BeamNG.drive

BeamNG.drive

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Is the Vulkan version better?
Is the Vulkan version better or is the normal beamNG launch setting also good?
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Showing 1-15 of 24 comments
MultiRetroMan Mar 8, 2024 @ 11:34am 
I found that after having a quick play with the Vulkan version, it seems to give better FPS but when I tried to show the FPS using the Microsoft Game Bar, it seemed to cause the sound to stop working until I changed the graphics setting to Window mode and then it didn't run very well.

I hope that the next release will fix all the Vulkan bugs/issues and hopefully will make the game run much better.

I still use the Normal version more often because there's less issues with it.
Levi Animator™ Mar 8, 2024 @ 11:50am 
Originally posted by MultiRetroMan:
I found that after having a quick play with the Vulkan version, it seems to give better FPS but when I tried to show the FPS using the Microsoft Game Bar, it seemed to cause the sound to stop working until I changed the graphics setting to Window mode and then it didn't run very well.

I hope that the next release will fix all the Vulkan bugs/issues and hopefully will make the game run much better.

I still use the Normal version more often because there's less issues with it.

And why did they make this Vulkan engine thing?
Chad Chungus Mar 8, 2024 @ 12:05pm 
Originally posted by MultiRetroMan:
I found that after having a quick play with the Vulkan version, it seems to give better FPS but when I tried to show the FPS using the Microsoft Game Bar, it seemed to cause the sound to stop working until I changed the graphics setting to Window mode and then it didn't run very well.

I hope that the next release will fix all the Vulkan bugs/issues and hopefully will make the game run much better.

I still use the Normal version more often because there's less issues with it.
lmao disable that garbage. game bar hurts your performance. steam has a built in counter you can enable
MultiRetroMan Mar 8, 2024 @ 12:09pm 
Originally posted by Chad Chungus:
Originally posted by MultiRetroMan:
I found that after having a quick play with the Vulkan version, it seems to give better FPS but when I tried to show the FPS using the Microsoft Game Bar, it seemed to cause the sound to stop working until I changed the graphics setting to Window mode and then it didn't run very well.

I hope that the next release will fix all the Vulkan bugs/issues and hopefully will make the game run much better.

I still use the Normal version more often because there's less issues with it.
lmao disable that garbage. game bar hurts your performance. steam has a built in counter you can enable

Yeah I had thought of that. Only reason I have it is so that I can record the last 30 seconds :)
mattszymanko Mar 8, 2024 @ 1:35pm 
Originally posted by Levi Animator:
Originally posted by MultiRetroMan:
I found that after having a quick play with the Vulkan version, it seems to give better FPS but when I tried to show the FPS using the Microsoft Game Bar, it seemed to cause the sound to stop working until I changed the graphics setting to Window mode and then it didn't run very well.

I hope that the next release will fix all the Vulkan bugs/issues and hopefully will make the game run much better.

I still use the Normal version more often because there's less issues with it.

And why did they make this Vulkan engine thing?

While BeamNG uses DirectX11 by default, Vulkan is fairly similar to DirectX12 instead. It is a fork of the OpenGL API and is based on AMD's Mantel API. Both Vulkan and DX12 are "low level" APIs which means they are closer to the hardware with less other software in between, so in theory there should be less overhead and better performance. Both Vulkan and DX12 are better at utilizing multi-core CPUs than DX11. Therefore, Vulkan should be the better choice for most users since it's actually an improvement over DX11.

To sum it up, here's the statement of the developers from June 30, 2021:
Vulkan is a low-overhead API that allows us to balance CPU and GPU usage, specifically on multi-core CPUs. That said, with new API, BeamNG should perform much better on big and demanding levels and with large amounts of vehicles.

As the launcher itself states, however, it is experimental for now and hopefully should improve eventually. Your results may therefore vary.
Last edited by mattszymanko; Mar 8, 2024 @ 1:40pm
Levi Animator™ Mar 9, 2024 @ 12:11am 
Originally posted by mattszymanko:
Originally posted by Levi Animator:

And why did they make this Vulkan engine thing?

