BeamNG.drive

BeamNG.drive

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Cars made in Automation cause the game to crash
All my Automation cars were working fine before, but after the update they cause the game to crash everytime I try to spawn them in. It doesn't crash when I spawn BeamNG's cars. Everytime I do crash it throws up this error code:

0x00001

I tried deleting one of my cars and then re-exporting them from Automation, but the game still crashes. Does anyone know why this is happening?
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Showing 1-11 of 11 comments
Bowl O' Soop Dec 16, 2024 @ 12:10pm 
couldn't tell ya, but I've also been running into pretty much the same issue.
Owlflare Dec 18, 2024 @ 11:04pm 
having the same issue after the update. would love to drive my cars again :/
Timicro Dec 19, 2024 @ 12:23pm 
Probably have to wait for automation to be updated.
divudi1 Dec 19, 2024 @ 1:25pm 
Yup, can confirm also. It does actually load up the car, but then the logs just spit out:

297.98314|D|libbeamng.loader| Vehicle loading took: 298084.1574 ms
298.15265|D|libbeamng.controller.init| Using relocated controller controller 'vehicleController' at '/vehicleController/vehicleController.lua', original file path: '/vehicleController.lua'
298.36120|I|libbeamng.print| INITIALIZING AERO MODEL V3
304.65893|E|Crashreport| *** A crash has happened in C++ code. To fix it, please provide a programmer with the crash report (ZIP file when available, or DMP file otherwise).
304.65917|E|Crashreport| *** If the previous log lines are timestamped milliseconds away from this line, they might be related to the crash. Otherwise, the logs are likely unrelated.
304.65929|E|Crashreport| *** Below is how the buggy C++ code got called from Lua side:
304.67385|E|GELua.main_static_crashrpt|
=============== Stack Traceback >> START >>
(1) main chunk of line at line 1
(2) method C function 'continueSpawnObject'
(3) Lua field '_spawnCCallback' at line 133 of chunk 'lua/ge/extensions/core/vehicle/manager.lua'
objID = number: 17650
vehicleDir = string[19]: "/vehicles/jap_muzo/"
configDataIn = string[26]: "vehicles/jap_muzo/57082.pc"
vehicleObj = userdata: (...)
timer = userdata: (...)
jbeamLoader = table: 0x166fcbc0 {data:table: 0x29053590, defaultBeamDamp:580, materialsMap:table: 0x06d608f8 (more...)}
vehicleConfig = table: 0x28d3d348 {vars:table: 0x27f6fcd8, partConfigFilename:vehicles/jap_muzo/57082.pc, paints:table: 0x2c92a478 (more...)}
luaVMType = number: 0
vehicleBundle = table: 0x54341010 {vehicleDirectory:/vehicles/jap_muzo/, ioCtx:table: 0x53375068, vdata:table: 0x18324990 (more...)}
status = boolean: true
err = nil
spawnPhysics = boolean: true
dataString = string[700/1931937]: "a{2A5vdata{60B10controller[17,1:-0{5A8fileNameB17vehicleControllerA3cid-0A8partNameB19Camso_jap_muzo_coreB10partOriginB16Camso_Trim_57082A8slotTypeA4main{5A8fileNameA7cefaeroA3cid-1A8partNameB19Camso_jap_muzo_coreB10partOriginB16Camso_Trim_57082A8slotTypeA4main{7A8fileNameB19drivingDynamics/CMUA3cid-2A4nameA3CMUB13debugSettings{2A6peerIPA9127.0.0.1B15enableDebugMode~A8partNameB19Camso_jap_muzo_coreB10partOriginB15Camso_DSE_57082A8slotTypeA4main{5A8fileNameB33drivingDynamics/sensors/sensorHubA3cid-3A8partNameB19Camso_jap_muzo_coreB10partOriginB15Camso_DSE_57082A8slotTypeA4main{6A8fileNameB38drivingDynamics/sensors/virtualSensorsA3cid-4A4nameA7sensorsA8partNameB19Camso_jap_muzo_coreB10partOrig" (more...)
(4) main chunk of line at line 1
(5) method C function 'spawnObjectWithPosRot'
(6) Lua field 'setVehicleObject' at line 559 of chunk 'lua/ge/spawn.lua'
veh = userdata: (...)
options = table: 0x374f2da8 {licenseText:AIN-3176, paint3:table: 0x182e22a8, cling:true, rot:cdata: (...) (more...)}
pc = string[26]: "vehicles/jap_muzo/57082.pc"
paint = table: 0x182e22a8 {baseColor:table: 0x461e7cc0, roughness:0.62, clearcoat:0.16, metallic:0.21 (more...)}
paint2 = table: 0x182e22a8 {baseColor:table: 0x461e7cc0, roughness:0.62, clearcoat:0.16, metallic:0.21 (more...)}
paint3 = table: 0x182e22a8 {baseColor:table: 0x461e7cc0, roughness:0.62, clearcoat:0.16, metallic:0.21 (more...)}
paints = table: 0x37775dc0 {1:table: 0x182e22a8, 2:table: 0x182e22a8, 3:table: 0x182e22a8}
pos = cdata: (...)
rot = cdata: (...)
activeVehicle = boolean: true
(7) Lua upvalue 'replaceOtherVehicle' at line 886 of chunk 'lua/ge/extensions/core/vehicles.lua'
model = string[8]: "jap_muzo"
opt = table: 0x374f2da8 {licenseText:AIN-3176, paint3:table: 0x182e22a8, cling:true, rot:cdata: (...) (more...)}
otherVeh = userdata: (...)
options = table: 0x374f2da8 {licenseText:AIN-3176, paint3:table: 0x182e22a8, cling:true, rot:cdata: (...) (more...)}
(8) Lua field 'replaceVehicle' at line 930 of chunk 'lua/ge/extensions/core/vehicles.lua'
model = string[8]: "jap_muzo"
opt = table: 0x374f2da8 {licenseText:AIN-3176, paint3:table: 0x182e22a8, cling:true, rot:cdata: (...) (more...)}
otherVeh = nil
other = userdata: (...)
enterVehicle = boolean: true
(9) main chunk of line at line 1
--------------- << END <<
ANDREI777 Dec 19, 2024 @ 1:31pm 
ладно
cassinia.june Dec 31, 2024 @ 5:40am 
I don’t wanna be yet another person complaining without providing any help, but I’ve also been having this problem since the last BeamNG. Even after Automation has updated, none of my cars work. Not even ones from the Automation tab on the BeamNG repository.

