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Set up your FFB following our guide:
https://wiki.beamng.com/Steering_wheel_setup
In any case.. I'm not familiar with Fanatec, but it sounds alot like the problem I have in Mudrunner. The solution in that game is to start a map, alt+tab out, open your axis and FF settings, click ok/apply, and then jump back into the game. This fixes it every time. Dunno if it could work for you, but might be worth a try.
Options > Controls > Find the 'Steering' binding and click on it.
Check my post above (#3) for a full, step-by-step guide.
See: https://wiki.beamng.com/Steering_wheel_setup#Drivers:_Force_feedback_configuration
As for the correction curve, this is used for fine tuning, so typically after the basics are working satisfactorily but not perfectly. What it is, and how it's used, is also explained in the wiki page. You can safely keep it disabled for now (which is 100% equivalent to using the default positive straight slope).
See: https://wiki.beamng.com/Steering_wheel_setup#Response_correction_curves
This sounds like the FFB signal is clipping. To confirm, you can add the "FFB Graph" UI app (see: https://wiki.beamng.com/Editing_UI ), and check if the force is flatlining. This could be due to using a low "Max strength" value (set it back to 100%, see: https://wiki.beamng.com/Steering_wheel_setup#Advanced_parameters )
Or maybe due to using a too great force "Strength" (see: https://wiki.beamng.com/Steering_wheel_setup#Basic_set_up ).
Finally, and most importantly, make sure to test only with the official vehicles, in a completely unmodded state (disable all mods, to make sure nothing is changing the way FFB works).
It should be in your Steering Wheel software, it's not an option from the game (notice it's under the 'Drivers' section). The option name or available varies on the wheel model. For you it could be under a different name, or not be a thing at all (would be weird though).
Perhaps share a screenshot with the settings you see in your Steering Wheel software.
All what you feel in the force feedback is a transparent read of the steering column torque. And this torque is simply the result of the physics simulation. We don't have magic special effects for "tire load", or "tire camber", or anything else. These are all automatically an implicit part of the physics, and therefore they are all contributing factors to the steering torque readouts used by FFB system.