeamNG.drive

BeamNG.drive

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wetpanter Oct 31, 2020 @ 9:05am
textures stretching bug
sometimes when i obliterate my car textures just "stretch" filling up the entire screen
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Showing 1-4 of 4 comments
TheSha Nov 21, 2020 @ 6:21am 
happens the same to me, is there a fix?
Kirby Nov 22, 2020 @ 7:44am 
it's normal and probably not fixable, just happens with the engine
VBW Dec 4, 2020 @ 2:53am 
I don't think it's about textures, if my RoR based logic is correct then it's one of the nodes (part of the node/beam deformation structure) going runaway and stretching one point of the 3d mesh to extremes
Last edited by VBW; Dec 4, 2020 @ 2:54am
DrDre Jul 7, 2023 @ 11:55am 
Originally posted by VBW:
I don't think it's about textures, if my RoR based logic is correct then it's one of the nodes (part of the node/beam deformation structure) going runaway and stretching one point of the 3d mesh to extremes
So why dont the devs change the maximum stretch in the code, normally you dont want anything in the game streched to 3x of its size so why dont they lock in max 3x streched when deformed, ofc there will still be the streching bug between the polygons but it wont look that stupid, sometimes its like a 100m big wall of black texture and the game has over 29 update since
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Showing 1-4 of 4 comments
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Date Posted: Oct 31, 2020 @ 9:05am
Posts: 4