Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2.45% of Steam users use it, and only 11% of those have an iMac with a "proper" GPU. So I see why devs wont bother compiling for that OS.
We have the same problem with Linux, even with Valves backing and support.
and the people with macs who can play demanding games is a percentage of that percentage.
there is no financial incentive for them to ever port it to mac, sorry. ;(
i do know that macs are capable of booting into other operating systems, you may want to try that, but again, hardware is a big issue.
Booting into Windows in a Mac in 2022 is EXACTLY NOT A SOLUTION because it's a non-existent scenario.
Mind what you type before clicking on "Post Comment".
Imagine how already software devs dont wanna troubleshoot for every linux distro and then add to that that mac hardware also changes and with that, the drivers. Its just not feasible.
You will have to get a windows machine or install linux on the Mac and see what happens.
Is using bootcamp or whatever its called not a thing any more? That could boot & use windows on a mac.
Might be worth in future mentioning what Mac out of all the Macs from PowerPC to ARM you are talking about.
Can only imagine they don't want the business. Which is probably true since they don't make any money outside of the App Store.
Is was just as easy as checking the calendar and guessing what year it is.
Apple Silicon macs are the exact opposite: overpowered for the price.
Besides, there's quite a few cross-platform, high-performance development engines that allow compiling for different processor architecture targets without compromising performance.
Many game companies use them. Many of them publish multiplatform games here on Steam.
It's not a matter of "how". Just saying.