BeamNG.drive

BeamNG.drive

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Nadeox1 14 lipca 2018 o 1:20
0.13 Discussion/Feedback/Bugs-Reporting Thread
Please check our main thread before reporting problems!
You can find an updated list of known bugs in the link below. Please avoid report issues that are already on our list.
https://www.beamng.com/threads/0-13-discussion-feedback-bugs-reporting-thread-read-1-post.56010/

If the issue you are having is not listed in the thread above, feel free to report it here. Do not forget to include as much information.

Before reporting issues, check with all your mods disabled first!
That will help us a lot focusing on actual, real issues, instead of going after problems caused by mods.

Thanks in advance!

NOTE
Issues and feedback related to the Automation exporter or Automation in general does not go in this thread, but in here: https://steamcommunity.com/app/293760/discussions/2/
Or here: https://www.beamng.com/threads/automation-exporter-feedback-bug-reporting-thread.56023/


Feedback and Changelogs
This thread is meant to collect feedback for version 0.13
We would love to hear your feedback :)

0.13.0.5 changelog here: https://blog.beamng.com/title-fourth-hotfix-for-0-13-released/
0.13.0.4 changelog here: https://blog.beamng.com/5th-year-anniversary-hotfix-thank-you/
0.13.0.2 changelog here: https://blog.beamng.com/second-hotfix-for-0-13-released/
0.13.0.1 changelog here: https://blog.beamng.com/first-hotfix-for-0-13-released/
0.13.0.0 changelog here: https://blog.beamng.com/the-automation-collaboration-version-0-13-released/
Ostatnio edytowany przez: Nadeox1; 10 sierpnia 2018 o 8:13
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Wyświetlanie 31-45 z 103 komentarzy
ariaka77 22 lipca 2018 o 3:58 
Update broke all game sounds, there are absolutely no sounds coming from the game.

And before you respond;
No, I have no mods installed
Yes, I did a clean reinstall, twice(as directed)
No, it's not muted
While working in the forest brush editor, spawn ten things or more, select them one by one with CTRL+CLICK, move them, rotate them (as if you were putting road meshes or bridges in for a slope), move them, rotate them on the x axis (to angle the slope to an existing route), then hit undo once or twice, and try to move them again. Some will get un-done, some will be sort-of undone, and the map won't save properly. The objects will not all be where you think they are (there's an invisible selection box where some of them were before any undo operation, where they shall appear next time!).
This is an issue with roughly 6 or more objects. If you're making roads out of mesh puzzle pieces (I am working on making, to hand out to mappers in the future for cities), and frequently need to rotate or possibly undo if slopes aren't right (if you don't do the entire run of the slope at once, which I *TRY* to do because of bug), then you can hit this bug quite OFTEN.
This is also possibly the reason things don't always save correctly for me, a bug which I haven't been able to trace before but possibly can in the future.
@Nadeox1 this is the same map I've been posting about in the development thread, the city I am making, but this has also happened before in Roane County with enough objects selected.
The system is not low on memory or defective in any ways, it's the code in the forest brush editor ever since the new forest brush format was introduced around alpha 0.9 or so maybe almost 18 or so months or 2 years ago? I've been trying to catch this bug for a dog's age and I've finally been able to re-create it. Definitely happens with about a dozen and half or more objects selected, but again can happen with as few as 6+ regularly. Sometimes you have to undo twice or 3 times in a row to get it, and will not always show until you again try to move the objects.

Happens even when the only mod I have is my two maps I am working with at the moment.
Ostatnio edytowany przez: Los.Injurus.Bob.Blunderton; 22 lipca 2018 o 22:56
Nadeox1 23 lipca 2018 o 1:38 
Początkowo opublikowane przez roadfreak12:
My game completely froze and closed a few seconds later, giving me error code 0xC00000FD "STATUS_STACK_OVERFLOW". I have no idea why this happened as I was just driving around like normal in a map I downloaded.

If it was only a one-thing, then you can ignore.
If it happens every time, you should check with no mods enabled.



Początkowo opublikowane przez ariaka77:
Update broke all game sounds, there are absolutely no sounds coming from the game.

And before you respond;
No, I have no mods installed
Yes, I did a clean reinstall, twice(as directed)
No, it's not muted
Support ID please.
https://wiki.beamng.com/Support#A_developer_asked_for_a_Support_ID



Początkowo opublikowane przez Beamng.mapper.Bob.Blunderton:
While working in the forest brush editor, spawn ten things or more, select them one by one with CTRL+CLICK, move them, rotate them (as if you were putting road meshes or bridges in for a slope), move them, rotate them on the x axis (to angle the slope to an existing route), then hit undo once or twice, and try to move them again. Some will get un-done, some will be sort-of undone, and the map won't save properly. The objects will not all be where you think they are (there's an invisible selection box where some of them were before any undo operation, where they shall appear next time!).
This is an issue with roughly 6 or more objects. If you're making roads out of mesh puzzle pieces (I am working on making, to hand out to mappers in the future for cities), and frequently need to rotate or possibly undo if slopes aren't right (if you don't do the entire run of the slope at once, which I *TRY* to do because of bug), then you can hit this bug quite OFTEN.
This is also possibly the reason things don't always save correctly for me, a bug which I haven't been able to trace before but possibly can in the future.
@Nadeox1 this is the same map I've been posting about in the development thread, the city I am making, but this has also happened before in Roane County with enough objects selected.
The system is not low on memory or defective in any ways, it's the code in the forest brush editor ever since the new forest brush format was introduced around alpha 0.9 or so maybe almost 18 or so months or 2 years ago? I've been trying to catch this bug for a dog's age and I've finally been able to re-create it. Definitely happens with about a dozen and half or more objects selected, but again can happen with as few as 6+ regularly. Sometimes you have to undo twice or 3 times in a row to get it, and will not always show until you again try to move the objects.

