BeamNG.drive

BeamNG.drive

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how to make mods?
i see that there are alot of mods for beemng.drive but i cant find what sofwhere is used and in the game there is only a course builder so i was wondering if someone could help me out with this thanks
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Showing 1-3 of 3 comments
Doc Apr 30, 2021 @ 6:49am 
"Blender" for modeling, "node/beam editor" to get the physics shape right, "notepad++" for editing physics values, and "atom" for finding/renaming all instances of something in a folder at once.

If you just want to changes values to make a stronger engine, different gears in trans, or lighter weight parts, you could get away with plain old notepad. This is pretty easy and devs left a lot of notes in the jbeams to help you understand what your looking at.

Once you start changing the model shape in blender, you need to change node positions to line up in node/beam editor to keep everything acting right. This is a little harder, but still pretty straight forward.

If you want a fresh model in the game, things get tricky fast in blender, with textures, lightmaps, ect being needed

If you want a fresh jbeam under your shiny new model, I hope you did well in physics, very easy to make mistakes at this.
Last edited by Doc; Apr 30, 2021 @ 7:11am
Zen-Koru Gaming Apr 30, 2021 @ 7:23am 
k
do you have a video tatoral for this?
Doc Apr 30, 2021 @ 7:37am 
No, I'm still just slapping around vanilla stuff myself, those textures/lightmaps still confuse me. I picked up the basics watching a guy stream on discord, lots of people stream themselves modding cars and bounce ideas back and forth. I saw it on the 2Fast discord, but you might have better luck on Revolution RaceCraft or even the main beamng one has a modding section.
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Showing 1-3 of 3 comments
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Date Posted: Apr 29, 2021 @ 7:52pm
Posts: 3