BeamNG.drive

BeamNG.drive

View Stats:
Napoleonic S Jan 21, 2020 @ 1:43am
game has the most BS handling I've ever seen in any driving games...
is there some secret settings I missed to make the cars handle more like cars not trains with dodgy suspensions? playing with xbox controller here.
Last edited by Napoleonic S; Jan 21, 2020 @ 1:44am
< >
Showing 1-15 of 61 comments
Thomas5020 Jan 21, 2020 @ 7:36am 
The issue isn't with the game, it's with how you're treating the cars

Pay attention to your speed. Although 30-40mph looks slow, if you apply full steering lock you will get understeer. That's how it is in real life. If you apply less steering and don't apply sharp steering inputs, the car will not understeer. The same as real life.

Older cars, like the Burnside will have worse handling. They have worse suspension and worse weight distribution, so when cornering there is a lot of body roll and poor grip

Whilst the game isn't completely perfect, for the most part the handling is good and accurate
not madattak Jan 21, 2020 @ 12:59pm 
The controller support is a bit crap, and if you move the stick to the left at 120MPH it will apply full, spin-steering-wheel-twice lock instead of something more reasonable.
sand hanitizer Jan 21, 2020 @ 2:12pm 
this sounds like a personal problem. stop playing asphalt 9 and nfs games. those have bs handling. go drive a real car and see for yourself.
blueshift1980 Jan 21, 2020 @ 4:00pm 
Originally posted by madattak:
The controller support is a bit crap, and if you move the stick to the left at 120MPH it will apply full, spin-steering-wheel-twice lock instead of something more reasonable.
If you have your controller incorrectly configured, that is.
Napoleonic S Jan 21, 2020 @ 4:29pm 
What configuration is needed to play with a gamepad?
VaderDFXB Jan 21, 2020 @ 6:26pm 
Originally posted by InfinityCat ¶:
this sounds like a personal problem. stop playing asphalt 9 and nfs games. those have bs handling. go drive a real car and see for yourself.
This is correct. Real cars, not sporty ones, handle rather poorly in general. Perfectly fine for commuting but not for rapid driving.
Napoleonic S Jan 21, 2020 @ 9:07pm 
I don't know how anyone can defend this BS... let's compare the downhill rally scenario from this game to games like dirt rally 2.0.

I experience no resemblance of car handling from the rally car provided in this game with dirt rally car handling or any other rally games for that matter... we can see actual rally drivers acknowledging the authenticity of the handling (to some degree) from rally cars in those rally games, while the rally car provided in this game behave very weird and uncontrollable, as in you have to handle it like a baby, otherwise it can't turn, then if you get some bump to the body, suddenly the steering can get seriously damaged in the weird way, while in other rally games and actual rally events we know that the cars can handle some damage and still able to race at blistering speed, then we have the handbrake drift and turning which is a staple of rally driving also feels very wrong in this game compared to those rally games.

the same goes with the suspension, if I compare the newest off road scenario and the car provided in this game to say Pure Rock Crawling off road game, then this game doesn't look any normal... bumping into a medium sized rock with the off road car in this game can send the car back flipping to oblivion while in that other game it would still look reasonable.
Nadeox1 Jan 22, 2020 @ 12:18am 
Please check this link, and the related video:
https://wiki.beamng.com/BeamNG_FAQ#The_cars_are_hard_to_control_.2F_don.27t_handle_realistically_.2F_lack_grip_.2F_have_too_much_grip_.2F_etc._What.27s_wrong.3F

A lot depends on your background, and your concept of how a car should handle. Many driving games have various tricks in place to make the game more fun, at the cost of handling fidelity. This does not happen in BeamNG.drive.

The car you are driving makes a lot of difference too. In BeamNG.drive every car is unique, and will handle accordingly to its era:
An Italian supercar from 1980 will provide a lot of uncontrolled raw power. Those cars have no sort of electronic driving aids such as TCS, ESC or ABS. Opposite of driving a modern car, which will have all those system in place.


Originally posted by Napoleonic S:
What configuration is needed to play with a gamepad?

None in particular. The game supports a wide range of devices.
We provide premade configuration for the most popular ones / the ones we tried ourselves, you can find a list here: https://wiki.beamng.com/Controller_support

If your device isn't the list, all it matters is that it's PC compatible. As far Windows can use the device, you can configure it manually using the in-game Controls menu.

Napoleonic S Jan 22, 2020 @ 1:26am 
Originally posted by Nadeox1:
Please check this link, and the related video:
https://wiki.beamng.com/BeamNG_FAQ#The_cars_are_hard_to_control_.2F_don.27t_handle_realistically_.2F_lack_grip_.2F_have_too_much_grip_.2F_etc._What.27s_wrong.3F

A lot depends on your background, and your concept of how a car should handle. Many driving games have various tricks in place to make the game more fun, at the cost of handling fidelity. This does not happen in BeamNG.drive.

