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297.98314|D|libbeamng.loader| Vehicle loading took: 298084.1574 ms
298.15265|D|libbeamng.controller.init| Using relocated controller controller 'vehicleController' at '/vehicleController/vehicleController.lua', original file path: '/vehicleController.lua'
298.36120|I|libbeamng.print| INITIALIZING AERO MODEL V3
304.65893|E|Crashreport| *** A crash has happened in C++ code. To fix it, please provide a programmer with the crash report (ZIP file when available, or DMP file otherwise).
304.65917|E|Crashreport| *** If the previous log lines are timestamped milliseconds away from this line, they might be related to the crash. Otherwise, the logs are likely unrelated.
304.65929|E|Crashreport| *** Below is how the buggy C++ code got called from Lua side:
304.67385|E|GELua.main_static_crashrpt|
=============== Stack Traceback >> START >>
(1) main chunk of line at line 1
(2) method C function 'continueSpawnObject'
(3) Lua field '_spawnCCallback' at line 133 of chunk 'lua/ge/extensions/core/vehicle/manager.lua'
objID = number: 17650
vehicleDir = string[19]: "/vehicles/jap_muzo/"
configDataIn = string[26]: "vehicles/jap_muzo/57082.pc"
vehicleObj = userdata: (...)
timer = userdata: (...)
jbeamLoader = table: 0x166fcbc0 {data:table: 0x29053590, defaultBeamDamp:580, materialsMap:table: 0x06d608f8 (more...)}
vehicleConfig = table: 0x28d3d348 {vars:table: 0x27f6fcd8, partConfigFilename:vehicles/jap_muzo/57082.pc, paints:table: 0x2c92a478 (more...)}
luaVMType = number: 0
vehicleBundle = table: 0x54341010 {vehicleDirectory:/vehicles/jap_muzo/, ioCtx:table: 0x53375068, vdata:table: 0x18324990 (more...)}
status = boolean: true
err = nil
spawnPhysics = boolean: true
dataString = string[700/1931937]: "a{2A5vdata{60B10controller[17,1:-0{5A8fileNameB17vehicleControllerA3cid-0A8partNameB19Camso_jap_muzo_coreB10partOriginB16Camso_Trim_57082A8slotTypeA4main{5A8fileNameA7cefaeroA3cid-1A8partNameB19Camso_jap_muzo_coreB10partOriginB16Camso_Trim_57082A8slotTypeA4main{7A8fileNameB19drivingDynamics/CMUA3cid-2A4nameA3CMUB13debugSettings{2A6peerIPA9127.0.0.1B15enableDebugMode~A8partNameB19Camso_jap_muzo_coreB10partOriginB15Camso_DSE_57082A8slotTypeA4main{5A8fileNameB33drivingDynamics/sensors/sensorHubA3cid-3A8partNameB19Camso_jap_muzo_coreB10partOriginB15Camso_DSE_57082A8slotTypeA4main{6A8fileNameB38drivingDynamics/sensors/virtualSensorsA3cid-4A4nameA7sensorsA8partNameB19Camso_jap_muzo_coreB10partOrig" (more...)
(4) main chunk of line at line 1
(5) method C function 'spawnObjectWithPosRot'
(6) Lua field 'setVehicleObject' at line 559 of chunk 'lua/ge/spawn.lua'
veh = userdata: (...)
options = table: 0x374f2da8 {licenseText:AIN-3176, paint3:table: 0x182e22a8, cling:true, rot:cdata: (...) (more...)}
pc = string[26]: "vehicles/jap_muzo/57082.pc"
paint = table: 0x182e22a8 {baseColor:table: 0x461e7cc0, roughness:0.62, clearcoat:0.16, metallic:0.21 (more...)}
paint2 = table: 0x182e22a8 {baseColor:table: 0x461e7cc0, roughness:0.62, clearcoat:0.16, metallic:0.21 (more...)}
paint3 = table: 0x182e22a8 {baseColor:table: 0x461e7cc0, roughness:0.62, clearcoat:0.16, metallic:0.21 (more...)}
paints = table: 0x37775dc0 {1:table: 0x182e22a8, 2:table: 0x182e22a8, 3:table: 0x182e22a8}
pos = cdata: (...)
rot = cdata: (...)
activeVehicle = boolean: true
(7) Lua upvalue 'replaceOtherVehicle' at line 886 of chunk 'lua/ge/extensions/core/vehicles.lua'
model = string[8]: "jap_muzo"
opt = table: 0x374f2da8 {licenseText:AIN-3176, paint3:table: 0x182e22a8, cling:true, rot:cdata: (...) (more...)}
otherVeh = userdata: (...)
options = table: 0x374f2da8 {licenseText:AIN-3176, paint3:table: 0x182e22a8, cling:true, rot:cdata: (...) (more...)}
(8) Lua field 'replaceVehicle' at line 930 of chunk 'lua/ge/extensions/core/vehicles.lua'
model = string[8]: "jap_muzo"
opt = table: 0x374f2da8 {licenseText:AIN-3176, paint3:table: 0x182e22a8, cling:true, rot:cdata: (...) (more...)}
otherVeh = nil
other = userdata: (...)
enterVehicle = boolean: true
(9) main chunk of line at line 1
--------------- << END <<
Things I have tried which have not worked:
Redownloading BeamNG
Redownloading Automation
Exporting cars without fixtures
Exporting cars zipped
Exporting cars unzipped
Deactivating then reactivating the car mods in BeamNG
Downloading cars from the Automation tab of the BeamNG mod repository
Fully restarting my computer
Submitting bug reports after the crashes
Looking for answers online
Complaining on a Steam discussion post
The issue seems to be caused by the Texture quality setting, just set that to low and it should work fine