BeamNG.drive

BeamNG.drive

Statistiche:
IMPORTING BELNDER FILES
I followed nadeox's tutorial on exporting objects and all goes well but when I import the object it is not there. the boxed outline to move it is there but it is invisible. cars collide with the material but it is not visible. all help greatly appreciated!
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Ok I had to add a material in blender and now I figured that out. But turns out when I spawn it it is orange and I cant seem to change to the material to, say asphalt. Game crashes everytime I open the meterial editor.
Also, the collision mesh does not match up with the object but it does in blender.....
Ultima modifica da Tweaky; 10 gen 2018, ore 22:52
You need a material assigned, or the game won't know how to render your object.

If it appears orange, it means that the game is supposed to load a texture file, but it cannot find it in your object's 'MATERIALS.CS' file.
For collisions to match, your object origin must be at 0,0,0 with all transformations (Rotation and Scale) applied.

I advice to have a look at some basic tutorials about static objects:
https://www.beamng.com/threads/tutorials-index.51454/
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Data di pubblicazione: 10 gen 2018, ore 21:42
Messaggi: 2