BeamNG.drive

BeamNG.drive

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alexa Aug 28, 2024 @ 8:21pm
any road map? surely this cant be 0.33 lol
as the title says, i cant find any road map on steam for this game , it has been in development limbo for way too long. are the core features done already? if so why is it labled such a low number ? the physics are ok , too wobbly and bouncy to be completely realistic and i think materials are definitely weaker than their real world counterparts.

im just curious why is this game not closer to 1,0? whats left?
Originally posted by David Kolář:
I would like to also add, that this game is much more complex than it might seem. It is not a game, it is really hard core simulation tool and BeamNG is working with automobile industry over the world, developing and licensing BeamNG technology for other companies for example for autonomous vehicle testing. This is great, because it requires BeamNG to be really precise and provide lot of funding. Of course it also cut some time from developers.

This also means their own roadmap is not that strict, because they probably adapt development direction according to what they can sell or what their technology partners requires to simulate.

You can read more about this here:
https://beamng.tech/

You can also read about the updates for their tech software, which comes with game updates, so you can see, their work on update is much larger than just what is published into the Steam game's branch:
https://beamng.tech/blog/beamng-tech-032/
https://beamng.tech/blog/beamng-tech-031/
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Showing 1-15 of 58 comments
Kirby Aug 29, 2024 @ 4:21am 
The size of the updates probably isn't going to stay consistent. Currently each new version means new content, remastering of old content, new features and other improvements. That probably isn't going to stay the same.
across the line Aug 29, 2024 @ 9:42am 
'it has been in development way too long'
games take time to make, and this one is not a exception
alexa Aug 29, 2024 @ 11:48pm 
Originally posted by losmiami:
'it has been in development way too long'
games take time to make, and this one is not a exception

You are telling this to a game designer lol. i know what goes in and out of a game but this game has quite literally been developed in spare time , the pace its going at
shitass Aug 30, 2024 @ 1:42am 
Originally posted by alexa:
Originally posted by losmiami:
'it has been in development way too long'
games take time to make, and this one is not a exception

You are telling this to a game designer lol. i know what goes in and out of a game but this game has quite literally been developed in spare time , the pace its going at
so if this game is just developed in spare time and shouldn't actually take this long, why has no other game come even close to the level of simulation in this game. If it was this easy to make a vehicle simulator I'm sure we'd see more of them.
Kirby Aug 30, 2024 @ 5:08am 
Originally posted by alexa:
Originally posted by losmiami:
'it has been in development way too long'
games take time to make, and this one is not a exception

You are telling this to a game designer lol. i know what goes in and out of a game but this game has quite literally been developed in spare time , the pace its going at
The dev team isn't AAA sized as it only has around 70 people working on the game as far as i'm aware most are full time. An experimental physics simulator takes time. They aren't only working on a game, but also the physics engine.
Last edited by Kirby; Aug 30, 2024 @ 5:08am
alexa Aug 30, 2024 @ 5:27am 
Originally posted by sentry buster:
Originally posted by alexa:

You are telling this to a game designer lol. i know what goes in and out of a game but this game has quite literally been developed in spare time , the pace its going at
so if this game is just developed in spare time and shouldn't actually take this long, why has no other game come even close to the level of simulation in this game. If it was this easy to make a vehicle simulator I'm sure we'd see more of them.

huh? if you are talking about softbody physics its still a far cry from realism , yes its much better than its predecessors like rigs of rods but its been the same wobbly thing since its first release. and if you are talking about driving physics then its not even top 5

all im asking for is a clear cut roadmap
Umbreawesome Aug 30, 2024 @ 5:32am 
Since I saw above that you are in game design and you are saying that this is taking too long please tell us all what game you worked on that had its own experimental physics system and lots of parts for the cars to be customized with as well as having its own career mode that allows for paths of progression through stunts, racing, law enforcement, and logistics.

This game is done by a very small team and it is leaps and bounds from where it started off at years back.
RiChuF Aug 30, 2024 @ 5:32am 
Originally posted by alexa:
Originally posted by sentry buster:
so if this game is just developed in spare time and shouldn't actually take this long, why has no other game come even close to the level of simulation in this game. If it was this easy to make a vehicle simulator I'm sure we'd see more of them.

huh? if you are talking about softbody physics its still a far cry from realism , yes its much better than its predecessors like rigs of rods but its been the same wobbly thing since its first release. and if you are talking about driving physics then its not even top 5

all im asking for is a clear cut roadmap
:BL3Facepalm:
David Kolář Aug 30, 2024 @ 8:01am 
Version number is just a cosmetic thing in this case. Anyway, I am almost sure, game will get 1.0 version number when campain mode will be finished and polished, which can still take easily 1-2 years. But again, it's just a cosmetic. Game will probably continue being developed after that the same way it was now (until devs decide it earns less than it costs), because this type of game has no real end. It can be developed for decades and still be improved and get new content. And I am personally very happy, this project became labor of love for developers and they are adding quality content for over 10 years with on average 3-4 updates per year.

