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Eldigan Nov 5, 2017 @ 5:18am
How to import cliffrocks from offical maps into my map?
http://steamcommunity.com/profiles/76561198271449992/screenshots/?appid=284160
Picture of cliffrocks I am talking about



How to import the rocks on the coast of east coast usa? (cliffrocks?) I tried importing it to my level by copy and pasting the data from the mangaleditemdata.cs into my levels mangaleditemdata.cs but when I went in game it showed up but when selected as a brush it couldnt be found.
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Nadeox1 Nov 6, 2017 @ 5:49am 
There are a bunch of threads that explains this:
https://www.beamng.com/threads/how-to-import-props-object-from-other-map-to-another.23801/
https://www.beamng.com/threads/how-do-i-import-objects-to-another-map.36567/

In short, you need to copy the following:
- .DAE file of the model you want
- materials.cs file (located in the same folder of the .dae)
- textures of the model
From the original map to your map.

And you need to modify the materials.cs file (with notepad or any text editor) so that all the textures path now matches their new location.

You don't need to use brush for that model, but import that as a static object IIRC.
(Scene Tree > Level > and select the object)
Last edited by Nadeox1; Nov 6, 2017 @ 5:50am
Eldigan Nov 6, 2017 @ 5:23pm 
It ported correctly into the game but in the material.cs file for east coast usa or in the .dae theres no mention at all of "coastrock_b" so it cant find the texture
Nadeox1 Nov 7, 2017 @ 6:01am 
Material name isn't necessarily the same as the .DAE name.
You should import the .DAE in Blender (or any 3D modelling program that can do that), and check what's the actual material name.
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Date Posted: Nov 5, 2017 @ 5:18am
Posts: 3