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Not impressed with the quality. I know it's in EA still, after all these years, but it seems like a buggy pos despite the great physics engine. They also need to cull the official mod repo quite heavily as a lot of issues are mod related, but there's no auto checking as to game breaking issues with them.
tl;dr:
Base game is buggy and unreliable
Mods are hit and miss, causing bugs with base game
Also sent multiple emails to support with not even an automated reply.
Tried to get a refund, but I'm over the 2 hours so no go.
That said, I spent some time testing different mods and think I found a combination of extra cars/tracks that are not bugged. Still getting some of the same issues as OP notes on scenario end, which is pretty bad for something that's been out long.
There's a few annoying graphics pops that would be good to get fixed, as they do break the immersion.
The driving experience, however, is hands down better than any racing sim I've played, and that's for both Circuit and Rally. I can see why it hooks people on that alone, when it's working. Better than: ACC, AMS2, DR2, WRC9 etc.
the game is a product of passion built by REAL great devs, not some corporation. so if you wanna go be a righteous consumer, go fight a corpo. if you can have a little patience and realize that some companies don't need to be treated like a pure-for-profit corpo, then youll find this game will give you more fun than any other car game, it make take some time but it will happen.
if youre into Diesel trucks you can download a duramax engine and cummins engine mod from the Repo, there is also a great Engine Customization mod, called RKs engine overhaul. great selection of wheels for all types of vehicles too.
the graphics are a little wonk since last update, so most people are running Grass turned to 0, and the other settings are set to High or Normal, shadows can be turned off for more performance. lastly if you need some more AA or AO, you can download Reshade and it injects AA and AO to increase over picture quality and immersion.
Using Early Access "beware, game is early access and will have bugs" as an excuse for lack of release quality control is ok for something that's been in early access for a little while, but 6 years is stretching it.
6 years in early access is more than enough to establish some quality control and make sure basic features work, like campaigns and scenarios, as these are the first thing new users will try.
The trigger to end scenarios/campaigns also has little to do with the physics engine (apart from the score flipping out), it's a UI issue. Not so hard to run a series of standard tests pre-release instead of outsourcing that to users to do for you.
The tree graphics popping is not fixed by reshade or settings changes, I'm way ahead of you there and already investigated that. It's another basic issue that should have been tested. I did try the Vulkan experimental, but that just locks up the UI on my RTX 2060.
I already said my piece on how great the physics sim is as well.
It's a great physics sim, but please don't abuse people over perfectly reasonable questions raised by basic quality control failures. You can't use Early Access as an excuse for this type of thing when it's been in EA for this long.
Make the base game stable and release new feature rollouts as needed, you can't rely on EA to cover up slack quality control for ever.
Trees popping in, UI not working, missing textures, random performance problems are issues that you have to live with when getting into BeamNG. Sometimes the game will work flawless, sometimes it won't. For some people it never does, for others it always does.
They are building a game around the physics, not the other way around. There is no deadline for this game. They will just keep on working on the physics simulation for as long as the devs seem fit. It might be done in a year, it might be done in ten, or it might never be finished.
And this is not really a game you put a lot of time into, because there really isn't a game. When I bought it five years ago, I knew that. Many of us buy it as a novelty that you will probably play a few hours here and there with months in between.
With that said, look up the update history. They have put a lot of content and fixes into this game since its release, and they keep on doing it to this day. Most of the times more than your average developer. Comparing the launch version to what it is today is like comparing two completely different games.
But the campaigns, scenario's etc, which are prominent on the menu next to Free Roam and Track Builder, are designed to provide goal based interactions and work really well.
If they put them there, they should be tested and working prior to release.
That's basic quality control. There's nothing special about that, it's Software Engineering 101 and is common to all games. Devs don't get a special pass because "complex physic sim sandbox". That's actually an established game genre, going back to Gary's mod and before.
Look, I love it. The recent release shows a lot of love and progress with the reworked V2 test map, redone cars, traffic (finally!) etc. The games obviously still in active development otherwise they wouldn't have done that, I don't need to look at the release history.
But basic features should work, that's the bottom line, and campaigns/scenarios finished properly is a pretty basic feature - especially when it's promoted as a key part of the games appeal. They are a great idea/implementation at bringing some goal focused structure to an open world game. I've already had a poke at the code as well.
But they shouldn't be bugged.
Don't get habituated to "this is how they always release stuff".
FDev just tried that with Odyssey, and it didn't end well.
It is strange to keep something in Early Access this long though, just to reach the fabled Career mode they have coming on the main menu. There's more than enough content there for a release as a successful sandbox game, but the lack of QA that's apparent could kill it quickly if they did.
No, that's just bad QA. You don't "think" about quality and "she'll be right, we're not even touching the UI", you test it physically with a standard test suite every time.
The OP's bug (that I and others also reported) is also not the only issue.
Microsoft/Asobo got caught by this a few releases back with MSFS when they skipped testing landings on a release "because we didn't touch the flight model". But they did, something slipped up in the build, and because they skimped on the QA it broke the flaps and flight model which was a huge deal at the time. You don't break the flight model in a flight sim ffs. lol.
The blowback was ferocious, but to their credit Asobo admitted the failure, and beefed up their release/QA process.
Many smaller companies are also obsessive about QA, as they should be.
I haven't even got an automated response back about my bug report, which tells me a lot.
I think BeamNG is great, but it's apparent from the responses above their QA is lacking, and Early Access can't cover for that forever.
No one's expecting bug free software, but there's an expectation that the core product is solid and fully tested before releases are pushed out the door. ♥♥♥♥ still happens, in which case the reporting and communication system swings into action to resolve them.
You deliberately ignored my additional statement "Many smaller companies are also obsessive about QA."
Whatever.