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Bir çeviri sorunu bildirin
Open the game, load GRIDMAP and do not move the car or the camera.
Go to options > Gameplay > Enable the 'Advanced Mode'.
In the side menu now, you should see an icon that says 'PERFORMANCE'.
Press it and let the graphs fill your screen. Then press ALT+O and copy here the link to the image.
As you can see on the graphs, the FPS drops quite considerably. Running 60FPS then bam! 40FPS
BeamNG.Drive already uses multi-core, but in a limit way we can say.
We currently simulated 1 vehicle per each core.
Spawn 1 vehicle - 1 core will be used for that vehicles
Spawn n vehicles - n cores will be used (1 for each vehicle).
The issue comes with CPUs that have low performane with single-core performance. If you load a more complex vehicle (like the T-Series), you put much more load on that core, and if performance lacks, FPS goes down.
Distributing one vehicle load onto all cores is something we plan to do, but it's a very very complex discussion.
As for your issue, it sounds like an overheating issue?
Try this:
Load a map and a vehicle you usually have this issue with.
Go to options > gameplay > enable 'Advanced Mode'
In the sidemene there should be a new button named 'PERFORMANCE'
Press it and let the graphs fill the screen.
Press ALT+O and paste the link for the image here.
Go to the BeamNG.Drive directory (Steam/Steamapps/Common/BeamNG.Drive/Bin64) and run the 'banana-bench.x64.bat' file.
When done, take a screenshot and post the link here.
Now... it is not overheating, I have a aftermarket cooler, when on BeamNG it stays about 40c, my cpu recommended max temp is 65c I think sometimes 1 of the cores peaks to about 95% usage. Now the GPU it is what is being very used between 80 to 100% temps in about 70c (max temp cap is 98c).
The game stays aroung 70 if not moving but sometimes when driving the fps drops to about 20~30fps for about 10 seconds and then it stables to 60~50fps, feels like its something related to things loading in the horizon, when these slowdowns occur the CPU and GPU usage is not that high, I can't see a relation between high usage and game slowdowns.
Just to add I use a FFB Wheel G27.
[img]http://i.imgur.com/w4EdUZG.png[/img]
Pause physics and go in free camera mode.
Move the camera around the map.
The same FPS issue happens?
If not, try with a vehicle like the pigeon and drive around the map.
FPS issue happens?
If not, try with another vehicle like the moonhawk and check.
Then I chose Pigeon, smooth 72 fps while driving.
Then the Moonhawk (old muscle car) after it loads the fps goes to about 30 and slowly comes back up do 72, until I start moving, then fps goes back down and I noticed that the GPU usage was actually going down while moving, down to 26%, at the same time 1 of the cpu cores stayed above 90% usage. And like before when I stop the car the fps slowly goes back up.
I was trying to driver the Subaru clone (rally) and is the same fps hit when moving like the old muscle car (moonhawk I think)