While BeamNG uses DirectX11 by default, Vulkan is fairly similar to DirectX12 instead. It is a fork of the OpenGL API and is based on AMD's Mantel API. Both Vulkan and DX12 are "low level" APIs which means they are closer to the hardware with less other software in between, so in theory there should be less overhead and better performance. Both Vulkan and DX12 are better at utilizing multi-core CPUs than DX11. Therefore, Vulkan should be the better choice for most users since it's actually an improvement over DX11.

To sum it up, here's the statement of the developers from June 30, 2021:
Vulkan is a low-overhead API that allows us to balance CPU and GPU usage, specifically on multi-core CPUs. That said, with new API, BeamNG should perform much better on big and demanding levels and with large amounts of vehicles.

As the launcher itself states, however, it is experimental for now and hopefully should improve eventually. Your results may therefore vary.

Does the Vulkan engine reduce the amount of memory being used up?

There has been many times where it says "Over 80% of your memory is being used up"
masterpie Mar 9, 2024 @ 1:52am 
i have better perfomance without traffic ai and worse with it when using vulkan.
MultiRetroMan Mar 9, 2024 @ 3:43am 
Originally posted by UwUster:
i have better perfomance without traffic ai and worse with it when using vulkan.

Me too, I think that would be for most games where there's a lot going on. I've seen YouTube videos where the FPS reduces by about 30 when the player goes into a crowded area or in a town somewhere, whereas in the desert, there's not a lot to render.

I was pleased with Vulkan when I first started but after a while, it seemed to struggle.
Levi Animator™ Mar 9, 2024 @ 4:01am 
May i ask...

Is there a vehicle mod that is specifically made for traffic? less moving parts and more for like atmospheric purposes?

Im looking to put in a lot of vehicles in a scenario i want to make...
MultiRetroMan Mar 9, 2024 @ 4:17am 
Originally posted by Levi Animator:
May i ask...

Is there a vehicle mod that is specifically made for traffic? less moving parts and more for like atmospheric purposes?

Im looking to put in a lot of vehicles in a scenario i want to make...

I'm not sure really. It's worth checking out the mods website.
Levi Animator™ Mar 9, 2024 @ 5:04am 
Originally posted by MultiRetroMan:
Originally posted by Levi Animator:
May i ask...

Is there a vehicle mod that is specifically made for traffic? less moving parts and more for like atmospheric purposes?

Im looking to put in a lot of vehicles in a scenario i want to make...

I'm not sure really. It's worth checking out the mods website.

okay but update me if you find it!
MultiRetroMan Mar 9, 2024 @ 5:19am 
Originally posted by Levi Animator:
Originally posted by MultiRetroMan:

I'm not sure really. It's worth checking out the mods website.

okay but update me if you find it!

Do you have any mods installed yet?

People have requested the traffic thing before but the issue is that with updates, it could break or cause problems with the mods.
Levi Animator™ Mar 9, 2024 @ 7:18am 
Originally posted by MultiRetroMan:
Originally posted by Levi Animator:

okay but update me if you find it!

Do you have any mods installed yet?

People have requested the traffic thing before but the issue is that with updates, it could break or cause problems with the mods.

What are you talking about?

All i said is to update me when you find a low poly model of a car or something...you dont even have to search! im gonna do it
capersnip Mar 9, 2024 @ 8:02am 
Originally posted by Levi Animator:
Originally posted by MultiRetroMan:

Do you have any mods installed yet?

People have requested the traffic thing before but the issue is that with updates, it could break or cause problems with the mods.

What are you talking about?

All i said is to update me when you find a low poly model of a car or something...you dont even have to search! im gonna do it

There is an option in beam for using les details car for ai/traffic.
Also,there is an option for the ai/traffic only using default vehicles not the mods you have.
Storm za ツ Mar 9, 2024 @ 9:20am 
hello guys can anyone help me i am launching my beam but its launches than just stops and does not open can anyone help me fix this problem. i have deleted and reinstalled it and it still does not work.
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Date Posted: Mar 8, 2024 @ 7:53am
Posts: 24