BeamNG.drive

BeamNG.drive

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Coaltar Jul 8, 2021 @ 3:03pm
So I just got this game, and the first thing I run into are game breaking bugs.
Please tell me this is just a fluke.

I got the game during the Summer sale. I've wanted it for a long time. I loaded it up and decided to do the campaigns for an introduction to the game. However, you cannot complete the campaigns as the finish screen for some of the parts are bugged and don't allow you to continue. I found I had to hit ESC twice to exit the broken screen and then use the sidebar to return to the main menu.

The completion screens show {{::DATA TITLE | TRANSLATE}} and {{DATA.TIME} at the top of the screen with black empty boxes below with nothing you can click on. For an example of what it looks like you can go here:

https://www.reddit.com/r/BeamNG/comments/ofq8us/data_title_translate_datatime/

I'm hoping this is just something accidently broken in one of the recent patches and will be resolved quickly.

Not a great first impression for a game that receives so much hype and love. I can't even complete the basic tutorials because of it.
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Showing 1-15 of 68 comments
d[-_-]b Jul 8, 2021 @ 4:58pm 
Just bought it too, and I'm getting the same.

Not impressed with the quality. I know it's in EA still, after all these years, but it seems like a buggy pos despite the great physics engine. They also need to cull the official mod repo quite heavily as a lot of issues are mod related, but there's no auto checking as to game breaking issues with them.

tl;dr:
Base game is buggy and unreliable
Mods are hit and miss, causing bugs with base game

Also sent multiple emails to support with not even an automated reply.

Tried to get a refund, but I'm over the 2 hours so no go.

That said, I spent some time testing different mods and think I found a combination of extra cars/tracks that are not bugged. Still getting some of the same issues as OP notes on scenario end, which is pretty bad for something that's been out long.

There's a few annoying graphics pops that would be good to get fixed, as they do break the immersion.

The driving experience, however, is hands down better than any racing sim I've played, and that's for both Circuit and Rally. I can see why it hooks people on that alone, when it's working. Better than: ACC, AMS2, DR2, WRC9 etc.

Last edited by d[-_-]b; Jul 8, 2021 @ 6:04pm
PropagandaPanda Jul 9, 2021 @ 5:44am 
same here, got this with different scenarios, got the game for ages, must have come with a recent update
Originally posted by mambo9:
Just bought it too, and I'm getting the same.

Not impressed with the quality. I know it's in EA still, after all these years, but it seems like a buggy pos despite the great physics engine. They also need to cull the official mod repo quite heavily as a lot of issues are mod related, but there's no auto checking as to game breaking issues with them.

tl;dr:
Base game is buggy and unreliable
Mods are hit and miss, causing bugs with base game

Also sent multiple emails to support with not even an automated reply.

Tried to get a refund, but I'm over the 2 hours so no go.

That said, I spent some time testing different mods and think I found a combination of extra cars/tracks that are not bugged. Still getting some of the same issues as OP notes on scenario end, which is pretty bad for something that's been out long.

There's a few annoying graphics pops that would be good to get fixed, as they do break the immersion.

The driving experience, however, is hands down better than any racing sim I've played, and that's for both Circuit and Rally. I can see why it hooks people on that alone, when it's working. Better than: ACC, AMS2, DR2, WRC9 etc.
keep in mind the game is still in early access
Maxar Jul 9, 2021 @ 10:28am 
The {{::DATA TITLE | TRANSLATE}} and {{DATA.TIME} bugs are brand new with the latest update. The leaderboards worked fine before. I hope the devs are working on it. Beamng can be a great sandbox for people who like cars,
Eclipse Jul 9, 2021 @ 11:21am 
new bugs, sorry but the 2 people making such a big deal out of it is just out of pure ignorance of this being a totally new bug and you both are feeling slighted since you spent money. take a breath. its nothing personal, and its a new bug. it will be fixed. enjoy the game. look into Drag Racing and Monster truck mods as those are the most supported mods, you can find them on Private Forums. Revoulation Racecraft, Beam-Monsters. this is the real meat and potatoes of the mods. also look into the MP mod, as that really increases fun, being able to roam around with friends.

