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FFox Jul 13, 2024 @ 4:48pm
Possible stutter fixes and performance boost
A quick post on how I've improved things on my end, though I can only speak for myself.

My PC Specs aren't the best out there, a Ryzen 5 1600 CPU from 2017, 16gb of 2400mhz RAM. and a RX6600 with just 8gb. Game on SSD, the cheap sata type. PCI3.0 motherboard. < yes, im very CPU limited and it is the biggest bottleneck for the card I've paired it with.

Here is a little list of what I've done:

AFOP.exe (the main executable) properties, check disable fullscreen optimizations. Run the game in Fullscreen mode.

I've updated Direct Storage to version 1.2.2 < this helped A LOT.

get it from here:
https://www.nuget.org/packages/Microsoft.Direct3D.DirectStorage/1.2.2

the files you need are located at, native/bin/x64, copy and paste both, dstorage.dll and dstoragecore.dll to the main game folder, replace them of course in the main game folder.

For Windows paging file or virtual memory I've set it fully managed by Windows itself, on automatic. Leave it auto do not mess with that.

Then I've tweaked the graphic config located at My Games/AFOP/. Here open:

graphic settings.cfg and look for these values, set them as shown here:

vignette = false,
presentInterval = 0,
reduceLatency = false,

Explanation:
vignette and frame generation do not get along too well, so it is best to disable it. PresentInterval is VSync, it has to be disabled for the less possible latency. And speaking about latency.... ironically as it sounds but reduceLatency has to be disabled, otherwise it'll bring more stutters. So replicate these settings. If you need or want a frame limiter for extra stability, I suggest to cap the game with RTSS (Riva Tuner). This should help with the frametime and frame-pacing issues. It will also cap the frame generation output aswell.

In the same config file look for ["streamer dedicated budget"] = xxxx,

you see I wrote "xxxx" here you should try your total GPU VRAM, in my case it is 8gb so it goes in mb, meaning I put ["streamer dedicated budget"] = 8192, < this is an example.

8GB = 8192
6GB = 6144
4GB = 4096
2GB = 2048 (R.I.P. if you have a 2gb card)

For more just multiply your VRAM in GB x1024.

Save the file. Do a backup first if you want.

If you are on AMD DISABLE - DO NOT USE ANTI-LAG NOR AFMF.
If you are on NVIDIA I can't speak about Reflex but try with or without see what works best, and set your shader cache to 10gb via the control panel.

Enable FSR 3 Frame Generation in-game, I personally do not use v-sync.

With these settings I am able to run the game at 1080p with FG enabled around 90 to 110fps and it goes actually very smooth. Hope it works for you too.

Always keep in mind, despite FSR3 being an open source technology, it'll always work best in AMD cards, as so does DLSS which will always work best in RTX4000 cards (because it is exclusive to 40 serise only) RTX20/30 cards should handle FSR 3 FG "alright", but not perfect. However 10series users will likely see problems. So this is a gray-zone unfortunately, cant have everything. This is all trial and error.

The last alternative would be a program like Lossless Scaling. Which I've tried and works pretty well too.
Last edited by FFox; Jul 13, 2024 @ 6:40pm
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Showing 1-2 of 2 comments
Neclord06 Aug 25, 2024 @ 9:24pm 
This did not work. The game is stuttering on Windows 23H2.
FFox Aug 26, 2024 @ 12:33am 
Switch to RedStarOS
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Date Posted: Jul 13, 2024 @ 4:48pm
Posts: 2