BeamNG.drive

BeamNG.drive

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Mack Aug 13, 2014 @ 12:00pm
Wheel control?
Just got this today for early access review on my channel and would like to know if this supports wheel and pedals (I use Thrustmaster F430 wheel) I was under the impression that it supported wheels.
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Showing 1-15 of 19 comments
yusupov Aug 13, 2014 @ 12:05pm 
it does, if you search the official board you may find an input map that will detect & use your specific wheel, otherwise i think its supposed to be possible to set one up.

that said i think it plays much better with a gamepad.
Mack Aug 13, 2014 @ 12:13pm 
well that is terrible news as a car game should play better on a wheel and pedal system than a game controller and to have to search through hundreds of posts for a wheel setup is hilarious. Are the devs incapable of programming a basic input command script that will work on all wheels? This review is going to end badly I fear.
(You) Aug 13, 2014 @ 1:57pm 
I'm happy they're spending development resources on the game, not catering to lazy people who want support for their specific wheel model right out of the box that maybe 20 people total are using to play this game. Take a minute and search the forums for wheel config files or better yet make your own for your specific wheel if you care about using it that much. Otherwise pick up one of the wheels people have already created plug and play files for.

Also "a basic input command script that will work on all wheels" shows me that you have never even attempted to program controller support for anything as each controller often has vastly different input recognization by Windows.

Kindly stop posting complaints until you have any mild understanding of how game development works, thanks.

The developers HAVE already spent time to implement automatic loading of input maps for many wheels:
254.362377|Logitech DFGT mapping loaded
254.362445| - trying to load mapping via VendorID/ProductID: scripts/client/inputmaps/c29a046d.inputmap.cs - SUCCESSFUL

I'm glad you can afford a $1,200 wheel and 543 games, maybe you can afford then to pay someone to make an input map for you?
Last edited by (You); Aug 13, 2014 @ 2:05pm
Wahr Hanzer Aug 13, 2014 @ 4:03pm 
If you're going to base your review of an alpha lacking preloaded configurations for controllers then "I fear" your review will be looking at the wrong features of this game.
Ahroovi Aug 13, 2014 @ 9:55pm 
It works with my G27+ the shifter just fine.
It could use some force feedback and a bit more finesse with the pedals, but it does work pretty well at the moment. For other older and/or less popular wheels, it may require some tweaking though.
Mack Aug 14, 2014 @ 1:04am 
If you make a driving simulator and then place wheel and Pedal control way down your priority list then you deserve everything you get. Maybe they should check Next car game, it's pre alpha but it works with all steering wheels, it's a simple input from GUI, am not asking for specific wheel control, just basic control input. They chose to make it for a stupid Xbox controller and not a wheel and pedal system, is this a console arcade game of a simulator you can take serious?
Ahroovi Aug 14, 2014 @ 1:56am 
Have you seen the freaking physics in this game? I'm pretty sure tweaking and adding to that is their priority. It works with wheels, and setting up an input map isn't hard anyway.
Last edited by Ahroovi; Aug 14, 2014 @ 1:59am
Dr_Jdubz Aug 14, 2014 @ 10:15am 
Originally posted by Mack:
If you make a driving simulator and then place wheel and Pedal control way down your priority list then you deserve everything you get. Maybe they should check Next car game, it's pre alpha but it works with all steering wheels, it's a simple input from GUI, am not asking for specific wheel control, just basic control input. They chose to make it for a stupid Xbox controller and not a wheel and pedal system, is this a console arcade game of a simulator you can take serious?
NCG lacks anologue with gas and breaks, with a 50% deadzone and no way to fix it. Both games have a lot of work needed.
Mack Aug 14, 2014 @ 11:31am 
Originally posted by DR_JDUBZ:
Originally posted by Mack:
If you make a driving simulator and then place wheel and Pedal control way down your priority list then you deserve everything you get. Maybe they should check Next car game, it's pre alpha but it works with all steering wheels, it's a simple input from GUI, am not asking for specific wheel control, just basic control input. They chose to make it for a stupid Xbox controller and not a wheel and pedal system, is this a console arcade game of a simulator you can take serious?
NCG lacks anologue with gas and breaks, with a 50% deadzone and no way to fix it. Both games have a lot of work needed.

Just played it with my wheel and pedals and it has Analogue braking and gas, I was feathering the gas around bends, holding it at various throttle positions, it was amazing, maybe you have played an older version.
Marc Collins Aug 15, 2014 @ 7:35am 
So how do you configure basic wheel or joystick axes for steering and pedals? This should be the very first thing the title offers you to do--to confirm what input you prefer to use (analogue, gamepad or keyboard).
Wahr Hanzer Aug 16, 2014 @ 6:59am 
http://wiki.beamng.com/Playing#Configuring_your_own_controller

Google, it's a great thing. Also, what makes you think their priorities are wrong with how they've developed this? They could take a LFS approach and let you bind axis and buttons ingame and make mappings that way however they are, you know, working on the game engine and content that can be used in it.

It's Alpha. Hold your ♥♥♥♥ in and don't spew us with it until it's a finished product. They've heard this all too much for.
Mack Aug 16, 2014 @ 7:08am 
Well if you make a Car Simulator without basic wheel and pedal support yet add Xbox 360 controller support you clearly have your priorities screwed up. But please do defend this decision as I would love to hear why an Xbox controller is more appropriate for a car simulator then a wheel and pedal system.
Wahr Hanzer Aug 16, 2014 @ 7:52am 
They do have support. It's called mapping. You do realize there isn't really any "generic" setup for wheels, right? Gamepads, specifically Xbox controllers, no matter the branding all has to have the same generic output to be picked up properly by the console. Since they're also compatible with Windows PC's it is a good option to choose as a start as a good majority will probably have something that fits.

Your wheel on the other hand is not generic. It's specialized with it's own set of drivers to translate what the hell it's doing with all it's axis' and buttons. So no, they haven't made a preset for you yet. You're one of those special guys that gets to make their own. You can't say basic wheel and pedal support if a chunk of devices all work differently. You may end up seeing your steering wheel as your throttle, and who really wants that?

I'm trying to understand your expectations. You can make your own maps for now, let them develop their game. The issue isn't even support, it's the fact it doesn't have a GUI to make it so easy for you to setup.

http://www.beamng.com/threads/1473-Post-Your-Inputmaps!

Look here, do a bit of searching, and put it to use. You're starting to come off as a troll, you're apathetic to the gameplay itself and keep whinging about "proper support for your controller."

Find a map and use the thing until they make the GUI functionality to help you map it yourself.
Mack Aug 16, 2014 @ 7:54am 
Sorry brb am playing Next car game with my wheel and pedal system which is flawless from the UI input control.
Marc Collins Aug 16, 2014 @ 2:04pm 
Sorry, it's absurd to have Game Pad defaults, but not a simple left-right axis and three pedal detection. Remider--the axes are in DirectX Windows as generic. No need to pay any attention to individual controllers until force feedback is implemented. Shifters are just buttons. I accept this is alpha, so wake me up when the devs add basic Windows-level controller support. The manual process to use and configure a wheel and pedals is not worth the bother.
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Date Posted: Aug 13, 2014 @ 12:00pm
Posts: 19