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Thank you!
I am very much considering getting one those. What other VR headsets have you tried? I am curious how is the field of view compared to something like the Index if you have tried it.
Performance Graph suggests that potential bottlenecks are CPU and GameEngine. FPS jumps all over the place and only somewhat playable (although not enjoyable) setting I can play on is "Lowest".
Hardware:
CPU AMD Ryzen 7 5800X
GPU GeForce 1660 Ti (6 GB of VRAM, which is low)
RAM 128GB
Headset: Valve Index
Well, that's true. Not sure why the Performance Graphs shows bottlenecks in CPU and GameEngine instead of GPU. Without VR, the GPU is marked as the issue, but game works fine.
CTRL + Num5
When I use reshade the effects are not visible in the headset, if anyone knows a solution please tell me! :)
You want to connect your headset to your pc with the Oculus app open, but not steamvr. Put your headset down and do the rest on your PC. Then load beamng in Vulkan mode, and in display settings set it to windowed and make the window really small (but big enough to still be able to interact with menus etc). Also put your graphics to lowest (you can try raising them up bit by bit to find the best middle ground), and then load into a freeroam map, ideally just a simple race track to test.
Once loaded, go into the settings again, and now activate VR from the display settings and wait until the game is in VR mode and put your headset on and it should be on your headset working fine. From here press 2 on your keyboard to go to driver cam, and then your center camera keybind (I changed it in settings so can't remember original but it's under center cam VR in settings), and you should be good to go.
The small window seems to fix the FPS issues, and I believe loading in without VR enabled is what fixes the under the map bug. Hope this helps