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If you just want to changes values to make a stronger engine, different gears in trans, or lighter weight parts, you could get away with plain old notepad. This is pretty easy and devs left a lot of notes in the jbeams to help you understand what your looking at.
Once you start changing the model shape in blender, you need to change node positions to line up in node/beam editor to keep everything acting right. This is a little harder, but still pretty straight forward.
If you want a fresh model in the game, things get tricky fast in blender, with textures, lightmaps, ect being needed
If you want a fresh jbeam under your shiny new model, I hope you did well in physics, very easy to make mistakes at this.
do you have a video tatoral for this?