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On my first playthrough I disabled all of the hud elements and used a setting which reworks quests to be doable just by reading the descriptions to and looking at your surroundings to navigate. Imo it brought back the feeling of playing Morrowind for the first time in all the best ways.
The games worth it, but Ubisoft is getting greedy, so maybe fight the greed by waiting for a good sale price.
Show Ubisoft we love the game, but not the prices.
Is the game worth playing? (Time)
Is the game worth paying for? (Money)
Is the game worth it to show Ubisoft they can keep doing w/e they want? (Morals/ethics)
There is only one way to talk to Ubi. By refraining from purchase.
The game is technically beautiful, easily the best looking game I've ever experienced especially if you have a nice oled display.
The game though, I burnt out rather quickly, it's basically far cry with an avatar twist, I'm not a fan of those types of games generally as you play one, you played them all kinda of deal but if you like that formula you may enjoy it.
Best to tell people what your expectations are. What do you like/dislike as a player and examples of other games you love/hate and why.
Seems pointless in other people telling you their view when they have no real idea who you are as a player.
I have well over 150 hours invested in the game and am quite willing to pass on my experiences to help you, but by knowing what turns you on/off I can better answer.
But I would say 40- 50 bucks for Gold Edition is alright.
The game is fun to explore, and it is HUGE landscape.
You will keep doing the same thing over and over (typical Ubisoft game).
Collect and fight in camps, story is meh.
If it was more like Running With Rifles, where factions in the game were more actively doing something, the world was more active without my input, then this could be a reason for me to play any of these games.
A game like Pandora where i could decide which faction i want to fight, where they develop and change the world in their ongoing conflict even without me doing something, where i could decide to play against all involved factions from my own side, would be incredible.
Attacking an Outpost and capturing it to influence the ongoing conflict would be fun, especially when Factions could decide to take it back or even attack opponent Outposts themselves allowing me to wait it out, intercept or ignore that process.
But with how it works right now, its more a checklist game formula.
You have Outposts but they arent Outposts that do something, they are just a point on the checklist of "Capture all Outposts" part of the game.
Thats boring.
Far Cry 2 had a much better starting point where it seemed to do something.
And how cool would it be, if doing something against one faction would cause the other faction to change its behaviour.
But that will never happen and Ubisoft will never flesh this system out, as they are too feared of experimenting.