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Yeah it's pretty jarring for everything to shimmer when settings are on ultra at a comfy 100+ fps.
It does have the drawbacks of ghosting & blurring but they are barely noticable when implemented well.
No other non-AI anti-aliasing comes close to TAA while having little impact on performance.
we need the good ol' MSAA.
Loseless Scaling works pretty nice with BeamNG, for anyone waiting i would strongly recommend it as temporary solution.