BeamNG.drive

BeamNG.drive

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Kosm1cznY 2021년 11월 1일 오후 7시 47분
2
Lack of realism here and there in car handling. "100% understeer"

I noticed that BeamNG physics for cars are 100% understeer.
This is really weird. I wonder why front tires are so slippery and all car (I think, did not test them all yet but most of them) in game have weird weight distribution making cars slide out of corner or while testing driving in curves on wide open test tracks.
Just slide (understeer) as those BeamNG cars would not have any weight on rear end!
It is like zero centrifugal force working on cars rear end and no inertia!
I cannot understand this game mechanic. It is for sure unrealistic in this subject.

I am only testing driving in curves so no oversteer caused by RWD cars while turning and accelerating (more powerful cars more oversteer obviously) and no pendulum effect taken into this observation.

Edit:
I noticed that even in 2016 (preety old post) there was already not to good physics simulation in BeamNG.
https://steamcommunity.com/app/284160/discussions/0/154644349175551315/
Explanation was that FPS caused this feeling of understeer xD
But in modern times with powerfull PCs it is not an excuse anymore.
OR MAYBE to much FPS is also acting against making true physics of a car handling?? xD
BTW! I run this game at above 120FPS.

https://steamcommunity.com/app/284160/discussions/0/3344417304759057443/
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https://steamcommunity.com/app/284160/discussions/0/2659872073614449246/
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https://steamcommunity.com/app/284160/discussions/0/3052860798162793421/

Edit2: I am playing using steering whee setl!!!
Not sure why people just assume that I play on keyboard or gamepad!! :steamfacepalm:
Kosm1cznY 님이 마지막으로 수정; 2022년 1월 5일 오후 5시 24분
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Prezidentas 2021년 11월 2일 오전 1시 26분 
Make a video and make sure we can see the speed lmao
uselessrobot 2021년 11월 2일 오전 8시 02분 
BeamNG is plenty realistic. Real world cars do understeer quite easily and all the factors that contribute to that are present in the game. Look up highlights on Youtube and you'll even that even race cars are not immune from this. There are two factors, unrelated to the cars themselves, that contribute to this problem: speed and control setup.

First issue, you're driving too fast for the car and the road. This takes practice because it's hard to gauge speed like you can in a real world car.

Second issue is control sensitivity. BeamNG's control scheme is very direct and linear by default. That not only affects steering, but also throttle and braking. The result is that inputs are amplified in the game, so you're doing the equivalent of big tugs at the steering and deep stabs of the brakes and throttle. All those things have a huge impact on weight transfer and the ability of tires to maintain grip.

Most driving games, like Forza or Gran Turismo, compensate by dampening big inputs but other simulators tend to be fairly unforgiving too. I haven't tried BeamNG with a steering wheel but I hear even that requires a bit of calibration. I've been using an Xbox controller and a couple of weeks in I'm still trying to figure out a good setup.
The Fonze 2021년 11월 2일 오후 1시 15분 
Red Star Gopnik님이 먼저 게시:
Make a video and make sure we can see the speed lmao
This. Also why ask something countless people have answered both you and others in the past?
Brandi C. 2021년 11월 2일 오후 1시 23분 
This game is very real, in some cases i understand like engines not breaking when they should but driving. this game is one of the most real in terms or driving and tires they use real math to calulate the tires. you may be doing something wrong or are wanting too much from a game that cant have money dumped into it like AAA titles
TankCatapult 2021년 11월 2일 오후 2시 28분 
2
Just as in real life, the level to which your car grips any given surface is relative to steering and throttle input.

For example, if you're trying to negotiate a corner at full steering lock, and at full throttle, you're going to understeer off into to the trees, explode and die. This happens both in real life, and Beam, so the issue isn't Beam's handling physics - The issue is the person using said physics.
CunkFeatures 2021년 11월 2일 오후 4시 25분 
Put up the UI app for controller inputs, and film it.

Using a wheel and an Xbox Elite controller, at the correct speeds and angle I never get understeer. 100% understeer to me is pushing the throttle down, throwing the car back while on full lock which 9/10 it is.

Tip, when the tires squeal, you're pushing hard. Its not GTA.
TheHuskyGT 2021년 11월 2일 오후 9시 26분 
This game has possibly the most accurate physics (as of current version) of any other game that calls itself a simulator. Not even Assetto Corsa gets close. It still has some more work to be done, but it's safe to say they are getting close to nailing it.

Do you use a wheel? Because this game is 100% meant to be used with one. Regular cars with normal street tires behave exactly the same when compared to the cars I've owned in real life when pushed to the limit.

I've driven in many different weather conditions, from dry and humid heat to harsh winters with snow and ice, on new tires to really worn down ones. this game does a pretty good job when I compare the feel of certain cars that could be comparable to my irl cars.
TheHuskyGT 님이 마지막으로 수정; 2021년 11월 2일 오후 9시 27분
Rubitron 5001 2021년 11월 13일 오후 9시 29분 
If you find yourself understeering a lot it's because of the way BeamNG maps steering wheel rotation to the thumbstick. Full left on the thumbstick means steering wheel full left. If you turn the steering wheel full left on any car at 60 mph it's going to understeer like crazy. You can either use the "limit steering at speed" in "filters" under the control options for just very carefully nudge the thumbstick left while driving at speed. You can actually turn much faster by not turning the wheel as much. Most other games like Forza automatically make the steering wheel not turn as much at higher speeds but BeamNG doesn't hold your hand.
Rubitron 5001 님이 마지막으로 수정; 2021년 11월 13일 오후 9시 30분
Fuzzy 2021년 11월 13일 오후 11시 43분 
2
lol all the links you posted literally answer the question as well. people like you are why Forza is still popular. go play that because you're a bad driver
Kosm1cznY 2021년 12월 22일 오후 4시 07분 
Tuuuhhhhrrrppsssss님이 먼저 게시:
lol all the links you posted literally answer the question as well. people like you are why Forza is still popular. go play that because you're a bad driver
You are so stupid. Go figure if I own any arcade game in my library. Where the hell did you see tyhat I play forza?? You on drugs? I hate games like NFS, forza etc. :steamfacepalm:
What an *@&%(@
Kosm1cznY 2021년 12월 22일 오후 4시 08분 
Rubitron 5001님이 먼저 게시:
If you find yourself understeering a lot it's because of the way BeamNG maps steering wheel rotation to the thumbstick. Full left on the thumbstick means steering wheel full left. If you turn the steering wheel full left on any car at 60 mph it's going to understeer like crazy. You can either use the "limit steering at speed" in "filters" under the control options for just very carefully nudge the thumbstick left while driving at speed. You can actually turn much faster by not turning the wheel as much. Most other games like Forza automatically make the steering wheel not turn as much at higher speeds but BeamNG doesn't hold your hand.
I play on steering wheel and pedals
Kosm1cznY 2021년 12월 22일 오후 4시 10분 
Ermin sums it up for me hahaha 8:40 after what happened at 8:23

https://youtu.be/rF12BFnAeNg?t=502

Just lol!! "eeennaah, eeenah"
I do not need to add anything more.
Kosm1cznY 님이 마지막으로 수정; 2021년 12월 22일 오후 4시 18분
MDK_217 2021년 12월 22일 오후 10시 45분 
Why bring this back up?
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