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https://www.beamng.com/threads/how-to-import-props-object-from-other-map-to-another.23801/
https://www.beamng.com/threads/how-do-i-import-objects-to-another-map.36567/
In short, you need to copy the following:
- .DAE file of the model you want
- materials.cs file (located in the same folder of the .dae)
- textures of the model
From the original map to your map.
And you need to modify the materials.cs file (with notepad or any text editor) so that all the textures path now matches their new location.
You don't need to use brush for that model, but import that as a static object IIRC.
(Scene Tree > Level > and select the object)
You should import the .DAE in Blender (or any 3D modelling program that can do that), and check what's the actual material name.