the game is a product of passion built by REAL great devs, not some corporation. so if you wanna go be a righteous consumer, go fight a corpo. if you can have a little patience and realize that some companies don't need to be treated like a pure-for-profit corpo, then youll find this game will give you more fun than any other car game, it make take some time but it will happen.

if youre into Diesel trucks you can download a duramax engine and cummins engine mod from the Repo, there is also a great Engine Customization mod, called RKs engine overhaul. great selection of wheels for all types of vehicles too.

the graphics are a little wonk since last update, so most people are running Grass turned to 0, and the other settings are set to High or Normal, shadows can be turned off for more performance. lastly if you need some more AA or AO, you can download Reshade and it injects AA and AO to increase over picture quality and immersion.
Last edited by Eclipse; Jul 9, 2021 @ 11:27am
Madest_Max Jul 9, 2021 @ 11:49am 
Haven't tried the campaign in a few days but I never really had any issues with this game whatsoever.
TheHuskyGT Jul 9, 2021 @ 1:50pm 
This game has always worked great for me. I've had it on three different computers for the past 5 years or so. If there is a bug, it will most likely be fixed. The devs are really great when it comes to supporting this game. And yes, often UI and other minor things tend to work a bit weird after an update. I imagine the massive amount of effort required to fix, improve and perfect the complex physics engine takes all priority.
d[-_-]b Jul 9, 2021 @ 3:30pm 
Enough with the white knighting and new user abuse. The OP and myself are raising perfectly valid concerns.

Using Early Access "beware, game is early access and will have bugs" as an excuse for lack of release quality control is ok for something that's been in early access for a little while, but 6 years is stretching it.

6 years in early access is more than enough to establish some quality control and make sure basic features work, like campaigns and scenarios, as these are the first thing new users will try.

The trigger to end scenarios/campaigns also has little to do with the physics engine (apart from the score flipping out), it's a UI issue. Not so hard to run a series of standard tests pre-release instead of outsourcing that to users to do for you.

The tree graphics popping is not fixed by reshade or settings changes, I'm way ahead of you there and already investigated that. It's another basic issue that should have been tested. I did try the Vulkan experimental, but that just locks up the UI on my RTX 2060.

I already said my piece on how great the physics sim is as well.

It's a great physics sim, but please don't abuse people over perfectly reasonable questions raised by basic quality control failures. You can't use Early Access as an excuse for this type of thing when it's been in EA for this long.

Make the base game stable and release new feature rollouts as needed, you can't rely on EA to cover up slack quality control for ever.
Last edited by d[-_-]b; Jul 9, 2021 @ 3:40pm
TheHuskyGT Jul 9, 2021 @ 3:57pm 
No one is white knighting. The thing is that people usually come to this game expecting an actual game. When you treat as what it is, which is more of a tech demo, or experimental physics engine, then you learn to live with all of its quirks.

Trees popping in, UI not working, missing textures, random performance problems are issues that you have to live with when getting into BeamNG. Sometimes the game will work flawless, sometimes it won't. For some people it never does, for others it always does.

They are building a game around the physics, not the other way around. There is no deadline for this game. They will just keep on working on the physics simulation for as long as the devs seem fit. It might be done in a year, it might be done in ten, or it might never be finished.

And this is not really a game you put a lot of time into, because there really isn't a game. When I bought it five years ago, I knew that. Many of us buy it as a novelty that you will probably play a few hours here and there with months in between.

With that said, look up the update history. They have put a lot of content and fixes into this game since its release, and they keep on doing it to this day. Most of the times more than your average developer. Comparing the launch version to what it is today is like comparing two completely different games.
d[-_-]b Jul 9, 2021 @ 4:07pm 
We know it's an open world sandbox, not a "game" per se,

But the campaigns, scenario's etc, which are prominent on the menu next to Free Roam and Track Builder, are designed to provide goal based interactions and work really well.

If they put them there, they should be tested and working prior to release.

That's basic quality control. There's nothing special about that, it's Software Engineering 101 and is common to all games. Devs don't get a special pass because "complex physic sim sandbox". That's actually an established game genre, going back to Gary's mod and before.