Happens even when the only mod I have is my two maps I am working with at the moment.

I said multiple times, we are very well aware of most of the issue the editor has, and we understand it can become really frustating to work with it (heh, imagine our level artist :) )
I please you to keep all this discussion in one place, because it makes really hard for us to track them if it's scattered all over the place and across different forums.
https://www.beamng.com/threads/forest-editor-crash-on-object-placement.55430/#post-876056
Whenever I reset a car i get a fatal error
Shad Mann 23 lipca 2018 o 13:47 
When i updated it it got stuck at 100% and broke my steam. I'm not sure if its because my laptop is literal garbage or the game but either way you should know. i use windows 7 home premium btw.
Shad Mann 23 lipca 2018 o 13:50 
also, there needs to be more grapical settings. a lot of people like me game on systems with less power than kitchen appliances so i'd appreciate a setting that makes the game look like RoR
Nadeox1 24 lipca 2018 o 2:14 
Początkowo opublikowane przez BossGamer2017_YT:
Whenever I reset a car i get a fatal error

That's usually caused by broken mods.
Disable all of them and check again. If persists, do a clean reinstall: https://wiki.beamng.com/BeamNG_FAQ#How_do_I_perform_a_clean_reinstall.3F


Początkowo opublikowane przez wow:
When i updated it it got stuck at 100% and broke my steam. I'm not sure if its because my laptop is literal garbage or the game but either way you should know. i use windows 7 home premium btw.
Replied in the thread you made (please post only in one place)



Początkowo opublikowane przez wow:
also, there needs to be more grapical settings. a lot of people like me game on systems with less power than kitchen appliances so i'd appreciate a setting that makes the game look like RoR
If you play on PC that is below the minimum game's requirements, there is not much to do :\
ariaka77 25 lipca 2018 o 6:29 
Początkowo opublikowane przez Nadeox1:
Support ID please.

37949
Nadeox1 25 lipca 2018 o 8:02 
Początkowo opublikowane przez ariaka77:
Początkowo opublikowane przez Nadeox1:
Support ID please.

37949

The game does not seem able to initialize the audio device.
Usually reinstalling the audio drivers fixes this kind of issue for most users. You can find the drivers on your motherboard download page.
Ostatnio edytowany przez: Nadeox1; 25 lipca 2018 o 8:03
NAVALNY 2024 30 lipca 2018 o 12:38 
when i trying to set fullscreen - resolution becomes smaller and smaller
Ostatnio edytowany przez: NAVALNY 2024; 30 lipca 2018 o 12:39
th3maldonado 30 lipca 2018 o 13:32 
One thing I've noticed is that the moon in game also seems to have a surprisingly bright reflection on road surfaces. It's brighter than basically every in game headlight on "normal" beams. There is also an issue involving automation imported cars. There seems to be no "Near light" texture for these cars. Using the Sunburst and comparing to a relatively similar car there is no near texture, resulting in almost useless headlights that don't illuminate the road, instead just gently glowing against the various vertical surfaces nearby. This problem is exasperbated when the headlights are higher up.
Ostatnio edytowany przez: th3maldonado; 30 lipca 2018 o 13:35
Nadeox1 31 lipca 2018 o 4:04 
Początkowo opublikowane przez MC BOROV:
when i trying to set fullscreen - resolution becomes smaller and smaller

Please continue in the thread that you previously created, thank you!



Początkowo opublikowane przez th3maldonado:
One thing I've noticed is that the moon in game also seems to have a surprisingly bright reflection on road surfaces. It's brighter than basically every in game headlight on "normal" beams. There is also an issue involving automation imported cars. There seems to be no "Near light" texture for these cars. Using the Sunburst and comparing to a relatively similar car there is no near texture, resulting in almost useless headlights that don't illuminate the road, instead just gently glowing against the various vertical surfaces nearby. This problem is exasperbated when the headlights are higher up.

Not sure what you mean by 'Near Light Texture', there's no such thing as that.
Possibly you mean the way the lights are 'aimed' on those cars (aimed too high, so they don't light up the floor near-by). Please report that in the dedicated Exporter thread on our main forum, or the Automation forum :)
Ostatnio edytowany przez: Nadeox1; 31 lipca 2018 o 4:13
omistaja 1 sierpnia 2018 o 7:56 
Game is stuck on 1904x1041 resolution and I cant change it (it just returns back to it after changing to 1980x1080) part of the game is hidden (cant change or spawn new cars)
Nadeox1 1 sierpnia 2018 o 8:09 
Początkowo opublikowane przez omistaja:
Game is stuck on 1904x1041 resolution and I cant change it (it just returns back to it after changing to 1980x1080) part of the game is hidden (cant change or spawn new cars)

If you have any programs that puts overlay on the game (Discord, MSI Afterburner, and so on), disable the overlays. Else try using Borderless mode instead (enable borderless mode, then select 1920x1080)
Freighttrain448 1 sierpnia 2018 o 10:21 
There is a bug in the D15's offroad suspension that makes the front brake's link to the spindle very weak. Here is a video: https://youtu.be/haKGwe0GWJQ This occured before I installed any mods.
Ostatnio edytowany przez: Freighttrain448; 1 sierpnia 2018 o 10:22
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