BeamNG.drive

BeamNG.drive

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How to Load things into a truck like a pro - tutorial!
So what if you want to haul something around?
If you spawn a truck (say, a dump truck, a box truck, or a cubevan (u-haul), or even pickup truck, and want to put something in it, do the following.
CTRL+E to pick your truck - replace current
Now hit CTRL+W to soup it up with fancy higher engines, transmissions, turbos, nitrous, and don't forget performance mods like heavy-duty or high-performance radiators or oil coolers.
CTRL+E again, pick a prop, what you want to haul, but select SPAWN NEW (not replace current, or you'll lose your truck!)
Press Shift+C to make sure you're in FREE CAM mode.
Now pause physics with J key for now, and then ALT+ENTER if you're not already in a windowed-game-mode (this toggles full screen off or on)
Press F11 to enter the scene editor/world editor, then press F1 once you're in to make sure you're in object edit mode.
Press 2 to enter the 'move' mode, and move your camera close to your prop so that you can click on it's little orange BEAMNG logo triangle icon. You should then be able to click and drag on the arrows for your item.
You can rotate it with the 3 key (press 3 to enter rotate mode, then click item if not already selected, grab an axis and pull with click-drag).
Do this and position your item just above the vehicle's loading surface by maybe an inch or two, so it doesn't glitch through.
You can also make more than ONE of your props (or trucks, or whatever else you've spawned) by holding the left-shift key down when you click-drag it in the 2 mode.
Don't make too many, even the average quad-core 8-threaded i7 may have an issue with more than 8~10 vehicles in play! Props don't require too much but you can never have more than 63 props + 1 vehicle, just fyi (or 62 props and a truck and a trailer!).
So when you're all done,
press f11 to exit the editor,
optionally ALT+ENTER to toggle full screen if you wish,
get back to your vehicle with SHIFT+C
and use TAB or CTRL+TAB to cycle back and forth between vehicles if needed.
Use J to unpause physics!
If things don't want to drive after exiting the editor toggle free-camera mode on and off quickly and it will fix itself (it's another bug!).
Have some fun and try it out with the piano if you like, it makes awesome noises when it gets crunched!
Everything should save it's position wherever it was if you moved it or modified it after exiting the editor, but it won't be there when you return, you'll have to edit it again. Don't save changes when in the editor because you could mess something up and break your game if you're too new to it.

I can run up to 40 pianos or so before things get noticably slow, in addition to a truck and trailer, or 45~48 pianos or so tops, on a huge map, before things get slow on a 4.4ghz i7 4790k with DDR3 2400mhz dual channel memory while not having a GPU as a bottleneck (yes RAM speed affects Beamng.drive physics times!).

So totally, have an awesome time, or better yet, make a video of what happens when you haul pianos. Extra points for using a truck engine mod - they are out there you just have to look for it!


CLONG! KRUNCH! CRUSH! KABONG! *piano busting sounds*
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ChyonE Dec 30, 2017 @ 11:52pm 
*guides* exist for a reason OP
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Date Posted: Dec 30, 2017 @ 1:32pm
Posts: 1