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without any external modding with the j-beam.
if someone with the know how wanted to, they could make a model in automation export it, and custom make the j beam. hell, maybe even an interior too.
In any regard, I think the update is great. You can actually get a feel for your Automation cars. I've already scrapped a few that were ok on paper but just meh when actually driven. To each his own I guess.
Said that, as pointed above, it's not much about the crashing side (there's some deformation), but the focus is more on the driving and the fact that you can easily create a vehicle in Automation and drive it almost instantly in BeamNG.drive :)
It's per exporter nature.
Our vehicles are 'hand-made' meticulously, the exporter on the other side is an entirely automated procedure. Automating the creation of the physical structure is not easy, and trades-off with complexity has to be made.
Check this FAQ:
https://steamcommunity.com/app/293760/discussions/2/3559414588253724691/
Point 6 in particular