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A good year ago, driving physcics and vehicle-dynamics were changed around to such an extend that even the sim-driver crowd got to get their kicks out of it. No longer just a real-time soft-body crash-simulation. Most updated cars now actually drive more like actual cars. The creep-up in hardware-requirements sadly reflects that. Simple, barren maps still run great on almost anything, elaborate updated and new ones will struggle on out-of-date and/or lower-spec machines.
if a game gets shat in between a year or two you can bet your ass that game is just made for cashflow, and nothing important in terms of simulation.
but beamng, to my understanding, is almost a "forever project"
how many cars is there irl?
too many to count.
when will they stop adding new cars?
NEVER!!!
same goes with beamng. there is infinite potential for such a hardcore vehicular physics software. and also for its physics to be realistic, that takes a lot of time and work to perfect.
its been 10 years since beamng released, to me time flies and it passed by really fast.
the progress these devs have made in the last decade is insane. and i only wish to see another decade of progress for this unique awesome vehicle physics software.
there is no end for a software like BeamNG.Drive
So, TLDR: the deal is great games takes time to develop. even more with simulators.
additionally im pretty sure beam has only a small team behind it
assetto 2 will be out before this even hits beta stage and alot will go to that for there racing kicks
the devs need to start getting more staff in and make the bloody thing instead of dragging it out
Such a great catch... ...I believe the both of you support very extreme, opposing views on this and I strongly suspect the real truth of the matter to be lurking somewhere close to about the mid-way point between those two extremes, just hiding away from the light.
Really: it is astonishing how they are even still working away at this thing with it already being a very capable and very stable piece of software and seemingly not having that many sales compared to other genres and especially judging against commercially more focused current-day AAA productions.
Admittedly it is also not the easiest to operate / learn it's ins and outs - by the virtue of the overwhelming complexity it already reached at this point.
It really is a sandbox that can capture your imagination for days at a time if you really allow it to do so - without really "achieving much" in the sense of a story-progression or a specific gamaplay-goal. But at least it does now offer one of the best driving-experiences on a flat screen and with a lot of variety, at that.
Cheers!
In my book BeamNG and Project Zomboid devs are 100/10 devs!
They have a vision and don't want to ♥♥♥♥ out half assed games to milk the gamers.