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games take time to make, and this one is not a exception
You are telling this to a game designer lol. i know what goes in and out of a game but this game has quite literally been developed in spare time , the pace its going at
huh? if you are talking about softbody physics its still a far cry from realism , yes its much better than its predecessors like rigs of rods but its been the same wobbly thing since its first release. and if you are talking about driving physics then its not even top 5
all im asking for is a clear cut roadmap
This game is done by a very small team and it is leaps and bounds from where it started off at years back.
There is no public roadmap and it was already explained why multiple times. This game is experimental concept and many content relies on working simulation of some aspects of physics. And physics development here is the most experimental part, which is very unpredictable upfront, if something will be possible, when it will be done and if it will work accurate enough to build content on it. So no one, even devs has any clue what will be possible to done in a year from now. They will have some internal roadmap, without any deadlines, on what they are focusing now and what they will be doing next, but there is no guarantee they will make it in time or at all. So making any public roadmap has no sense. If you exaggerate it a bit, it's like wanting roadmap from Pfizer, when they will research pills for certain diseases. This is not far from how it works. This is not game working on scripted mechanics with set goal on start. This is research simulation project. It evolves over time in smaller steps.
1. damage physics are almost same as real life, here's proof https://www.youtube.com/playlist?list=PLCrG96EBohAOszKdunIRDDZPxKJ2yF1t3
2. it's been in development for about 12 years and i've been playing and making videos on beamng since then and i haven't noticed any huge improvements at all. they STILL haven't added dust / dirt / paint deformation on cars. they finally added dirt and water sound effects (when driving thru).
most notable things are more maps and more vehicles, they occasionally also work on improving maps and vehicle setups.
3. bad side, is that almost every update breaks things. in past 2 months they have completely ruined something, i used to get solid 60fps with 50% or lower GPU usage, now i'm getting 45-50fps and GPU is around 70%.
i don't notice any bottlenecks, RAM is 90% full (i have lot of other stuff open aswell), CPU sits around 20-50% depending on how many cars there are and GPU is 60-80%, yet it lags really bad and i haven't changed anything.
4. beamng is made by same devs who made rigs of rods and they never finished it, they abandoned ship and jumped onto beamng instead, i called it over 5-6 years ago that beamng will never be finished and now it's been 12 years since first early access release and i still stand by my opinion, i don't think it will ever be finished.
5. driving physics are quite good, however they do have issues with fine-tuning it, specially on dirt/gravel or other offroad surfaces, they don't have this "bite" when powersliding. like in real rally or good rally games, reason why you powerslide, is cuz special rally tyres have more grip when they dig into the ground and slide, but beamng doesn't have this physic. otherwise driving is quite good, but obviously you should NEVER play racing/driving games without having analog input.
either use analog controller, steering wheel or one of those special keyboards that have analog input for all buttons, but i wouldn't suggest that. controller is best for casual driving and steering wheel if you just wanna enjoy realistic driving/racing.
most ridiculous thing is that menus lag really bad, i don't know how they can't make menus .. it's beyond me. they need to remake menus by using different method, cuz those menus lag worse than game itself.
STILL, there's no other game / simulator like beamng. there's complex mechanics behind how vehicles work. anyone who knows how computers works, knows that in other racing games, vehicles don't get their movement from wheels, they move based on input and game logic and then model is animated and synchronized with movement, that's why for example in forza horizon 5, you notice that when driving slow, wheels are not moving at same speed as car and when you turn, then wheels also appear to be sliding on the ground, that's because cars in fh5 don't have real physics, but in beamng drive vehicles get their momentum from actual wheels. it's all physics driven.
even if your driveshaft breaks, then wheels no longer move. there's complex mechanics and physics behind how vehicles work, that's what i respect most about this game, but those constant bugs are starting to get really annoying.
devs also said that due physics, multiplayer is not possible, but there are some mp mods that work, however i haven't been able to try them, cuz they're really badly made and they won't work with custom game install path and folders, that's extremely bad work by modders.
i really hope beamng will be complete one day and by "complete", i mean no annoying bugs, no crashes, no lag, smooth menus ..etc and ofc multiplayer!