BeamNG.drive

BeamNG.drive

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Artificial 9 ABR 2018 a las 5:21 a. m.
Just how realistic is BeamNG now?
I guess what I'm asking is, does it simulate every piece of an individual car motor accurately?

Also, do you think weapons could be added in the future for specific destructions of a specific part or the entire vehicle?
Última edición por Artificial; 9 ABR 2018 a las 5:24 a. m.
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Mostrando 1-15 de 19 comentarios
TwoTwoNine 9 ABR 2018 a las 3:27 p. m. 
Some mods have vehicles that have guns for example simple tank a D-series that has a gun in the back and a few others here's some links for the vehicles I mentioned https://www.beamng.com/resources/dh-hyper-bolide.3507/ https://www.beamng.com/threads/simple-tank.51425/ https://www.beamng.com/resources/d15-technical.2018/
The Cobbler Gobbler 9 ABR 2018 a las 7:44 p. m. 
It's pretty realistic, and all the parts of the cars (at least the official ones that come with the game) should be there. You can tear the car apart piece by piece, and abusing the car in certain ways will break certain parts (ex. Carring a massive load with a small car will burn out the clutch).
Nadeox1 10 ABR 2018 a las 5:20 a. m. 
We do simulate a lot of things regarding engines as well.
You can have a look at all of them by adding apps (like the engine debug ones) to your UI, from where you can see all the variables that are being simulated: https://wiki.beamng.com/Editing_UI
Artificial 10 ABR 2018 a las 8:08 a. m. 
Awesome! BTW, thank you for making this game. I am so tired of getting car simulators that have total ♥♥♥♥ mechanical damage simulation. Project Cars is laughable for this and Assetto Corsa is somehow even worse. And I'm NOT asking for BeamNG accuracy, but when I ram into a wall at freaking 100+ MPH, I want the car to go bye-bye.
Última edición por Artificial; 10 ABR 2018 a las 8:09 a. m.
Cherry 9 JUL 2018 a las 5:55 a. m. 
Publicado originalmente por Artificial:
Awesome! BTW, thank you for making this game. I am so tired of getting car simulators that have total ♥♥♥♥ mechanical damage simulation. Project Cars is laughable for this and Assetto Corsa is somehow even worse. And I'm NOT asking for BeamNG accuracy, but when I ram into a wall at freaking 100+ MPH, I want the car to go bye-bye.
You're clueless about game development and how licensing works.

Those games you mentioned cannot have realistic damage because it is against the terms of using licensed vehicles. For example, if you've paid and acquired the permission to put a Toyota 86 in your game, Toyota will not allow you to allow such car to be able to receive damage. Maximum you'll be allowed is a broken windshield and dented bumpers, which is what those games have.
Confuzzled 9 JUL 2018 a las 10:00 a. m. 
I think BeamNG should partner with iRacing or Project car!

when paired with a wheel and dialed in its an awesome sandbox game
Frytka 9 JUL 2018 a las 12:38 p. m. 
The oil pan damage is simulated and oil leak too??
It should be very cool
Artificial 9 JUL 2018 a las 4:05 p. m. 
Publicado originalmente por CherryTaco 👌:
You're clueless about game development and how licensing works.

Those games you mentioned cannot have realistic damage because it is against the terms of using licensed vehicles. For example, if you've paid and acquired the permission to put a Toyota 86 in your game, Toyota will not allow you to allow such car to be able to receive damage. Maximum you'll be allowed is a broken windshield and dented bumpers, which is what those games have.

Forza Motorsport has full damage with a HUGE ASS amount of official licenses. Furthermore, I remember a racing game dev say that they actually don't have limits on what mechanical damage they can put in.

Also, why did you bump this old as hell topic?
Última edición por Artificial; 9 JUL 2018 a las 4:06 p. m.
TDK 11 JUL 2018 a las 8:07 a. m. 
It used to be the case that the licensors would not allow their vehicles to have damage at all. Go back to the original Gran Turismo, and indeed from my experience of working on the F1 games for many years, the FIA would not allow (for a long time) the F1 cars to display damage because they didn't want to promote their sport in that way.

Things are getting better over time now, and as you say Forza has a lot of damage. Licensors are likely to be more forgiving towards the Sony's and Microsoft's of this world, as they're the ones with the huge wallets.
Deafstars 11 JUL 2018 a las 8:41 a. m. 
Publicado originalmente por Artificial:
I guess what I'm asking is, does it simulate every piece of an individual car motor accurately?

Also, do you think weapons could be added in the future for specific destructions of a specific part or the entire vehicle?
adding weapons into this game would be intresting :) like mortar och just a pistol and simulate a bullet hit into the car or engine :)
Artificial 11 JUL 2018 a las 10:30 a. m. 
Publicado originalmente por Dedkill:
Publicado originalmente por Artificial:
I guess what I'm asking is, does it simulate every piece of an individual car motor accurately?

Also, do you think weapons could be added in the future for specific destructions of a specific part or the entire vehicle?
adding weapons into this game would be intresting :) like mortar och just a pistol and simulate a bullet hit into the car or engine :)

WWI artillery cannons!
Charlie Kelly 11 JUL 2018 a las 3:25 p. m. 
One thing i think was simulated quite well was how much of a dog the "race cars" are at low speeds.
This is almost always based on cam profile but it's nice to see thatr it was incorporated realistically.
ChyonE 11 JUL 2018 a las 9:54 p. m. 
Publicado originalmente por Artificial:
I guess what I'm asking is, does it simulate every piece of an individual car motor accurately?

Also, do you think weapons could be added in the future for specific destructions of a specific part or the entire vehicle?
Well cars still slide and hover over the ground so. I'll say barely
Rem4rk4ble 11 JUL 2018 a las 10:01 p. m. 
body physics are pretty real but I cant say the tire simulation is realistic. I also feel some of the parts are too floppy, but if those items were improved this game would truly be one of a kind.
-aerodynamics and downforce coould be simulated
- Engine power bands (not sure if already implemented)
- Realistic tire model
- ability for pieces to shatter/snap apart like hoods doors quarterpanels
- Tire Wear
Última edición por Rem4rk4ble; 11 JUL 2018 a las 10:03 p. m.
Buon Tia 12 JUL 2018 a las 12:14 a. m. 
Publicado originalmente por Mr chicken dude:
Some mods have vehicles that have guns for example simple tank a D-series that has a gun in the back and a few others here's some links for the vehicles I mentioned https://www.beamng.com/resources/dh-hyper-bolide.3507/ https://www.beamng.com/threads/simple-tank.51425/ https://www.beamng.com/resources/d15-technical.2018/
What does that have to do with anything??
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Publicado el: 9 ABR 2018 a las 5:21 a. m.
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