BeamNG.drive

BeamNG.drive

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Skull28 Jul 13, 2019 @ 9:09pm
Does Beam just have bad force feedback or is my force feedback being weird?
Right now my wheel just vibrates a bit if the road is bumpy and that's it. I get no feeling of what the car is doing whatsoever.
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Showing 1-15 of 22 comments
What wheel do you use?
Skull28 Jul 13, 2019 @ 9:31pm 
Fanatec CSL Elite PS4
Nadeox1 Jul 14, 2019 @ 3:13am 
It varies a lot from wheel to wheel, the steering wheel configuration, the vehicle and your taste.

Set up your FFB following our guide:
https://wiki.beamng.com/Steering_wheel_setup
Skull28 Jul 14, 2019 @ 3:24pm 
My response correction curve is just a single positive slope with no changes in it, is it supposed to be like that? Because right now I got my wheel to act a lot better over bumps but I still don't really have any feeling. The more I turn the harder it is to turn the wheel no matter what the car is doing and that's all I'm getting.
Jasper4980 Jul 14, 2019 @ 11:02pm 
To me it sounds like a 'centering spring' is active. You should be avle to change it in the fanatec configuration panel. (Don't know where since i don't have any experience with fanatec)
Jhonny G Jul 20, 2019 @ 7:18am 
With a G27 the FF in this game is so strong that it can almost pull you off the chair.

In any case.. I'm not familiar with Fanatec, but it sounds alot like the problem I have in Mudrunner. The solution in that game is to start a map, alt+tab out, open your axis and FF settings, click ok/apply, and then jump back into the game. This fixes it every time. Dunno if it could work for you, but might be worth a try.
Skull28 Jul 20, 2019 @ 10:22am 
Mmmm where's this axis and FF setting thing?
Nadeox1 Jul 20, 2019 @ 10:32am 
Originally posted by Skull28:
Mmmm where's this axis and FF setting thing?

Options > Controls > Find the 'Steering' binding and click on it.

Check my post above (#3) for a full, step-by-step guide.
Jhonny G Jul 20, 2019 @ 12:11pm 
Originally posted by Skull28:
Mmmm where's this axis and FF setting thing?
Dunno what kind of app Fanatec uses, but for me it's found in Logitech Profiler under Options > Global Device Setting. It should generally be the tab where you can adjust all your global force feedback settings.
Last edited by Jhonny G; Jul 20, 2019 @ 12:11pm
Skull28 Jul 20, 2019 @ 1:05pm 
I don't see anything that says centering spring there. Also where can I get more info on the response correction curve? I don't really understand it and it seems like that might be the issue.
stenyak Jul 22, 2019 @ 2:55am 
Originally posted by Skull28:
I don't see anything that says centering spring there. Also where can I get more info on the response correction curve? I don't really understand it and it seems like that might be the issue.
Centering spring should generally not be used, as it's an artificial effect that tries to cover for the lack of correct suspension geometry and the forces it generates. The wiki page that @Nadeox1 linked to advises to disable it, as a general rule.
See: https://wiki.beamng.com/Steering_wheel_setup#Drivers:_Force_feedback_configuration

As for the correction curve, this is used for fine tuning, so typically after the basics are working satisfactorily but not perfectly. What it is, and how it's used, is also explained in the wiki page. You can safely keep it disabled for now (which is 100% equivalent to using the default positive straight slope).
See: https://wiki.beamng.com/Steering_wheel_setup#Response_correction_curves

Originally posted by Skull28:
The more I turn the harder it is to turn the wheel no matter what the car is doing and that's all I'm getting.
This sounds like the FFB signal is clipping. To confirm, you can add the "FFB Graph" UI app (see: https://wiki.beamng.com/Editing_UI ), and check if the force is flatlining. This could be due to using a low "Max strength" value (set it back to 100%, see: https://wiki.beamng.com/Steering_wheel_setup#Advanced_parameters )
Or maybe due to using a too great force "Strength" (see: https://wiki.beamng.com/Steering_wheel_setup#Basic_set_up ).

Finally, and most importantly, make sure to test only with the official vehicles, in a completely unmodded state (disable all mods, to make sure nothing is changing the way FFB works).
Last edited by stenyak; Jul 22, 2019 @ 2:56am
Skull28 Jul 22, 2019 @ 2:23pm 
I'm confused, where's centering spring even at? I don't see it anywhere in the force feedback settings.
Nadeox1 Jul 23, 2019 @ 8:39am 
Originally posted by Skull28:
I'm confused, where's centering spring even at? I don't see it anywhere in the force feedback settings.

It should be in your Steering Wheel software, it's not an option from the game (notice it's under the 'Drivers' section). The option name or available varies on the wheel model. For you it could be under a different name, or not be a thing at all (would be weird though).

Perhaps share a screenshot with the settings you see in your Steering Wheel software.
Skull28 Jul 23, 2019 @ 9:56pm 
Alright I found the centering spring effect. I tried it out and the FFB is still pretty vague. Feels fine while rock crawling and off roading, but I still can't feel any changes in tire load or anything like that when it comes to driving on a track. Does Beam not support that kind of thing yet or is it just my wheel not working with Beam? Because it doesn't seem like there's anything else I can do here.
stenyak Jul 25, 2019 @ 6:45am 
If you have read the entire wiki page (setting up the drivers as suggested, etc), then there's nothing much else you can do.
All what you feel in the force feedback is a transparent read of the steering column torque. And this torque is simply the result of the physics simulation. We don't have magic special effects for "tire load", or "tire camber", or anything else. These are all automatically an implicit part of the physics, and therefore they are all contributing factors to the steering torque readouts used by FFB system.
Last edited by stenyak; Jul 25, 2019 @ 6:46am
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Date Posted: Jul 13, 2019 @ 9:09pm
Posts: 22