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Unless you are seeing the message in the corner of the screen: "Crash Detected, Stopping Vehicle"... but after-crash assist is only a feature on the higher end modern cars like ETKs and Civettas, and maybe the Bastion... unless they added it to the Sunburst with the new update... I couldn't say for sure on that because I'm still running .34
EDIT: I should add that the clutch assistant option generally works on most other tunes and cars
yeah i have this problem with a drift car i built- it workd perfectly before the update but now when i tap the break the car just dies even with clutch assist on
I know that if DCT's and Autos with their torque converters locked will stall if the locking rpm is too low(tuned tested)and you lock up the wheels or even come to a stop without having downshifted because the transmissions are too lazy by default and in those higher gears it remains locked by default, with no target rpm(0).
Can someone record it happening so I get a better picture? It seems like a really repeatable action both for the syncro damage and the stalling aye
If anyone wants to get more tuning to help avoid the issue I talked about above(or make a better more responsive transmission), get CJD's Override Module on the Repository and you can forcibly change the shift logic and shift rpms. Want a super aggressive DCT that downshifts as soon as you give it too much throttle? you can do that. Make a lazy CVT that only downshifts when you smash the pedal? you can do that too!
Also recommend r.k's mods along with CJD's mods too!
The Gearbox Override Module still works on manual transmissions, and changes the behaviour of the Arcade Mode.
there is no clutch in an automatic for that setting to assist on
BeamNG unfortunately only has the latter, and no way to change it.
Not even mods only Automation: The Car Company Tycoon Game has that, in the form of the "Advanced Automatic Transmission" And there's no way to adjust that, so it's just as it is there.
My car has a four speed automatic transmission, but the low shift point for second is 15 km/h, third at 25 and fourth at 40(speedometer readings not actual speed), but the torque converter by itself with no locking has a stall rpm of 3600 RPM, but going full throttle from idk like 5 km'h not from a stop it'll catch the rpm's at 2500 rpm, and at lower throttles will lock at different rpm's depending on conditions, and my car's 20 years old!
It also simulates having multiple gears, locks to like 8 torque numbers, and makes the most(most of the time) of the throttle applied and that makes it quite efficient. Only situation where the rpm starts getting high before it gets there is getting into fourth with not much throttle applied, in which it'll get up to 1600-1800 before shifting and by the end of third it's locked fully, or to 1500, 1700, 2000, 2500, 3000 in fourth etc. 2500 rpm is 100km/h so it cruises real nice like.
I understand if your ignorance on this subject was unknown, but hopefully my response has informed you.