There is no public roadmap and it was already explained why multiple times. This game is experimental concept and many content relies on working simulation of some aspects of physics. And physics development here is the most experimental part, which is very unpredictable upfront, if something will be possible, when it will be done and if it will work accurate enough to build content on it. So no one, even devs has any clue what will be possible to done in a year from now. They will have some internal roadmap, without any deadlines, on what they are focusing now and what they will be doing next, but there is no guarantee they will make it in time or at all. So making any public roadmap has no sense. If you exaggerate it a bit, it's like wanting roadmap from Pfizer, when they will research pills for certain diseases. This is not far from how it works. This is not game working on scripted mechanics with set goal on start. This is research simulation project. It evolves over time in smaller steps.
also unlike most games this game usues basically a completely custom engine so they have to implement basic features like vulkan, VR rendering or basically anything else graphics or control related themselves
David Kolář Aug 30, 2024 @ 8:27am 
Originally posted by The man, the myth, the leg:
also unlike most games this game usues basically a completely custom engine so they have to implement basic features like vulkan, VR rendering or basically anything else graphics or control related themselves
Yes, this game originally started on CryEngine 3, in times of tech demo, then moved to Torque3D, which became discountinued for a while and then went separate path. Since that point, BeamNG team is developing this engine and did very good job increasing its limits, visuals, performance etc. Notable changes they did was for example adding support HDR rendering (not as simple as it may seem), PBR rendering, transition from DX9 to 10, then 11, now to Vulkan, adding stereoscopic rendering support (for VR) and VR itself. But in addition to this, they are basically modernizing all parts of engine itself and also older physics stuff. Which is also reason, why 0.33 is taking longer than usual. Game is now in mode of rebuilding fundamentals to push limits of what is possible even further and redo some old ugly code.
Spungy bob Aug 30, 2024 @ 1:00pm 
Originally posted by alexa:
Originally posted by losmiami:
'it has been in development way too long'
games take time to make, and this one is not a exception

You are telling this to a game designer lol. i know what goes in and out of a game but this game has quite literally been developed in spare time , the pace its going at
Since you're a game designer make a better soft body physics based game then. See how hard it is to create quality content with a small dev tr for a complicated game
Sussygamer99 Sep 2, 2024 @ 2:30pm 
Beam.NG devs are hopefully just tidying the last bits up and adding the final stuff on
Sethioz Sep 2, 2024 @ 5:13pm 
Originally posted by alexa:
as the title says, i cant find any road map on steam for this game , it has been in development limbo for way too long. are the core features done already? if so why is it labled such a low number ? the physics are ok , too wobbly and bouncy to be completely realistic and i think materials are definitely weaker than their real world counterparts.

im just curious why is this game not closer to 1,0? whats left?

1. damage physics are almost same as real life, here's proof https://www.youtube.com/playlist?list=PLCrG96EBohAOszKdunIRDDZPxKJ2yF1t3

2. it's been in development for about 12 years and i've been playing and making videos on beamng since then and i haven't noticed any huge improvements at all. they STILL haven't added dust / dirt / paint deformation on cars. they finally added dirt and water sound effects (when driving thru).
most notable things are more maps and more vehicles, they occasionally also work on improving maps and vehicle setups.

3. bad side, is that almost every update breaks things. in past 2 months they have completely ruined something, i used to get solid 60fps with 50% or lower GPU usage, now i'm getting 45-50fps and GPU is around 70%.
i don't notice any bottlenecks, RAM is 90% full (i have lot of other stuff open aswell), CPU sits around 20-50% depending on how many cars there are and GPU is 60-80%, yet it lags really bad and i haven't changed anything.

4. beamng is made by same devs who made rigs of rods and they never finished it, they abandoned ship and jumped onto beamng instead, i called it over 5-6 years ago that beamng will never be finished and now it's been 12 years since first early access release and i still stand by my opinion, i don't think it will ever be finished.

5. driving physics are quite good, however they do have issues with fine-tuning it, specially on dirt/gravel or other offroad surfaces, they don't have this "bite" when powersliding. like in real rally or good rally games, reason why you powerslide, is cuz special rally tyres have more grip when they dig into the ground and slide, but beamng doesn't have this physic. otherwise driving is quite good, but obviously you should NEVER play racing/driving games without having analog input.
either use analog controller, steering wheel or one of those special keyboards that have analog input for all buttons, but i wouldn't suggest that. controller is best for casual driving and steering wheel if you just wanna enjoy realistic driving/racing.

most ridiculous thing is that menus lag really bad, i don't know how they can't make menus .. it's beyond me. they need to remake menus by using different method, cuz those menus lag worse than game itself.

STILL, there's no other game / simulator like beamng. there's complex mechanics behind how vehicles work. anyone who knows how computers works, knows that in other racing games, vehicles don't get their movement from wheels, they move based on input and game logic and then model is animated and synchronized with movement, that's why for example in forza horizon 5, you notice that when driving slow, wheels are not moving at same speed as car and when you turn, then wheels also appear to be sliding on the ground, that's because cars in fh5 don't have real physics, but in beamng drive vehicles get their momentum from actual wheels. it's all physics driven.

even if your driveshaft breaks, then wheels no longer move. there's complex mechanics and physics behind how vehicles work, that's what i respect most about this game, but those constant bugs are starting to get really annoying.
devs also said that due physics, multiplayer is not possible, but there are some mp mods that work, however i haven't been able to try them, cuz they're really badly made and they won't work with custom game install path and folders, that's extremely bad work by modders.

i really hope beamng will be complete one day and by "complete", i mean no annoying bugs, no crashes, no lag, smooth menus ..etc and ofc multiplayer!
David Kolář Sep 2, 2024 @ 6:00pm 
@Sethioz: About menus, the reason why menus are so laggy is because whole BeamNG UI is made via HTML/CSS/JavaScript, like webpage and run in embedded Chromium. So it is basically transparent Chrome on top of the game. I think they said earlier, it is locked to 30 fps to not eat too much performance from game itself. It's not just menus, in-game UI like Speedometer (and I am afraid even in car LCDs and animated dashboards).
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Date Posted: Aug 28, 2024 @ 8:21pm
Posts: 58