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报告翻译问题
PEBCAK
when your fps drops is your gpu at 100% load ?
even at a low resolution (1080p) the cpu barely gets 40% use (5800x)
the game is amd sponsored. hence fsr3 and its attempt at frame generation is front and center and nvidia just gets dlss with no fg or reflex boost
on my 5800x and 4070 i get about 80fps average at 1440p dlss quality, ultra settings.
And for 1080p 60fps with high settings.
So basically 1080p 30fps with high settings without scaler tech is rec specs.
Really dislike that many newer games now list game specs using fsr.
Avatar: Frontiers of Pandora System Requirements
Minimum system requirements:
CPU: AMD Ryzen 5 3600 / Intel i7-8700K
RAM: 16 GB dual channel
GPU: AMD RX 5700 8GB / Nvidia GTX 1070 8GB / Intel ARC A750 8GB (REBAR ON)
DX: DirectX12
OS: Windows 10 / Windows 11 (64-bit)
STO: 90 GB SSD
RES: 1080p, Low Preset with FSR2 Quality / 30 FPS
Recommended system requirements:
CPU: AMD Ryzen 5 5600X / Intel i5-11600K
RAM: 16 GB dual channel
GPU: AMD RX 6700 XT 12GB / Nvidia RTX 3060 Ti 8GB
DX: DirectX12
OS: Windows 10 / Windows 11 (64-bit)
STO: 90 GB SSD
RES: 1080p, High Preset with FSR2 Quality / 60 FPS
NOTE: ENTHUSIAST (1440p, High Preset with FSR2 Quality / 60 FPS):
CPU: AMD Ryzen 5 5600X / Intel i5-11600K
RAM: 16 GB dual channel
GPU: AMD RX 6800 XT 16GB / Nvidia RTX 3080 10GB
DX: DirectX12
OS: Windows 10 / Windows 11 (64-bit)
Storage: 90 GB SSD
ULTRA (4K, Ultra Preset with FSR2 Balanced / 60 FPS):
CPU: AMD Ryzen 7 5800X3D / Intel i7-12700K
RAM: 16 GB dual channel
GPU: AMD RX 7900 XTX 24GB / Nvidia RTX 4080 16GB
DX: DirectX12
OS: Windows 10 / Windows 11 (64-bit)
Storage: 90 GB SSD
Also you have to realize optimisation means just lower graphics settings or resolution. You can't optimize assets to be less performance heavy you can just make them smaller or bigger. You can though optimize graphics settings, aka hundreds or thousands of them, just to get it right for different presets. Many games could go even much further with graphics settings, and I've been doing that with Palworld, Gotham Knights, Alters, Hogwarts Legacy, Lords of the Fallen, using virtual shadows in unreal engine 5 games, enabling lumen transparency reflections, or with unreal engine 4 games tweak the raytracing options, with Alters it's even possible to use Lumen Hardware Raytracing, they enabled it in the project settings, but ironically disabled lumen global illumination, it ain't even using screenspace global illumination, just only screenspace reflections.
https://www.ubisoft.com/en-gb/game/avatar/frontiers-of-pandora/news-updates/6WF5Ud05UCEmLp2R8cjjVn/avatar-frontiers-of-pandora-pc-features-deep-dive
"Specular Reflections This setting controls the quality of ray-traced specular reflections. By default, available options are: Very Low, Low, Medium, High, Very High
Diffuse Reflections This setting controls the quality of ray-traced diffuse reflections. By default, available options are: Low, Medium, High
BVH Quality This setting affects which Level of Detail is used for objects added to the Raytracing World. This will affect the quality of ray traced reflections. Available options are: Low, High
"
Also you would have to lower everything pretty much for basically neglible fps gains.
Resolution is the only thing that matters, though if you use the usemaxsettings command, going above that will though give a huge peformance hit.