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>options>graphics>ui max resolution
mine used to be at 1080p and was really slow but i changed it to another size and it was alot faster
Seems to happen with very few people, we not sure why yet.
We added a bunch of fall-back to go around that.
First, make sure, as said above me, your UI Max Resolution is set to 1080p. It's not the case to disable that.
Second, make sure your game is up to date. In the latest update we added a way to disable the main videos (Options > Graphics > Main Menu Background (or something like that) > Select IMAGE.
Also, if you have a lot of mods, it's better try with SAFE MODE first.
If a mod is spamming errors, it is also more likely killing the UI.
What are your PC full specs?
Specs:
Intel i5 2400 3,1GHz
16Gb RAM
nVidia GTX 760
Spy satellite connection
How much does it lag?
Can you maybe record a video and share it?
But let me try use some words first: There are no problems in the main menu itself it is just when in game and then it is about 10 fps. The HUD (rev counter, speedo, etc.) are also around a 10 fps. When the menu is opened the game itself still runs smooth(er). Could it has something to do with prioritization?
Edit: The NAV system in the car itself, when in 1st person mode, is running around the same speed as the menu/HUD.
Edit edit: Was trying out the campaign right now and sometimes in the cutscenes it also slows down when (I presume) a lot of layers are used (if there are any). Example: When doing the first race in the cutscene there is a shot zoomed in on the money which goes quite smooth and the next shot is the two cars, the crowd and some smoke and right there it goes way slow!
It should be slower than the actual game, but it shouldn't lag much. Some parts of the game such as Licence Plate and Navigator use the UI to render data.
The more apps you add, the more load you put on the UI, which may run slower.
http://wiki.beamng.com/Editing_UI
We know about this issue since a while, and it happens to few people, randomly (despite beast PC or toaster). The thing is trying to find out why that happens is a bit harder when we ourselves aren't able to replicate the issue on various machines.
Althought, I will pass the reports to the UI team, so that when the holidays are over we can dedicate some more time in trying to improve the UI performance.
When I use the parts selector, I have to freeze the physics, otherwise it needs like 0.5 to 1 damn second for one part to remove / change.
We really need some optimisation!
DISCLAIMER: I AM NOT A DEVELOPER. I AM TRYING TO USE MY BRAIN AND IT HURTS.
As soon I try to reach some UI guys I will tell (We are on holidays, it's the day after Christmas, etc etc)
Alright, I won't disturb you from your festives then. Happy holidays to you and your colleagues!
Intel 3.2Ghz G3258 Anniversary Edition
Nvidia GTX 750 TI (2GB)
8GB DDR3 Ram
That should be all you need. Can't remember the name of my mobo lol.
i have a feeling somewhere settings arent being saved. i have to reset the dynamic collisions EVERY time i play the game, even though it's disabled (each time i start the game up, it resets itself and i have to un check, and recheck dynamic collisions)
Tried what you said. It worked a bit but it's still unbareable.