The car you are driving makes a lot of difference too. In BeamNG.drive every car is unique, and will handle accordingly to its era:
An Italian supercar from 1980 will provide a lot of uncontrolled raw power. Those cars have no sort of electronic driving aids such as TCS, ESC or ABS. Opposite of driving a modern car, which will have all those system in place.
I'm sorry, that's such a weak excuse to have, I already described some pretty specific comparisons with other games, in case of comparison with dirt rally for example, they also have old cars from the 60s and again the handling on these old cars from dirt rally are more inline with what to be expected both from reality and game viewpoint.

Moreover in my previous comparison and expanding my response in the above, the rally car provided in beamng rally scenario is more or less maybe similar to 80s rally cars in dirt rally games, now you can see on YouTube some actual rally drivers playing dirt rally games with such cars, and I'm not aware if any of them think that the cars handling on those games are such BS like what I'm thinking about the handling of the cars in this game, also I played both dirt rally games so I know about the handling not just from viewing other players playing.

Also again I commented on how bad the suspension system too, and that going by the off road scenario provided in the game, that again when compared to other off road games (and real life off road for that matter) then beamng seem to have a so very BS of a suspension system. Why is the buggy car provided in the scenario so easily backflip? I tried slowly moving up stair like terrain and the car can randomly backflip, it's certainly not like the other game I mentioned before, nor it's like something you see in real off road.

Look, this project started out as a soft body physics showcase, not driving sim, maybe that's why we have this issue. And I mean there also videos on YouTube with modded beamng where formula one cars could somehow fly after certain speed and jump, this game may have unparalleled soft body physics, I have no problem with it, but actual reasonable driving mechanics? I don't see it.
Last edited by Napoleonic S; Jan 22, 2020 @ 1:27am
not madattak Jan 22, 2020 @ 3:54am 
Originally posted by Napoleonic S:
I don't know how anyone can defend this BS... let's compare the downhill rally scenario from this game to games like dirt rally 2.0.

I experience no resemblance of car handling from the rally car provided in this game with dirt rally car handling or any other rally games for that matter... we can see actual rally drivers acknowledging the authenticity of the handling (to some degree) from rally cars in those rally games, while the rally car provided in this game behave very weird and uncontrollable, as in you have to handle it like a baby, otherwise it can't turn, then if you get some bump to the body, suddenly the steering can get seriously damaged in the weird way, while in other rally games and actual rally events we know that the cars can handle some damage and still able to race at blistering speed, then we have the handbrake drift and turning which is a staple of rally driving also feels very wrong in this game compared to those rally games.

the same goes with the suspension, if I compare the newest off road scenario and the car provided in this game to say Pure Rock Crawling off road game, then this game doesn't look any normal... bumping into a medium sized rock with the off road car in this game can send the car back flipping to oblivion while in that other game it would still look reasonable.

I play Dirt Rally a lot and that's just not the case. Is at as accurate as rally? Of course not, but it's not totally inaccurate like you say it is. It's just the controller support, and car's dont 'feel' as fast as in other games. If you don't like that, just get a refund as the game has verified the physical model against real life examples.
Vin Petrol Jan 22, 2020 @ 4:44am 
This is a great driving simulator, I've sim raced all my life and have all the big titles and this is not to be compared, the undesirable handling your referring too I think is partly as these are standard road vehicles and partly the sharp full lock input of pad steering controlling road car steering ratios, remember race cars have very tight steering with minimal rotation.
If you are coming straight from sim racing games or arcadey GTA type games to this then I can see what you mean, but trust me this is the case.
Thanks
Last edited by Vin Petrol; Jan 22, 2020 @ 4:49am
The Fonze Jan 22, 2020 @ 4:59am 
>op compares an indie game with a triple a studio

>op misses entire point of game

>op ignores a legit answer only to go more off course.

BeamNG.Drive is made by a small team of people compared to Codemasters literal headquarters of coders. Furthermore the answer has been stated multiple times before.

Its how you drive the car. I have played Dirt Rally and seen the videos of actual rally drivers play the game. Their movements in the game compared to irl are vastly different.

Kinda like how some sim racers have vastly different handling than others. Play Asseto Corsa then play Dirt Rally. Both sim racers, both vastly different handling.

Dirt Rally doesnt simulate a lot of irl things a car experiences because of the limitations of the games engine. Ive seen rally races where parts fail just cause. Meanwhile parts only fail when you crash hard enough or intentionally abuse them.

Lmao op thinks he knows what street cars are like at the limit because he played racing games, I'm dead 😂

Edit: and he thinks he knows better than the developer omfg this is gold
Last edited by ŦHË ǤÄMËⱤ ǤŮƔ; Jan 22, 2020 @ 8:49am
VaderDFXB Jan 22, 2020 @ 10:06am 
Originally posted by ŦHË ǤÄMËⱤ ǤŮƔ:
Lmao op thinks he knows what street cars are like at the limit because he played racing games, I'm dead 😂

Edit: and he thinks he knows better than the developer omfg this is gold
Yeah, it's incredibly sad.
BlazeD Jan 22, 2020 @ 10:08am 
Somebody can't drive.
< >
Showing 1-15 of 61 comments
Per page: 1530 50

Date Posted: Jan 21, 2020 @ 1:43am
Posts: 61