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i only have two solutions and they are mundane. 1. deep clean your cache. reason being that when you first load a vehicle it does so real-time, part-by-part, without trying to render it all simultaneously from cache. this in theory should let you join a really crowded server but only once, because the cars will get cached again and you have to repeat. 2. join a less populated server that your cpu can handle. remember, 1 player = 3+1 cpu core, because 3 are already occupied for graphics, UI and audio, and every other car is an allocated core. if you dont have a core left, then the game allocates threads, which is suboptimal, if you understand how computers work