BeamNG.drive

BeamNG.drive

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Rewind funcction
It's just a suggestion it would be cool to do a slo-mo crash and be able to slo-mo rewind it a little to see the deformation in rewind but really slow so you can see exactly how it went and replay the same crash over and over from different angles. Idk its just a thought
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I like this! I wanted this but I've never said ;).
MistyMyles の投稿を引用:
I like this! I wanted this but I've never said ;).
I'm just speaking tell people about this thread the devs are sure to add it if enough people want it
I like that idea too. It would be great for videos.
This would be too 'arcadey' for my liking.
Pro Racer Michaelprojectcars の投稿を引用:
This would be too 'arcadey' for my liking.
What do you mean? I'm saying a rewind function so you can look at the crashes from more angles and look at them in more detail. Like you know how when you crash you can only really look at what is happeneding from one angle. With this rewind function you could rewind to just before the crash and look at the same crash from another angle
Wagonfixin の投稿を引用:
Pro Racer Michaelprojectcars の投稿を引用:
This would be too 'arcadey' for my liking.
What do you mean? I'm saying a rewind function so you can look at the crashes from more angles and look at them in more detail. Like you know how when you crash you can only really look at what is happeneding from one angle. With this rewind function you could rewind to just before the crash and look at the same crash from another angle
It's what you would find in Forza which is an arcade game, this is a fully blown simulator so in real life you wouldn't have a rewind button would you.
最近の変更は[LTT] LinusFTWが行いました; 2016年6月6日 10時54分
Pro Racer Michaelprojectcars の投稿を引用:
Wagonfixin の投稿を引用:
Snip
It's what you would find in Forza which is an arcade game, this is a fully blown simulator so in real life you wouldn't have a rewind button would you.
But but, you can slow down in this game soooooooo your logic makes no sense. Treat the veiwpoints as a carma and you can rewind camras.
最近の変更はCop Unit 12が行いました; 2016年6月6日 11時08分
Wagonfixin の投稿を引用:
It's just a suggestion it would be cool to do a slo-mo crash and be able to slo-mo rewind it a little to see the deformation in rewind but really slow so you can see exactly how it went and replay the same crash over and over from different angles. Idk its just a thought
YES!! I really want this!! Also it would be cool to adjust the replay speed, and as you said move the camera into different angles. Nadeox1 if you're reading this, can you please ask the devs? This has been my dream since I bought the game.
Pro Racer Michaelprojectcars の投稿を引用:
Wagonfixin の投稿を引用:
What do you mean? I'm saying a rewind function so you can look at the crashes from more angles and look at them in more detail. Like you know how when you crash you can only really look at what is happeneding from one angle. With this rewind function you could rewind to just before the crash and look at the same crash from another angle
It's what you would find in Forza which is an arcade game, this is a fully blown simulator so in real life you wouldn't have a rewind button would you.
Well I'm just saying and it would be an optional function and itwould be good for those YouTubers who do those crash compilations
Wagonfixin の投稿を引用:
Pro Racer Michaelprojectcars の投稿を引用:
It's what you would find in Forza which is an arcade game, this is a fully blown simulator so in real life you wouldn't have a rewind button would you.
Well I'm just saying and it would be an optional function and itwould be good for those YouTubers who do those crash compilations
Yeah... It's more of a 'Sandbox' then a 'simulator'...
Cop Unit 12 の投稿を引用:
Pro Racer Michaelprojectcars の投稿を引用:
It's what you would find in Forza which is an arcade game, this is a fully blown simulator so in real life you wouldn't have a rewind button would you.
But but, you can slow down in this game soooooooo your logic makes no sense. Treat the veiwpoints as a carma and you can rewind camras.
Slow motion can be on any game, however the rewind feature is mostly found on arcade racing games e.g. Codemasters Grid where you could rewind after a mistake or a crash. For simulators that feature doesn't exist as you either have to race with damage if you crash or restart the race if you make a mistake (which is more realistic).
Pro Racer Michaelprojectcars の投稿を引用:
Cop Unit 12 の投稿を引用:
But but, you can slow down in this game soooooooo your logic makes no sense. Treat the veiwpoints as a carma and you can rewind camras.
Slow motion can be on any game, however the rewind feature is mostly found on arcade racing games e.g. Codemasters Grid where you could rewind after a mistake or a crash. For simulators that feature doesn't exist as you either have to race with damage if you crash or restart the race if you make a mistake (which is more realistic).
Well it would be optional then.
BonnieTheBunny の投稿を引用:
Pro Racer Michaelprojectcars の投稿を引用:
Slow motion can be on any game, however the rewind feature is mostly found on arcade racing games e.g. Codemasters Grid where you could rewind after a mistake or a crash. For simulators that feature doesn't exist as you either have to race with damage if you crash or restart the race if you make a mistake (which is more realistic).
Well it would be optional then.
Well in most simulators you don't even get an option for features like that, I know Project Cars doesn't have those sort of 'arcadey' features.
Pro Racer Michaelprojectcars の投稿を引用:
BonnieTheBunny の投稿を引用:
Well it would be optional then.
Well in most simulators you don't even get an option for features like that, I know Project Cars doesn't have those sort of 'arcadey' features.
If you think about it. It is a great function it would only be able to be activated in sandbox but no campaigns or the situations. It would be for looking at crashes from different angles and looking at them in more detail. I understand why you wouldn't want it but my suggestion is that it would only be allowed to me used in sandbox
Wagonfixin の投稿を引用:
Pro Racer Michaelprojectcars の投稿を引用:
Well in most simulators you don't even get an option for features like that, I know Project Cars doesn't have those sort of 'arcadey' features.
If you think about it. It is a great function it would only be able to be activated in sandbox but no campaigns or the situations. It would be for looking at crashes from different angles and looking at them in more detail. I understand why you wouldn't want it but my suggestion is that it would only be allowed to me used in sandbox
If you just want a replay of the crash just record it on screen capturing software for the moment as they are still developing the replay mode.
最近の変更は[LTT] LinusFTWが行いました; 2016年6月6日 13時08分
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投稿日: 2016年6月5日 17時29分
投稿数: 21