BeamNG.drive

BeamNG.drive

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CSI48 Apr 9, 2016 @ 10:35am
Vehicles Stuck together
i am sure it's been asked , but is there a Mod or a patch that can make cars less likly to stick to each other ? kinda sucks when i go to P.I.T. another vehicle(s) and all i do is touch bumpers and now i am glued to it .

Clearly i understand it's Mesh's locking to one another , but is there a fix for this ?? Are the Dev's looking into this ?
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Showing 1-7 of 7 comments
Apolepth Apr 9, 2016 @ 10:37am 
Devs will fix it for sure, they are working really hard on this game ;)
CSI48 Apr 9, 2016 @ 10:38am 
all righty then . thx
Technopath Apr 9, 2016 @ 12:31pm 
As far as I can tell, this issue is being recognised by the developers. The problem is that the way the current system works, nodes can go through other nodes if the speed's fast enough, or if the penetrating object is very small.

Honestly, that is the biggest issue with the game right now; clipping looks absolutely horrible, ruins immersion and thus the whole point of the vehicle impact simulation itself, which inarguably is the main focus of the game.


Basically, there will be improvements, but I don't expect them to magically fix these issues, merely lessen the severity thereof...
if it happens, hold down CTRL key with your camera on the outside view, you'll see GRAB points where you can click and drag and exert force on the vehicle, to pull them apart.
Use the mouse wheel UP to give more power, Down for less, it starts at 05%.
You can also, if that is too complicated, toggle the free camera with SHIFT-C keys, use WASD to move just a bit away with the camera, and press F7 to drop the car in the center of the ground infront of your camera. Use SHIFT-C to re-attatch the camera to the car. If the view is off, use the mouse to look around (you may have to click while moving the mouse for the camera to aim).

It happens now and then with car accidents, the grand marshall especially... so yea, have some experience.
CSI48 Apr 9, 2016 @ 8:46pm 
Originally posted by BeamNG.Drive FTW:
if it happens, hold down CTRL key with your camera on the outside view, you'll see GRAB points where you can click and drag and exert force on the vehicle, to pull them apart.
Use the mouse wheel UP to give more power, Down for less, it starts at 05%.
You can also, if that is too complicated, toggle the free camera with SHIFT-C keys, use WASD to move just a bit away with the camera, and press F7 to drop the car in the center of the ground infront of your camera. Use SHIFT-C to re-attatch the camera to the car. If the view is off, use the mouse to look around (you may have to click while moving the mouse for the camera to aim).

It happens now and then with car accidents, the grand marshall especially... so yea, have some experience.
sweet , thanx .. kinda like ROR mouse drag right ?
Nadeox1 Apr 10, 2016 @ 2:52am 
This is an issue we are aware of. It's a physics problem.

The game simulates things at 2000hz.
Heavy nodes are completely fine.
Light nodes (sub 0.16KG, mainly tires) have some trouble with it.

Lighter nodes tends to shake much more than heavier nodes.
The lighter is the node, the more it shakes.
If it starts to shake at a higher frequency than the simulation (so higher than 2000hz), it will start 'skipping'. When one of these nodes come close to a surface, it can 'skip' and 'teleport' to the other side of the surface, getting stuck behind it.
That's a very rough explanation of what happens.

We are working to find a solution for this issue. Next update should help this a bit.
Last edited by Nadeox1; Jul 25, 2016 @ 1:14am
CSI48 Apr 11, 2016 @ 3:54am 
i have no clue what you're talking about , but i am going to assume that this is just the way it is then ! lol
none-the-less , if i gets fixed , cool , awesome...but if not , it's all good too. Thanx Nadoex
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Date Posted: Apr 9, 2016 @ 10:35am
Posts: 7