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If the ramp is a physics object, you wouldn't be able to change it's angle, as it would return back to it's original position
On the left side you will find the tools to move and rotate the object.
Stay tuned
In some cases, the object drops thru the terrain and goes into an infinite drop from which it cant be recovered except if I delete it and spawn a new one.
What im trying to accomplish is simply loading a concrete barrier on to a trailer as I wanna do some heavy pulling with different vehicles.
I figure if I could either edit the weight or turn of physics for the concrete barrier while placing it, it would be a lot easier?
If you want a more precise way to place objects:
- Pause the physics (J)
- Open the editor (F11)
- Move your object
- Close the editor (F11)
- Unpause physics (J)
1. Open the world editor
2. Select a vehicle object
3. Choose the "move object" option
- Now three different colored cone-shaped arrows are displayed on the selected object.
4. Move the mousepointer to the blue arrow (the one pointing upwards)
5. Press and hold the left mouse button
6. While holding down the left mouse button, move the mouse forward (away from yourself)
Now the selected object now moves vertically upwards (away from the terrain) as long as you hold down the left mouse button and keep moving the mouse forward.
However, once you stop moving the mouse (but still hold down the left mouse button) the object doesnt stay at the mouse pointer, it drops and falls to the ground below.
Ille try and disable all the physics like you suggest, repeat the above steps and see what happens.
Yes, you need to pause the physics first.
If you keep the running, objects will not float in the air :)
Well I didnt expect them to float with physics on, but I did expect them to stick to the mousepointer once grabbed. ;-)
None the less, its gr8 fun to fill a trailer with concrete barriers and have the truck work its *** off pulling it.....and then crash into a wall. :-P
It depends on what you want to achieve.
The 'Ramp' prop/vehicle has a flat base. For it to work correctly, you must place it on a flat surface, or the ramp will not sit correctly.
Also depends on what vehicle you are using, and how fast you are going to it.
If the vehicle is heavy, the ramp will not be heavy enough to stay still, and will slide.
If you need a fully static ramp, you need to look into Static Meshes instead. Some levels such as GridMap has ramps as part of their 'assets', so you can easily duplicate and move them around.
Other levels don't, so you'd need to import them from other levels.
https://www.beamng.com/threads/how-to-import-props-object-from-other-map-to-another.23801/
If you want to spawn physical props, you must do that from the Vehicle Selector (you have to close the editor first). Props are listed after the vehicles.