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Also how to properly gather materials without breaking them, as you can feel where it gives away instead of breaking it and "ruining" the material.
I love the different feels of the ground beneath me as I traverse the landscape. Or the vibration of an explosion,. Or the kick of a shotgun, the thwap of the bow string, or the natural aiming just like you would with holding a firearm. It's really great IMHO.
I actually wish someone (Valve?) would invent a standard for force feedback and haptic feedback gaming KBM (you obviously can't use gyro aiming with KBM but you wouldn't need it as mouse is still superior aiming). Historically, as a PC gamer for decades, I've long loved the sophistication of control with KBM but I started experimenting seriously with controllers when I got my Steam Deck and have discovered a lot to love. I'd love to see the gap between the two bridged.
Even just with haptic feedback like in my Xbox controller it adds a level of physicality that I now miss with KBM. But it doesn't seem there should be a reason they can't add at least that much to KBM.