Look, I love it. The recent release shows a lot of love and progress with the reworked V2 test map, redone cars, traffic (finally!) etc. The games obviously still in active development otherwise they wouldn't have done that, I don't need to look at the release history.

But basic features should work, that's the bottom line, and campaigns/scenarios finished properly is a pretty basic feature - especially when it's promoted as a key part of the games appeal. They are a great idea/implementation at bringing some goal focused structure to an open world game. I've already had a poke at the code as well.

But they shouldn't be bugged.

Don't get habituated to "this is how they always release stuff".

FDev just tried that with Odyssey, and it didn't end well.

It is strange to keep something in Early Access this long though, just to reach the fabled Career mode they have coming on the main menu. There's more than enough content there for a release as a successful sandbox game, but the lack of QA that's apparent could kill it quickly if they did.
Last edited by d[-_-]b; Jul 9, 2021 @ 4:14pm
Kirby Jul 9, 2021 @ 5:50pm 
there's a chance they didn't even think it would break the campaigns or time trials. and it's always possible, something works perfectly fine for the devs, the update gets released, and then issues arise
d[-_-]b Jul 9, 2021 @ 6:00pm 
Originally posted by Kirby:
there's a chance they didn't even think it would break the campaigns or time trials. and it's always possible, something works perfectly fine for the devs, the update gets released, and then issues arise

No, that's just bad QA. You don't "think" about quality and "she'll be right, we're not even touching the UI", you test it physically with a standard test suite every time.

The OP's bug (that I and others also reported) is also not the only issue.

Microsoft/Asobo got caught by this a few releases back with MSFS when they skipped testing landings on a release "because we didn't touch the flight model". But they did, something slipped up in the build, and because they skimped on the QA it broke the flaps and flight model which was a huge deal at the time. You don't break the flight model in a flight sim ffs. lol.

The blowback was ferocious, but to their credit Asobo admitted the failure, and beefed up their release/QA process.

Many smaller companies are also obsessive about QA, as they should be.

I haven't even got an automated response back about my bug report, which tells me a lot.

I think BeamNG is great, but it's apparent from the responses above their QA is lacking, and Early Access can't cover for that forever.

No one's expecting bug free software, but there's an expectation that the core product is solid and fully tested before releases are pushed out the door. ♥♥♥♥ still happens, in which case the reporting and communication system swings into action to resolve them.
Last edited by d[-_-]b; Jul 9, 2021 @ 6:10pm
Kirby Jul 9, 2021 @ 6:08pm 
Originally posted by mambo9:
Originally posted by Kirby:
there's a chance they didn't even think it would break the campaigns or time trials. and it's always possible, something works perfectly fine for the devs, the update gets released, and then issues arise

No, that's just bad QA. You don't "think" about quality and "she'll be right, we're not even touching the UI", you test it physically with a standard test suite every time.

The OP's bug (that I and others also reported) is also not the only issue.

Microsoft/Asobo got caught by this a few releases back with MSFS when they skipped testing landings on a release "because we didn't touch the flight model". But they did, something slipped up in the build, and because they skimped on the QA it broke the flaps and flight model which was a huge deal at the time. You don't break the flight model in a flight sim ffs. lol.

The blowback was ferocious, but to their credit Asobo admitted the failure, and beefed up their release/QA process.

Many smaller companies are also obsessive about QA.

I haven't even got an automated response back about my bug report, which tells me a lot.

I think BeamNG is great, but it's apparent from the responses above their QA is lacking, and Early Access can't cover for that forever.
comparing a 70€ game to a 20€ game isn't exactly fair.
d[-_-]b Jul 9, 2021 @ 6:12pm 
That doesn't wash at all.

You deliberately ignored my additional statement "Many smaller companies are also obsessive about QA."

Whatever.
Last edited by d[-_-]b; Jul 9, 2021 @ 6:12pm
Kirby Jul 9, 2021 @ 6:18pm 
Originally posted by mambo9:
That doesn't wash at all.

You deliberately ignored my additional statement "Many smaller companies are also obsessive about QA."

Whatever.
so you go to a store, buy a 20€ product and then complain it isn't as high quality as a 70€ product?
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Date Posted: Jul 8, 2021 @ 3:03pm
Posts: 68