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You can do that from Launcher > Support Tools > Disable UI Hardware Acceleration.
Then simply keep the same setting, located in Options > Graphics, disabled for as long you have ReShade installed.
Edit: I tried that already before, but didn't help!
Also reinstalling the reshade version (3.0.8) which worked in the past provoked the same error that I have now...
Perhaps ReShade was installed wrongly, or the version you are using is not compatible with the game. I'm afraid I cannot be of further help with that.
So Reshade whatever has to work with current BeamNG...
You just download it from the official website, run their installer, select the game .exe and done.
If you are following some video tutorial, it's possible they are making you use some old & harder to install version of it.
I just checked the video again, the installation of reshade is recorded on 4th May 2020 and the version of BeamNG.Drive is 0.18.4.1 (current version) - the Reshade version is 4.5.4.
ReShade do work with the game, but you must have 'UI Hardware Acceleration' disabled, else you won't be able to see the Main Menu.
The installation is really easy with the official ReShade installer, you just have to select the BeamNG.drive.64.exe file when asked.
Your case is different, as you seem to be following some video guide that is doing things differently. If you want to keep following that, then please ask the person that made that video.
Sorry, it wasn't my intention to be unpolite... I think there was a misunderstanding in between?
If I understood right, you are following a video tutorial on Youtube to get ReShade on BeamNG.drive, and it seems that the guy that made the tutorial is doing something different to install ReShade.
That may be the issue, as you don't need any special steps to do that.
To install ReShade on BeamNG.drive, you just have to:
- Download the installer from the official ReShade website
- Run the installer
- It should ask you to select the game. Use the BROWSE button
- Go to Steam/Steamapps/Common/BeamNG.drive/Bin64 and select BeamNG.drive.x64.exe
- When it asks for the API, choose the Direct3D 10/11/12 (it should be already select, you have to click on it again though)
- It will then ask if you want to install the default effects pack, that's up to you
I tried this myself about a month ago, and just now again for you, and it works without problem (as far you have UI Hardware Acceleration disabled prior)
I read here: https://forum.giants-software.com/viewtopic.php?t=126795, that I just have to rename the dxgi.dll - file into d3d11.dll. Now everything works!
But if you are trying to use other shaders (like qUINT), then it could be necessary.
Even if this is odd, it worked for me like that - even if I wouldn't use qUINT-shaders at all (it wouldn't matter).