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The Boys 76 Nov 10, 2024 @ 5:49pm
AI cop chases
Can someone please explain why I don’t receive a notification about which car is actively fleeing from me when I’m driving a cop car in Beam.NG Drive? When I’m patrolling and a car begins to run, I never get alerted about it while in pursuit. Instead, I only get a notification when the car has already escaped—often without me even realizing it was trying to evade me in the first place. This makes it difficult to actually engage in a chase and catch the suspect. Is this a game feature, a glitch, or am I missing something in the settings? Any advice on how to resolve this or if there is something that i have to do to enable alerts would be really appreciated!
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Showing 1-10 of 10 comments
Hamster Nov 10, 2024 @ 8:02pm 
This is a intend mechanic. You now need to pay attention to the speed at which the cars are traveling, or that might be bouncing around in their lane or crossing a double yellow, and when you turn on the lights, they will start to flee from you. Took me a minute to realize what was going on as well.
The Boys 76 Nov 12, 2024 @ 2:25pm 
Wait so I can't enable were it shows me if a car is fleeing from me?
Spungy bob Nov 12, 2024 @ 5:47pm 
Originally posted by The Boys 76:
Wait so I can't enable were it shows me if a car is fleeing from me?
It's an intended mechanic. You have to pay attention to find the suspect
China_Department Nov 17, 2024 @ 2:25am 
Originally posted by Hamster:
This is a intend mechanic. You now need to pay attention to the speed at which the cars are traveling, or that might be bouncing around in their lane or crossing a double yellow, and when you turn on the lights, they will start to flee from you. Took me a minute to realize what was going on as well.
yeah no its probably more of a game issue, because it tells me which car is the suspect, but only as long as im not using simplified traffic
PANDEMONIUM Nov 17, 2024 @ 11:13am 
i think its bugged with 0.33, i just drive around with the sirens, normal traffic will go to the site suspects will increase theire speed
Hamster Nov 17, 2024 @ 1:25pm 
Originally posted by China_Department:
Originally posted by Hamster:
This is a intend mechanic. You now need to pay attention to the speed at which the cars are traveling, or that might be bouncing around in their lane or crossing a double yellow, and when you turn on the lights, they will start to flee from you. Took me a minute to realize what was going on as well.
yeah no its probably more of a game issue, because it tells me which car is the suspect, but only as long as im not using simplified traffic

interesting, ill have to give this a try as I think I've only ever had simplified traffic on. If that's the case then, I agree that it seems to be a bug. I looked through all the user options and widgets that you can add and did not see any "new" ones related to police activities. Which does seem odd, Id think if they remove the "fleeing suspect" popup, they would add a radar scanner or APB radio or something to coincide with that change.
Haaugh!? | 2D-36 Nov 18, 2024 @ 9:30am 
Originally posted by Hamster:
...You now need to pay attention to the speed at which the cars are traveling, or that might be bouncing around in their lane or crossing a double yellow..
Originally posted by HottestKnees:
Originally posted by The Boys 76:
Wait so I can't enable were it shows me if a car is fleeing from me?
It's an intended mechanic. You have to pay attention to find the suspect

Very hard to distinguish that from the usual AI behaviours -- only way I can tell they're running is if they're going 10 over the limit, while other drivers are going 5 under. You'll really need to be looking for these violations in particular, OP
DiamondWooWoo Nov 18, 2024 @ 1:50pm 
Can confirm if "simplified traffic vehicles" is on, it doesn't show what car you're meant to be chasing, whereas if it is off, it does.

The biggest problem with cop chases is that they are crap. Most of the time the vehicle you're chasing just plows straight into a vehicle right in front of it, even on the highway at 90mph. e.g. a vehicle travelling in the same lane as the crim at 60... crim just plows into it at 80. No effort to drive around the slower vehicle.
Haaugh!? | 2D-36 Nov 18, 2024 @ 3:31pm 
Originally posted by DiamondWooWoo:
...

That and if there's more than one officer in the pursuit, there's a chance the game will bust you as well as the suspect. For me sometimes it doesn't matter if you're moving or stationary, if you're near (what the game reads) as a cop for a while, game's going to engage every single brake you have and say that you're busted.
Great_Puffer Nov 18, 2024 @ 6:48pm 
Originally posted by DiamondWooWoo:
Can confirm if "simplified traffic vehicles" is on, it doesn't show what car you're meant to be chasing, whereas if it is off, it does.

The biggest problem with cop chases is that they are crap. Most of the time the vehicle you're chasing just plows straight into a vehicle right in front of it, even on the highway at 90mph. e.g. a vehicle travelling in the same lane as the crim at 60... crim just plows into it at 80. No effort to drive around the slower vehicle.
Yeah, although i think its gotten better since the update came out. what has not is the cops
the moment they spawn in (even if your going the same way as them) will turn around, allowing you to pass easy
but before they would wait for you to pass, then speed after you or brake if you didn't.

the weirdest part is that if you spawn traffic -> Ai behaviors -> Chase they still retain the old system
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Date Posted: Nov 10, 2024 @ 5:49pm
Posts: 10