Things I have tried which have not worked:
Redownloading BeamNG
Redownloading Automation
Exporting cars without fixtures
Exporting cars zipped
Exporting cars unzipped
Deactivating then reactivating the car mods in BeamNG
Downloading cars from the Automation tab of the BeamNG mod repository
Fully restarting my computer
Submitting bug reports after the crashes
Looking for answers online
Complaining on a Steam discussion post
Last edited by cassinia.june; Dec 31, 2024 @ 5:51am
petr.patotski Dec 31, 2024 @ 7:16am 
almost the same i got because i got error code 0x00000001 and i didn't find any matches while looking it up,i cant even load the game or play it,it all started when i was playing beamng about a month ago and i got a blue screen but it was not full screen and also the game froze as well,and i couldn't fix it so i restarted the pc and the game started updating after i restarted it,and the i started playing the game again and right after i loaded into freeroam it crashed saying that beamng drive closed unexpectedly with error code 0x00000001 and had no discription about how it crashed [v0.34]i think.anyways that's all for now and i might keep this updated.[and please pin this comment so i can know what is going on :) ]
Last edited by petr.patotski; Dec 31, 2024 @ 7:19am
petr.patotski Dec 31, 2024 @ 7:33am 
and idk i already started my talk about error code 0x00000001.[sorry for your trouble with this game]
cassinia.june Dec 31, 2024 @ 9:24am 
alright so i found a solution. instead of running lowest quality graphics, run low quality graphics. Don’t know how or why this works, but it did for me.
divudi1 Jan 7 @ 3:41am 
Originally posted by cassinia.june:
alright so i found a solution. instead of running lowest quality graphics, run low quality graphics. Don’t know how or why this works, but it did for me.

The issue seems to be caused by the Texture quality setting, just set that to low and it should work fine
Ejon Feb 2 @ 5:25am 
Im having the same issue as all of you, and the same solution works for me. Instead of running minimum texture settings, I go to low and all of a suden it works just fine. Hopefully they will fix this soon.
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Date Posted: Dec 16, 2024 @ 9:19am
Posts: 11