BeamNG.drive

BeamNG.drive

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𝒯ℒ𝒳 Dec 26, 2022 @ 10:16am
Is BeamNG ever gonna release on MAC
Is BeamNG ever gonna release on MAC because this is a ♥♥♥♥♥♥♥ annoying issue where people only release the games to windows PC's and not Mac IOS
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Showing 1-15 of 17 comments
stradicat Dec 30, 2022 @ 1:53pm 
I was about to ask the same; Macs are very capable machines
CunkFeatures Dec 31, 2022 @ 7:55am 
Originally posted by indignocat:
I was about to ask the same; Macs are very capable machines
Could you not boot into Windows and play on that?

Originally posted by Lexus:
Is BeamNG ever gonna release on MAC because this is a ♥♥♥♥♥♥♥ annoying issue where people only release the games to windows PC's and not Mac IOS
2.45% of Steam users use it, and only 11% of those have an iMac with a "proper" GPU. So I see why devs wont bother compiling for that OS.
We have the same problem with Linux, even with Valves backing and support.
Goose Dec 31, 2022 @ 3:49pm 
the percentage of people using macs on steam is so low,
and the people with macs who can play demanding games is a percentage of that percentage.
there is no financial incentive for them to ever port it to mac, sorry. ;(
i do know that macs are capable of booting into other operating systems, you may want to try that, but again, hardware is a big issue.
macs are very complicated, and windows developers practically have to learn a whole new programming language, so usually they just don't do it. i understand why you use mac, and as a former mac user, i recommend a compatibility layer such as crossover or winehq.
stradicat Jan 2, 2023 @ 4:54pm 
Originally posted by CunkFeatures:
Originally posted by indignocat:
I was about to ask the same; Macs are very capable machines
Could you not boot into Windows and play on that?

Originally posted by Lexus:
Is BeamNG ever gonna release on MAC because this is a ♥♥♥♥♥♥♥ annoying issue where people only release the games to windows PC's and not Mac IOS
2.45% of Steam users use it, and only 11% of those have an iMac with a "proper" GPU. So I see why devs wont bother compiling for that OS.
We have the same problem with Linux, even with Valves backing and support.

Booting into Windows in a Mac in 2022 is EXACTLY NOT A SOLUTION because it's a non-existent scenario.

Mind what you type before clicking on "Post Comment".
Dr. Death Jan 2, 2023 @ 5:16pm 
Its not that Mac aren't powerful... Mac are WAY more than enough powerful to run many games, specially if its an M1 APU or better, the issue is that Mac has no interest in any compatibility layer to run windows or linux programs, and software devs wont make a mac version that they need to patch for every single new CPU and OS version.
Imagine how already software devs dont wanna troubleshoot for every linux distro and then add to that that mac hardware also changes and with that, the drivers. Its just not feasible.

You will have to get a windows machine or install linux on the Mac and see what happens.
RatBoggles Jan 2, 2023 @ 5:22pm 
Originally posted by indignocat:
Originally posted by CunkFeatures:
Could you not boot into Windows and play on that?


2.45% of Steam users use it, and only 11% of those have an iMac with a "proper" GPU. So I see why devs wont bother compiling for that OS.
We have the same problem with Linux, even with Valves backing and support.

Booting into Windows in a Mac in 2022 is EXACTLY NOT A SOLUTION because it's a non-existent scenario.

Mind what you type before clicking on "Post Comment".

Is using bootcamp or whatever its called not a thing any more? That could boot & use windows on a mac.
Originally posted by indignocat:
Originally posted by CunkFeatures:
Could you not boot into Windows and play on that?


2.45% of Steam users use it, and only 11% of those have an iMac with a "proper" GPU. So I see why devs wont bother compiling for that OS.
We have the same problem with Linux, even with Valves backing and support.

Booting into Windows in a Mac in 2022 is EXACTLY NOT A SOLUTION because it's a non-existent scenario.

Mind what you type before clicking on "Post Comment".
So mac's have gotten even worse? Good to know
ThunderDownUnder Jan 2, 2023 @ 8:04pm 
They have a Vulkan version that runs natively on linux now so it's not out of the question that they might make a Metal version.
CunkFeatures Jan 3, 2023 @ 4:31am 
Originally posted by indignocat:
Originally posted by CunkFeatures:
Could you not boot into Windows and play on that?


2.45% of Steam users use it, and only 11% of those have an iMac with a "proper" GPU. So I see why devs wont bother compiling for that OS.
We have the same problem with Linux, even with Valves backing and support.

Booting into Windows in a Mac in 2022 is EXACTLY NOT A SOLUTION because it's a non-existent scenario.

Mind what you type before clicking on "Post Comment".
Sadly both OP and yourself just said Mac with no mention of production date or architecture.

Might be worth in future mentioning what Mac out of all the Macs from PowerPC to ARM you are talking about.
CunkFeatures Jan 3, 2023 @ 4:36am 
Originally posted by Cap'n ACAB:
Originally posted by indignocat:

Booting into Windows in a Mac in 2022 is EXACTLY NOT A SOLUTION because it's a non-existent scenario.

Mind what you type before clicking on "Post Comment".
So mac's have gotten even worse? Good to know
They know how not to make life easy for Devs. From PowerPC to Intel to now ARM.

Can only imagine they don't want the business. Which is probably true since they don't make any money outside of the App Store.
stradicat Jan 8, 2023 @ 8:36am 
Originally posted by CunkFeatures:
Originally posted by Cap'n ACAB:
So mac's have gotten even worse? Good to know
They know how not to make life easy for Devs. From PowerPC to Intel to now ARM.

Can only imagine they don't want the business. Which is probably true since they don't make any money outside of the App Store.

Is was just as easy as checking the calendar and guessing what year it is.
Stinkiest Pinky Feb 3, 2023 @ 6:05pm 
Overpay for under powered machines and then blame the industry standard for existing, mind boggling.
stradicat Oct 4, 2024 @ 7:26pm 
Originally posted by Stinkiest Pinky:
Overpay for under powered machines and then blame the industry standard for existing, mind boggling.

Apple Silicon macs are the exact opposite: overpowered for the price.

Besides, there's quite a few cross-platform, high-performance development engines that allow compiling for different processor architecture targets without compromising performance.

Many game companies use them. Many of them publish multiplatform games here on Steam.

It's not a matter of "how". Just saying.
Squid Oct 5, 2024 @ 1:27am 
Never going to happen bud. Devs wont see any money made back for the expense it would take. Not like they're missing out on some massive chunk of the market anyways
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Date Posted: Dec 26, 2022 @ 10:16am
Posts: 17