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2: Racing already exists. Against AI. Multiplayer is NOT planned but there is a mod for it. BeamMP
3: Yes, people use both. I have an xbox controller and I use a G923 wheel and pedals set up. The cars handle so much better using an actual wheel set up vs using a controller. You can set up literally every control to how you like it. Meaning you can drive with your mouse.
5: I'm sure there is a way to take another persons car model file and open it in automation. I don't know or have experience with this but it could be as simple as how you can open someone else's 3D model with a 3d model program.
The purpose of the game is whatever you want. If you enjoy crashing cars at unrealistic speeds then that's it, if you enjoying racing with actual physics, then that's it. But remember, it's not multiplayer entrely, you can use the mod and host your own server. I personally just don't get how to do it otherwise I'd have my server up and running.
Check out YouTube videos. I like to do a little of everything, I love to use the map editor and customize maps to my liking. I crash at 300mph in a semi and right before impact, I slow it down and just watch it obliterate itself. It's just so hypnotic to me. I love to set up fast vehicles using unrealistic power and see how fast I can get it going while still being able to drive it. Flying planes is fun once you understand how to fly them, they wobble around. Landing without breaking anything is such a great feeling.
My short answer to what this is.
A true vehicle and damage physics playground.
Thanks
Like, it would have a little city on it, and buildings, and you'd take Hotwheels or Matchbox cars or something to that effect and just drive around with them? Or maybe you had the orange Hotwheels tracks [i.ebayimg.com] to send the cars down?
What this game gives you is a handful of rugs and a bucket of cars. The rugs are 3D and packed full of detail, almost resembling a real, living place. And the cars are some of the most realistic and lifelike cars of any game ever made, thoroughly and lovingly crafted to drive realistically, crash realistically, and tune realistically.
You can spawn as many cars as you want. Whichever cars you want. You can drive them anywhere they can physically go. You can ask the computer to drive them for you. You can disassemble and reassemble and readjust and personalize the cars however you see fit.
There are no rules, no objectives, and no limits. The developers offered a couple challenges, but they're only there if you want them. You don't even have to play them "properly" if you don't feel like it (turn off competitive scenarios). They also plan to add a career mode someday in the future, but that is a long way away, and would probably just be quartered off to it's own corner just like the scenarios— there for those who want it, but not the main focus of the game
BeamNG is just a huge bucket of toys. You get to decide what constitutes "fun."
(and if you don't like the in-game cars or maps, you'll be happy to know that mods are literally built into the game. If you go to the repository, there is a huge collection of almost-developer-quality content. You want a Toyota Supra? Fiat Uno? Formula 1 car? Ford Focus with JATO rockets and wings? How 'bout a ski jump? Or a chunk of Poland? The Nürburgring Nordschleife but on a Caribbean island? or just a really tall cliff? If you can dream it, someone has probably already made it. Or, if you have the time you can go ahead and make it yourself! BeamNG is one of those rare games that is outright built to be modded)
Hahaha this is brilliant having just come from building hotwheels track for my son, very true, I call it a playground of physics so we're agreed, well put.