Avatar: Frontiers of Pandora

Avatar: Frontiers of Pandora

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Tuuka Jun 21, 2024 @ 1:40pm
About the VRAM
Using a RTX 4080 playing on 1440p and its pushing my VRAM well lets say to the limits reaching about 12 to 13 GB is it normal or should this one worry?
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Showing 1-10 of 10 comments
Hampster-Style Jun 21, 2024 @ 2:43pm 
I have 4080 Super and that seems about right. I'm still using highest quality dlss for 4k optimized with no frame gen and my frames bottom out at about 80fps with everything maxed. I also roll with a minimum of 10GB for shader cache in nvidia settings. This setup has my vram roughly around the 10ish to 12ish GB range at most.
Last edited by Hampster-Style; Jun 21, 2024 @ 2:52pm
Shining_Darkness Jun 21, 2024 @ 7:54pm 
The vram allocation is a lie if you are using nvidia. I have a way worse card (good ol budget rtx 2060) and that on almost everything max says it somehow is only using 4.5 of 6gb... yeah no something ain't adding up here, chief. So I mean obviously I don't run the game with almost everything max because it just crashes if I try that but... yeah clearly the game is not actually allocating vram properly if it basically just tells everyone that it is using 90-95% of it regardless of the actual size.
Hampster-Style Jun 21, 2024 @ 11:03pm 
At this stage of the game I hover at about 14GB vram with the aforementioned settings at 1440p according to RTSS and Nvidia overlay. (Using ultra quality dlss with 4k optimization for better quality image reconstruction)
In my case the Snowdrop engine seems to solidly be using my complete vram pool with the other 2GB for driver/dlss. The game runs buttery maxed out on my hardware.
Last edited by Hampster-Style; Jun 21, 2024 @ 11:37pm
Rune Jun 22, 2024 @ 3:59am 
This is normal behavior for the engine. It will try to allocate most of the remaining mipmaps to the VRAM as long as there's headroom for it. So basically on GPUs with lots of VRAM you'll see high allocations. On less VRAM it will be more reliant on the texture-streamer for its mips. On lower VRAM you want to keep yourself within the white VRAM limit that's indicated in the graphics menu to avoid any issue with the streamer.
Shining_Darkness Jun 22, 2024 @ 9:52am 
Originally posted by Rune:
This is normal behavior for the engine. It will try to allocate most of the remaining mipmaps to the VRAM as long as there's headroom for it. So basically on GPUs with lots of VRAM you'll see high allocations. On less VRAM it will be more reliant on the texture-streamer for its mips. On lower VRAM you want to keep yourself within the white VRAM limit that's indicated in the graphics menu to avoid any issue with the streamer.

Ultimately the game looks fine on medium with dlss, almost any card can handle that so just pick that and if it still crashes remember to up that paging file then maybe reduce the shadow quality, the game has like 3 different shadow sliders and I assure you you will not notice if you bump that down to low since the low quality shadows look perfectly fine at a glance. If it were third person and you were constantly looking at your shadow, maybe it would be jarring but it is first person and unless you look down on flat ground (not much of that) you are not seeing much of your shadow.
Ki11s0n3 Jun 23, 2024 @ 5:05am 
Originally posted by Shining_Darkness:
The vram allocation is a lie if you are using nvidia. I have a way worse card (good ol budget rtx 2060) and that on almost everything max says it somehow is only using 4.5 of 6gb... yeah no something ain't adding up here, chief. So I mean obviously I don't run the game with almost everything max because it just crashes if I try that but... yeah clearly the game is not actually allocating vram properly if it basically just tells everyone that it is using 90-95% of it regardless of the actual size.
I have a 2060 Super and it says the same for me. No matter what I have the settings at the VRAM usage never changes. I play at 1440p as well and I know I won't be able to max settings, but I play with some settings at high and some at medium and still get the same VRAM usage. So something is off. I wouldn't trust it.
Tuuka Jun 23, 2024 @ 7:10am 
Originally posted by Ki11s0n3:
Originally posted by Shining_Darkness:
The vram allocation is a lie if you are using nvidia. I have a way worse card (good ol budget rtx 2060) and that on almost everything max says it somehow is only using 4.5 of 6gb... yeah no something ain't adding up here, chief. So I mean obviously I don't run the game with almost everything max because it just crashes if I try that but... yeah clearly the game is not actually allocating vram properly if it basically just tells everyone that it is using 90-95% of it regardless of the actual size.
I have a 2060 Super and it says the same for me. No matter what I have the settings at the VRAM usage never changes. I play at 1440p as well and I know I won't be able to max settings, but I play with some settings at high and some at medium and still get the same VRAM usage. So something is off. I wouldn't trust it.

Dont forget the game is using ray tracing
Shining_Darkness Jun 23, 2024 @ 7:25am 
Originally posted by Tuuka:
Originally posted by Ki11s0n3:
I have a 2060 Super and it says the same for me. No matter what I have the settings at the VRAM usage never changes. I play at 1440p as well and I know I won't be able to max settings, but I play with some settings at high and some at medium and still get the same VRAM usage. So something is off. I wouldn't trust it.

Dont forget the game is using ray tracing
Oh yeah the built-in hidden ray-tracing, what a ♥♥♥♥♥♥♥ stupid design choice.
Tuuka Jun 23, 2024 @ 7:27am 
Originally posted by Shining_Darkness:
Originally posted by Tuuka:

Dont forget the game is using ray tracing
Oh yeah the built-in hidden ray-tracing, what a ♥♥♥♥♥♥♥ stupid design choice.

Agree we should be able to turn it on or off
Shining_Darkness Jun 23, 2024 @ 8:42am 
Originally posted by Tuuka:
Originally posted by Shining_Darkness:
Oh yeah the built-in hidden ray-tracing, what a ♥♥♥♥♥♥♥ stupid design choice.

Agree we should be able to turn it on or off
We can, you just have to be okay with not having the feature it is baked into... I mean FFS they split shadows into like 3 separate sliders why the ♥♥♥♥ is ray-tracing baked into another innocuous setting? The minimum specs listed can't even run ray-tracing. It would have costs them basically nothing to put one more line in the menus.
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Date Posted: Jun 21, 2024 @ 1:40pm
Posts: 10